i have a glitch in wich no matter what i do, i can't save in this settlement or after leaving it.
Quicksave or just saving instantly freeze the game. Same wich the fast travel auto-save. and if try an exitsave, it will quit the game, but it will not save it.
It's the only settlement in wich I have this.. it's very strange.
It’s normal when saving for the first time after importing a blueprint for the game to appear to hang, especially when importing large settlements like this with a lot of objects.
Depending on the size of the settlement and the speed of your system this can take up to 5-10 minutes, just be patient and the game should resume after a while and will only happen once.
I didn't explain correctly... I had this glitch long after building the settlement.
Right after building it, I had the long autosave, but it worked and I was able to quick travel.
But for some reason, the settlers simply refused to go to work automaticaly, so i was forced to go back there to direct them. And it was after that that I had this glitch for the first time. I've waited two days ingame to go back, so i'm pretty sure I didn't mess up with the construction.
Like I said, it is only with that specific settlement that I have this problem, at least for now. I have ten others (most of them from you by the way since I love your works), but only Starlight Drive In have trouble, it's very strange.
Run through each step in the first section of this guide, it will help to ensure you have Transfer Settlements and F4SE setup correctly and that the blueprint .json file is in the correct location.
If the game is crashing to the desktop it’s not an issue with the blueprint, I assume you have tried running the import again?
Failing that try reading through and trying some of the steps in the Stable Import guide and specifically the papyrus ini-tweaks which might help with CTD’s.
Nice Build. Any way you or anyone else still playing on a Pre-Update FO4 could export this as a Layout for Workshop Framework? I'm playing on the update, so Transfer Settlements can't currently be used.
I don’t use Workshop Framework as it does not support the exporting of static junk items that I use for decoration (along with causing some minor issues specific to my own playthrough), and unless that changes have no plans to use it or any wish for someone else to share my work using it.
Cool build. However there are some objects hanging in air. Not sure if something is missing/ did not import or I scrapped before importing. For example near the gate at near the projector's "wing" two turrets are just hanging in the air and there are some light bulbs and power line connectors hanging in the air in few places. Not bad- something I can easily fix.
The blueprint has not successfully imported correctly if you have floating or misaligned objects. Everything in the settlement that normally can be scrapped should be removed before running the import, and would suggest standing still at a single spot where you can maintain a high FPS (ideally near the settlements workbench) during the import process to ensure everything imports as intended.
I cannot tell you how much I love your Builds. As Signal Z said, I love that they don't have 1000+ requirements. And just feel so lore friendly. I just love the Simple, Scrappy, post-apocalyptic style. It Looks like they are just simple people, just trying to Hang on.
I cannot tell you how much I love your Builds. As Signal Z said, I love that they don't have 1000+ requirements. And just feel so lore friendly. I just love the Simple, Scrappy, post-apocalyptic style. It Looks like they are just simple people, just trying to Hang on.
Hey I love the build, I was just curious if any of the areas were intended as the player character's home? Just curious on where an intended 'Mayor' might stay in the town.
Great to hear you are enjoying the build, many thanks! None of the houses were really intended to be a Player Home, but of course you can always take one you like and then customise it for your own needs .
Same goes for a home for the settlements Mayor, if I were to pick one I would either suggest the house next to the projection tower or the one above the general trader.
Settlements without 1000+ requirement mods, practical yet attractive and especially fit the fallout theme and looks realistic (no floating structure, no flat walls with heavily abused usage of concrete category). Decorations are made using vanilla game pick-able items rather than static decoration mods that further put more pressure on game performance. All these are my green light materials.
Amazing build! How were you able to get those signs, I've been trying to do that forever. How did you move them? I can move them with the keypad, but not the mouse.
The signs were spawned in using the placethere command followed by the objects Form ID which I found by searching through the Creation Kit. I use the Place Everywhere mod which has an ‘Extra Object Selection’ mode and allows you to select and move the spawned objects normally within build mode.
Ty so much, I guess I was on the right track with the creation kit, but I was too stupid to read about the extra object selection. I appreciate the help.
54 comments
Quicksave or just saving instantly freeze the game. Same wich the fast travel auto-save. and if try an exitsave, it will quit the game, but it will not save it.
It's the only settlement in wich I have this.. it's very strange.
Depending on the size of the settlement and the speed of your system this can take up to 5-10 minutes, just be patient and the game should resume after a while and will only happen once.
Right after building it, I had the long autosave, but it worked and I was able to quick travel.
But for some reason, the settlers simply refused to go to work automaticaly, so i was forced to go back there to direct them. And it was after that that I had this glitch for the first time. I've waited two days ingame to go back, so i'm pretty sure I didn't mess up with the construction.
Like I said, it is only with that specific settlement that I have this problem, at least for now. I have ten others (most of them from you by the way since I love your works), but only Starlight Drive In have trouble, it's very strange.
edit: i found it, ahahahahahha im so stupp1d
Failing that try reading through and trying some of the steps in the Stable Import guide and specifically the papyrus ini-tweaks which might help with CTD’s.
As Signal Z said, I love that they don't have 1000+ requirements. And just feel so lore friendly.
I just love the Simple, Scrappy, post-apocalyptic style. It Looks like they are just simple people, just trying to Hang on.
Thank you for the wonderful Mods!
Same goes for a home for the settlements Mayor, if I were to pick one I would either suggest the house next to the projection tower or the
one above the general trader.
Kit. I use the Place Everywhere mod which has an ‘Extra Object Selection’ mode and allows you to select and move the spawned objects normally within build mode.
Great to hear you liked the build, thanks!