Uploaded version 1.3 .. With a lot of trial and error i think i managed to fix supply lines not showing. You can now see the supply lines leading to the departure marker while youre in the commonwealth...
Also may have fixed issue of settlers not being able to be moved/sent from other settlements for those that had an issue..(personally i couldnt recreate the issue to test it.)
Does this inspire anyone else to want to make a pirate themed raider city...or a pirate themed resort to make more caps lol :) Thanks for another great mod can't wait to get to building :)
UPDATE; so I filed a bug report, and see that it is considered not a bug. Does that mean it is not an issue as far as you are concerned or are you taking steps to change the mod so that a person can enter workshop mode without being right next to the lighthouse?
Downloaded and used it for a bit. I like the size and the multi-leveled area, but... Yeah, BUT... I cannot go into workshop mode unless I'm right next to the lighthouse. Which means, if I step back and look at what I've built anywhere without the workshop menus cluttering things up I have to go all the way back to the lighthouse, get back into workshop mode, then all the way back to resume building. I have nothing that could conflict with it. Seriously, nothing. Is this a deliberate part of the mod? If so, why??? If not, what do you think is causing this and are you going to fix it? Really want to use this mod but the aforementioned issue renders it more of a pita than a benefit.
For anyone experiencing this issue, I was able to easily solve it by using the mod move that workbench: https://www.nexusmods.com/fallout4/mods/7507 and moving the workbench closer to the center of the island. I'm guessing I had some sort of conflict with another mod but wasn't able to sort it out so using move that workbench fixed the issue.
the issue isnt with a conflict since its a separate world space....and cant conflict... Its because of player settings and the number of cells loaded .... So if the workbench is in a cell that your rendering is no longer updating ( too far away )... the workbench wont open... I dont have this issue because ive setup my game to load more grids ( i need it like that so i can test my larger mods ).... Default is 5 and ive raised it to 7....but this obviously needs more resources so its not recommended for low end PCs .
@greekrage It's still a pretty significant issue if players cannot access the workshop from wherever they may be in the settlement and must trek across a fairly large area to do so. It shouldn't be ignored all this time just because you have different settings than the average player.
It's like someone telling you that to able to open a drawer in your own bedroom nightstand, you first have to do one whole lap around your house every time before you can reach for the handle, but they don't have to because they have the Amulet of Opening.
no you simply open it and close it before youre out of range ....and then you can reopen it further away. I cant fix the game or change how it loads objects.... Im using a gtx970 btw...i dont have a monster PC...and have no issues with more grids.
locations are irrelevant to making a blueprint....Blueprints basically record the position ( XYZ) of the objects you place on a specific location ...The specific location only becomes "required"....if its a custom location like this one...
I was just wondering if this base could get raided? It's not much of an issue but it would be cool if they spawned on the deck or something and you have to defend from the top part of the island.
It has an attack marker but it may not work... I didnt have enough time to actually play the location long enough to see... Maybe a user that was on the map long enough could tell us ...
All good, still gonna use it regardless, I was looking for a nice flat area to build on to send all my companions to. This sounds perfect and I have many ideas! Thank you!
its setup so that supply roots show when youre in the commonwealth and they point to the marker where the boat is... Dont forget this worldspace isnt part of the commonwealth so you cant see anything when youre in the worldspace... The map marker at the dock is a reflection of this worldspace so when settler and supply routes are going to the island they go to the boat and are transported to the island... ( you can actually follow one and see them get on the boat and ...poof they are gone...and end up at the island )... If you follow one leaving the island and teleport right after them you will find them walking away from the boat to their destination...(its pretty immersive )
you simply grab one from the object window and place it and then set up its data...BUT...how you set it could break a working settlement. You cant have multiple map markers referencing the same thing...
In the "Oasis Departure" area I'm seeing only floating clutter and bridge fragments, no boat or anything else, and no way to enter the new worldspace. Did anyone else had something similar?
Yep, it seems that Oasis conflicts with Submersible Power Armor, which has a batysphere located between the lighthouse and Northern Star. Oh well, no Oasis for me, it seems.
this is gonna sound dumb but did u change the geography of the island at all cause for some reason for some reason it feels smaller? (Im using the new 1.3 Version)
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With a lot of trial and error i think i managed to fix supply lines not showing.
You can now see the supply lines leading to the departure marker while youre in the commonwealth...
Also may have fixed issue of settlers not being able to be moved/sent from other settlements for those that had an issue..(personally i couldnt recreate the issue to test it.)
are you taking steps to change the mod so that a person can enter workshop mode without being right next to the lighthouse?
Downloaded and used it for a bit. I like the size and the multi-leveled area, but...
Yeah, BUT... I cannot go into workshop mode unless I'm right next to the lighthouse. Which means, if I step back and look at what I've built anywhere without the workshop menus cluttering things up I have to go all the way back to the lighthouse, get back into workshop mode, then all the way back to resume building.
I have nothing that could conflict with it. Seriously, nothing.
Is this a deliberate part of the mod? If so, why???
If not, what do you think is causing this and are you going to fix it?
Really want to use this mod but the aforementioned issue renders it more of a pita than a benefit.
Its because of player settings and the number of cells loaded ....
So if the workbench is in a cell that your rendering is no longer updating ( too far away )... the workbench wont open...
I dont have this issue because ive setup my game to load more grids ( i need it like that so i can test my larger mods ).... Default is 5 and ive raised it to 7....but this obviously needs more resources so its not recommended for low end PCs .
Edit: NVM Figured it out! Thank you.
It's like someone telling you that to able to open a drawer in your own bedroom nightstand, you first have to do one whole lap around your house every time before you can reach for the handle, but they don't have to because they have the Amulet of Opening.
I cant fix the game or change how it loads objects....
Im using a gtx970 btw...i dont have a monster PC...and have no issues with more grids.
Also, I can't find the entrance to the settlement.
b) look at the pics...its pretty evident...
I didnt have enough time to actually play the location long enough to see...
Maybe a user that was on the map long enough could tell us ...
or other worldspaces.
Dont forget this worldspace isnt part of the commonwealth so you cant see anything when youre in the worldspace...
The map marker at the dock is a reflection of this worldspace so when settler and supply routes are going to the island they go to the boat and are transported to the island... ( you can actually follow one and see them get on the boat and ...poof they are gone...and end up at the island )... If you follow one leaving the island and teleport right after them you will find them walking away from the boat to their destination...(its pretty immersive )
You cant have multiple map markers referencing the same thing...