Fallout 4

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fiddleflap

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44 comments

  1. steelers1701
    steelers1701
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    Cool build. However there are some objects hanging in air. Not sure if something is missing/ did not import or I scrapped before importing. For example near the gate at near the projector's "wing" two turrets are just hanging in the air and there are some light bulbs and power line connectors hanging in the air in few places. Not bad- something I can easily fix.
    1. fiddleflap
      fiddleflap
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      The blueprint has not successfully imported correctly if you have floating or misaligned objects. Everything in the settlement that normally can be scrapped should be removed before running the import, and would suggest standing still at a single spot where you can maintain a high FPS (ideally near the settlements workbench) during the import process to ensure everything imports as intended.
  2. Seaker131
    Seaker131
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    I cannot tell you how much I love your Builds.
    As Signal Z said, I love that they don't have 1000+ requirements. And just feel so lore friendly.
    I just love the Simple, Scrappy, post-apocalyptic style. It Looks like they are just simple people, just trying to Hang on. 

    Thank you for the wonderful Mods!
    1. fiddleflap
      fiddleflap
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      Great to hear you are enjoying them, much appreciated!
    2. Stormie
      Stormie
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      I cannot tell you how much I love your Builds.
      As Signal Z said, I love that they don't have 1000+ requirements. And just feel so lore friendly.
      I just love the Simple, Scrappy, post-apocalyptic style. It Looks like they are just simple people, just trying to Hang on. 

      Thank you for the wonderful Mods!
      This! And Starlight in particular is awesome. :)
    3. fiddleflap
      fiddleflap
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      Thanks!
  3. Mechanizedkman
    Mechanizedkman
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    Hey I love the build, I was just curious if any of the areas were intended as the player character's home? Just curious on where an intended 'Mayor' might stay in the town. 
    1. fiddleflap
      fiddleflap
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      Great to hear you are enjoying the build, many thanks!  None of the houses were really intended to be a Player Home, but of course you can always take one you like and then customise it for your own needs .

      Same goes for a home for the settlements Mayor, if I were to pick one I would either suggest the house next to the projection tower or the
      one above the general trader.
  4. coldev
    coldev
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    Settlements without 1000+ requirement mods, practical yet attractive and especially fit the fallout theme and looks realistic (no floating structure, no flat walls with heavily abused usage of concrete category). Decorations are made using vanilla game pick-able items rather than static decoration mods that further put more pressure on game performance. All these are my green light materials.
    1. fiddleflap
      fiddleflap
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      Thanks!  
  5. sojunamaj
    sojunamaj
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    Amazing build!  How were you able to get those signs, I've been trying to do that forever.  How did you move them?  I can move them with the keypad, but not the mouse.
    1. fiddleflap
      fiddleflap
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      The signs were spawned in using the placethere command followed by the objects Form ID which I found by searching through the Creation
      Kit.  I use the Place Everywhere mod which has an ‘Extra Object Selection’ mode and allows you to select and move the spawned objects normally within build mode.

      Great to hear you liked the build, thanks!
    2. sojunamaj
      sojunamaj
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      Ty so much, I guess I was on the right track with the creation kit, but I was too stupid to read about the extra object selection.  I appreciate the help.
  6. covertreaper019
    covertreaper019
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    I'm having trouble with this mod and I can't find what the problem is, during import my game crashes.
    I use all off your other mods and I have no problems with them.
    1. fiddleflap
      fiddleflap
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      Would suggest reading through and following the Stable Import guide (lots of good tips in there!).  I have had the odd crash while exporting or importing some of my larger builds, and found its recommendation of standing near the settlements workbench and looking at either the ground or sky helped when I did have problems.

      If you are still having issues I always think its worth testing the import on a clean save, or creating a test profile with only TSB enabled to
      confirm its not a mod conflict or save game issue.
    2. covertreaper019
      covertreaper019
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      Thanks for the fast reply, I followed what you said and got past the issue using pip-boy mode.
      Love your settlements keep up the good work. 
    3. fiddleflap
      fiddleflap
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      Happy you hear you managed to find a solution that worked, and hope you enjoy exploring and using the settlement, thanks!
  7. Ragnar120616
    Ragnar120616
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    i struggle to know exactly how much of stuff (objects and terrain) i have to delete, also when its done i cant save without a freeze
    1. fiddleflap
      fiddleflap
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      You need to scrap everything that can normally be scrapped, but do not use any scrapping mods.

      Its normal for the game to appear to hang for a while when saving for the first time after importing a settlement. To get around this walk far away from the settlement (don’t fast travel as this will trigger a save) before saving.

      For more details, please see the ‘Saving the Import’ section of the Stable Import guide.
    2. Ragnar120616
      Ragnar120616
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      thx m8
  8. Dankil7
    Dankil7
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    I have a problem, when importing it gives an error at 38%, look at the print below:
    https://prnt.sc/Jysmhr_l3B2w
    I've been using your Sanctuary blueprint and it worked there
    1. fiddleflap
      fiddleflap
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      Sorry to hear you are having issues getting the blueprint to import.

      Please see the “Items getting stuck?” section of the Stable Import guide.  Stuck item errors are normally the result of a mod messing with the item trying to be imported or a save game issue.

      The guide provides details on how to edit the blueprint and replace the stuck item with one that does work and allow the import to
      continue.  If you prefer to not edit the blueprint disabling any mods that alter or add settlement objects may also work.
    2. Dankil7
      Dankil7
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      ok, thank you, I couldn't stand the wait and decided to edit the json file, I think that's the name, I deleted the line that was causing the problem and then it worked, but I believe something was missing, because I saw some wires floating around hahahaha.
      I like your blueprints , thanks!
    3. fiddleflap
      fiddleflap
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      Glad you were able to find a solution, and great to hear you are liking the blueprints – thanks!
    4. DukeDelta
      DukeDelta
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      how could you make it work? the same mistake happens to me
  9. slygeezer
    slygeezer
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    Just recently discovered your mods, so far I've previewed 7 on an old save, and loved all of them! You've really captured how a trading settlement would evolve on this biggest flat, empty piece of land in the commonwealth. Thank you!
    1. fiddleflap
      fiddleflap
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      Always great to hear the blueprints are being used and enjoyed, many thanks!
  10. wjj18784863877
    wjj18784863877
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    Hello, thank you for your work, I have downloaded almost every one, you have plans to make a Far Harbor settlement?
    1. fiddleflap
      fiddleflap
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      Thanks, great to hear you are enjoying the blueprints!  I do plan on building at Far Harbor at some point, just not sure when.  Part of me would like to get all the base game settlements done before moving on to the DLC’s, but I might head over to the island before then if I feel the need a change of scenery.