Fallout 4

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Created by

CasshernX

Uploaded by

CasshernX

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About this mod

"Scientific curiosity, and the goal of perfection, drove them ever onward. What they wanted was... the perfect machine. So they followed the best example thus far - the human being. Walking, talking, fully articulate... Capable of anything."

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Description

Last one for a while, I promise.

I personally use Synth Overhaul - C.A.S.T with Institute EXO Suit, & Frost's Courser Uniform Texture Overhaul but I might as well give the Institute a shot too. I didn't include outfit changes for the Institute Scientists, Coursers, or Gen3 Synths. You can even load this after "Synth Overhaul - CAST" if you want to use both.

Note that the armors worn by the NPCs are not lootable. That is by design by the original mod author, who pre-makes the outfit lists for people to use and the unlootable NPC armor that goes with it. It's time consuming to go in and make every single armor piece & helmet lootable and having to rename them from "Unuseable NPC Armor" sooo... I left it as is

You may need to start a new game for the outfits to appear for already existing Synths. Newly spawned Synths should work as intended.

  • Institute Synths (Gen 2) wear Recruit Marine armor (White armor) or 105th Shock Troops Marine armor (Black armor)
  • New separate leveled lists that remove the "Sleeves rolled" torso due to cosmetic incompatibility with Synths (It still works fine if left in but looks weird)

I also made: Mark V(B) Armory Redux - Institute Courser Spartans to compliment this mod.

If you want weapons to match up I recommend: 


Requirements

Infinite Armory (REQUIRED)