About this mod
"Scientific curiosity, and the goal of perfection, drove them ever onward. What they wanted was... the perfect machine. So they followed the best example thus far - the human being. Walking, talking, fully articulate... Capable of anything."
- Requirements
- Permissions and credits
Last one for a while, I promise.
I personally use Synth Overhaul - C.A.S.T with Institute EXO Suit, & Frost's Courser Uniform Texture Overhaul but I might as well give the Institute a shot too. I didn't include outfit changes for the Institute Scientists, Coursers, or Gen3 Synths. You can even load this after "Synth Overhaul - CAST" if you want to use both.
Note that the armors worn by the NPCs are not lootable. That is by design by the original mod author, who pre-makes the outfit lists for people to use and the unlootable NPC armor that goes with it. It's time consuming to go in and make every single armor piece & helmet lootable and having to rename them from "Unuseable NPC Armor" sooo... I left it as is
You may need to start a new game for the outfits to appear for already existing Synths. Newly spawned Synths should work as intended.
- Institute Synths (Gen 2) wear Recruit Marine armor (White armor) or 105th Shock Troops Marine armor (Black armor)
- New separate leveled lists that remove the "Sleeves rolled" torso due to cosmetic incompatibility with Synths (It still works fine if left in but looks weird)
I also made: Mark V(B) Armory Redux - Institute Courser Spartans to compliment this mod.
If you want weapons to match up I recommend:
Requirements
Infinite Armory (REQUIRED)