File information

Last updated

Original upload

Created by

GreekRage

Uploaded by

greekrage

Virus scan

Safe to use

Tags for this mod

60 comments

  1. greekrage
    greekrage
    • premium
    • 841 kudos
    Locked
    Sticky
    Uploaded version 1.3 ..
    With a lot of trial and error i think i managed to fix supply lines not showing.
    You can now see the supply lines leading to the departure marker while youre in the commonwealth...

    Also may have fixed issue of settlers not being able to be moved/sent from other settlements  for those that had an issue..(personally i couldnt  recreate the issue to test it.)
  2. bjdiel96
    bjdiel96
    • member
    • 1 kudos
    Does this inspire anyone else to want to make a pirate themed raider city...or a pirate themed resort to make more caps lol :) Thanks for another great mod can't wait to get to building :)
  3. ShadowKraz42
    ShadowKraz42
    • member
    • 7 kudos
    UPDATE; so I filed a bug report, and see that it is considered not a bug. Does that mean it is not an issue as far as you are concerned or
    are you taking steps to change the mod so that a person can enter workshop mode without being right next to the lighthouse?


    Downloaded and used it for a bit. I like the size and the multi-leveled area, but...
    Yeah, BUT... I cannot go into workshop mode unless I'm right next to the lighthouse. Which means, if I step back and look at what I've built anywhere without the workshop menus cluttering things up I have to go all the way back to the lighthouse, get back into workshop mode, then all the way back to resume building.
    I have nothing that could conflict with it. Seriously, nothing.
    Is this a deliberate part of the mod? If so, why???
    If not, what do you think is causing this and are you going to fix it?
    Really want to use this mod but the aforementioned issue renders it more of a pita than a benefit.
    1. squarezero
      squarezero
      • premium
      • 2 kudos
      For anyone experiencing this issue, I was able to easily solve it by using the mod move that workbench: https://www.nexusmods.com/fallout4/mods/7507 and moving the workbench closer to the center of the island. I'm guessing I had some sort of conflict with another mod but wasn't able to sort it out so using move that workbench fixed the issue. 
    2. greekrage
      greekrage
      • premium
      • 841 kudos
      the issue isnt with a conflict since its a separate world space....and cant conflict...
      Its because of player settings and the number of cells loaded ....
      So if the workbench is in a cell that your rendering is no longer updating ( too far away )... the workbench wont open...
      I dont have this issue because ive setup my game to load more grids  ( i need it like that so i can test my larger mods ).... Default is 5 and ive raised it to 7....but this obviously needs more resources   so its not recommended for low end PCs .
    3. squarezero
      squarezero
      • premium
      • 2 kudos
      How do I work this magic Sensei greekrage?

      Edit: NVM Figured it out! Thank you.
    4. WiredrawnMurder
      WiredrawnMurder
      • premium
      • 2 kudos
      @greekrage It's still a pretty significant issue if players cannot access the workshop from wherever they may be in the settlement and must trek across a fairly large area to do so. It shouldn't be ignored all this time just because you have different settings than the average player.

      It's like someone telling you that to able to open a drawer in your own bedroom nightstand, you first have to do one whole lap around your house every time before you can reach for the handle, but they don't have to because they have the Amulet of Opening.
    5. greekrage
      greekrage
      • premium
      • 841 kudos
      no you simply  open it and close it before youre out of range ....and then you can reopen it further  away.
      I cant fix the game   or change how it loads objects....
      Im using a gtx970 btw...i dont have a monster PC...and have no issues with more grids.
    6. longzhibyl
      longzhibyl
      • member
      • 22 kudos
      Will it affect the production of blueprints?
    7. greekrage
      greekrage
      • premium
      • 841 kudos
      locations are irrelevant to making a blueprint....Blueprints basically record the position ( XYZ) of the objects you place on a specific location ...The specific location only becomes "required"....if its a custom location like this one...
    8. greekrage
      greekrage
      • premium
      • 841 kudos
      From the Transfer Settlements description page...
  4. MrBradlerz
    MrBradlerz
    • member
    • 0 kudos
    It apparently overrides one of the Workshop Framework scripts and breaks that mod.

    Also, I can't find the entrance to the settlement.
    1. greekrage
      greekrage
      • premium
      • 841 kudos
      a) be specific...
      b) look at the pics...its pretty evident...
    2. MrBradlerz
      MrBradlerz
      • member
      • 0 kudos
      I get an error message saying a script was overridden/overwritten and it broke WSFW. I even included a script override at the bottom of my load order.
    3. greekrage
      greekrage
      • premium
      • 841 kudos
  5. ItzJustKingKai
    ItzJustKingKai
    • premium
    • 0 kudos
    I was just wondering if this base could get raided? It's not much of an issue but it would be cool if they spawned on the deck or something and you have to defend from the top part of the island.
    1. greekrage
      greekrage
      • premium
      • 841 kudos
      It has an attack marker but it may not work...
      I didnt have enough time to actually play the location long enough to see...
      Maybe a user that  was on the map long enough could tell us ...
    2. ItzJustKingKai
      ItzJustKingKai
      • premium
      • 0 kudos
      All good, still gonna use it regardless, I was looking for a nice flat area to build on to send all my companions to. This sounds perfect and I have many ideas! Thank you!
  6. Ravenclaw1981
    Ravenclaw1981
    • member
    • 0 kudos
    How do you get to the boat that takes you to Oasis?
    1. greekrage
      greekrage
      • premium
      • 841 kudos
      look at the pics
  7. Legend323232
    Legend323232
    • premium
    • 13 kudos
    doesn't work can't assign settlement to companions
  8. Grund400
    Grund400
    • premium
    • 6 kudos
    Is there an article on how to make supply show in the commonwealth? For settlements in a cell
    or other worldspaces. 
    1. greekrage
      greekrage
      • premium
      • 841 kudos
      its setup so that supply roots show when youre in the commonwealth  and they point to the marker where the boat is...
      Dont forget this worldspace isnt part of the commonwealth so you cant see anything when youre in the worldspace...
      The map marker  at the dock  is a reflection of this worldspace  so when settler and supply routes are going to the island they go to the boat and are transported to the island... ( you can actually follow one   and see them get on the boat and ...poof they are gone...and end up at the island )...  If you follow one leaving the island and teleport right after them you will find them walking away from the boat to their destination...(its pretty immersive )
    2. Grund400
      Grund400
      • premium
      • 6 kudos
      Some mods don't have the map maker setup right. If i wanted to fix a map marker is there tutorial?
    3. greekrage
      greekrage
      • premium
      • 841 kudos
      you would have to learn how to use the creation kit and get into creating locations...(not an easy learning curve)
    4. Grund400
      Grund400
      • premium
      • 6 kudos
      I already use creation kit to adjust mods.  I just don't know where the option to add a MapMarkerRefType to a location is. 
    5. greekrage
      greekrage
      • premium
      • 841 kudos
      you simply grab one from the object window and place it  and then set up its data...BUT...how you set it could break a working settlement.
      You cant have multiple map markers referencing the same thing...
  9. Teloria
    Teloria
    • premium
    • 11 kudos
    Dammit Greek....nuff said
  10. HaakonTheViking
    HaakonTheViking
    • BANNED
    • 3 kudos
    In the "Oasis Departure" area I'm seeing only floating clutter and bridge fragments, no boat or anything else, and no way to enter the new worldspace. Did anyone else had something similar?
    1. greekrage
      greekrage
      • premium
      • 841 kudos
      you have a conflict with another mod that reset that cell....
    2. HaakonTheViking
      HaakonTheViking
      • BANNED
      • 3 kudos
      Yep, it seems that Oasis conflicts with Submersible Power Armor, which has a batysphere located between the lighthouse and Northern Star. Oh well, no Oasis for me, it seems.
  11. FallOutDork
    FallOutDork
    • member
    • 1 kudos
    this is gonna sound dumb but did u change the geography of the island at all cause for some reason for some reason it feels smaller? (Im using the new 1.3 Version)