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This page was last updated on 05 July 2025, 7:04AM
- Changelogs
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Version 3.04
- -AFT Aid activator no longer respawns on game load if it's not in your inventory
-The old settings of Restoring the AFT activator and readme are removed now, it was causing bugs where if disabled, the Activator would not regenerate upon using it.
-If you lose the AFT Master Controller activator, there is now an option to craft it. It's in the Chem Lab under Utility.
-The AFT Master Controller aid item now uses a holotape model.
-Script files are no longer packed in a BA2 because it was confusing users who were unpacking on their own. This should save people a BA2 slot, and if you care enough you should be smart enough to pack it into a BA2 yourself.
-changed the FOMOD description which was old and still said you needed the old AFT mod as a requirement, which is no longer the case.
- -AFT Aid activator no longer respawns on game load if it's not in your inventory
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Version 3.03
- -Now allows 10 active humanoid/robot companions, that's double the cap of 5 from the original AFT! change the limit in the global settings, the default limit is now 10 if you start a new game/ fresh install
-If updating on an existing save, you will be prompted with a message box on an upgrade after loading up your save within ~5 seconds
-previous fixes re-applied due to issues with FOMOD packing
-removed the version # on the pipboy menus, was confusing, out-of-date, and a pain to maintain upon constant updates
-Companions should now talk over each other less upon location triggers, utilized random wait times so they are all a bit of out of sync.
- -Now allows 10 active humanoid/robot companions, that's double the cap of 5 from the original AFT! change the limit in the global settings, the default limit is now 10 if you start a new game/ fresh install
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Version 3.02a
- -Sorry, forgot to forward the changes from the AFT Use Original Spouse patch. Your Spouse should now use the same char creation face you made in the intro.
-Updated the installation AFT message box to now say AFT Plus and removed the old version number because it was confusing
- -Sorry, forgot to forward the changes from the AFT Use Original Spouse patch. Your Spouse should now use the same char creation face you made in the intro.
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Version 3.02
- Removed Unofficial Fallout 4 Patch as a requirement, since it doesn't fully support other languages in-game like Japanese
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Version 3.01a
- -Forgot to esl-ify the name pack
-forwarded a UFO4P quest to the Sanctuary quest
- -Forgot to esl-ify the name pack
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Version 3.01
- -No longer requires original AFT mod, moved all the files here to have a much easier installation experience, if you had the original AFT and the old optional patches, feel free to remove them.
-ESL flagged the AFT_Alt_names_pack patch
-Forwarded the changes from AFT_USE_Original_Spouse patch into the main mod, so now the AFT Spouse Companions will be templates of the vanilla spouse NPC and have the same char creation face you made.
-fixed some bugs in TweakDLC01Script and TweakDLC04Script for scanning scrap, getFromFromFile args were wrong. (Original bug from AFT)
-with charisma recruitment limit toggled on, let you recruit still at 1 charisma
-Optimized vertibird seating
-Fixed a bug where Dogmeat was given humanoid vertibird seating keywords (original bug from AFT)
- -No longer requires original AFT mod, moved all the files here to have a much easier installation experience, if you had the original AFT and the old optional patches, feel free to remove them.
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Version 3.00
- -Converted mod and patch files into one FOMOD
-forwarded some UFO4P fixes for the AOComment Quest, Unofficial Fallout 4 Patch is now a requirement (everyone should be using this anyway)
-NEW FEATURE: option to limit follower recruitment by player's Charisma. every 2 points of charisma rounded down allows one follower to be recruited. Still respects the max follower limit set in the AFT options. Check out the mod description page and screenshots for more info.
-The block settlements menu and SPECIAL tweak menu patches are now deprecated. It didn't really offer anything besides just cosmetically removing it, those features don't run unless invoked so there was no performance gain. It was also a pain to patch and support. They are okay to remove as they are just ESPs with overriding records in existing saves.
-Fixed Abernathy "from what i've seen, nobody out here's got it easy" interjection dialogues
-camera no longer swings to non-talking companions during interjections
-Fixed damage scaling options to always show up now
-Default companions heal other is disabled on new games/fresh installs
-"Fixed" renaming Automatron followers losing their display name if you assign a name to them in the AFT activator. From now on, their ingame display name won't change, only the name showing up in the AFT menus.
-AFT Spouse Tweaks: refactored more spouse lines that were playing silently or not playing at all due to conditions and tying into certain quest completions. They are now independent of those quests. Some of these lines were: " hmm Im not sure about this", " this isnt my first rodeo", "They have a minefield?" and more.
-fixed some issues with the terminal navigation and outfit settings if you have the names pack installed
-automatically register the correct name for certain popular follower mods like Ellen and Ivy 6 when recruited into AFT
-block importing the popular follower mod Heather Casdin into AFT to prevent users from shooting themselves in the foot
- -Converted mod and patch files into one FOMOD
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Version 2.93a
- fixed a bug with the aft spouse enable detection, oops
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Version 2.93
- fixed a bug where the enable/disable the AFT Spouse confirmation wouldn't show up in certain edgecase scenarios
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Version 2.92a
- -Companions healing themselves and others works better in combat now
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Version 2.92
- -Fixed the options Companions heal themselves and Companions can heal others in survival mode
-Fixed a bug where it kept adding the AFT Readme note everytime you opened the AFT activator
- -Fixed the options Companions heal themselves and Companions can heal others in survival mode
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Version 2.91
- re-implement optimizations
-made sync weapon fix more efficient than before ( no longer timer based but event driven)
-made AFT more compatible with companion mods that have Nuka World and Far Harbor content
-Make tracking quest misc so it doesnt clutter your quest history
- re-implement optimizations
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Version 2.90a
- Reverted the optimization changes, broke something in the spaghetti code!
Weapon sync changes reverted for now, will re-implement later.
- Reverted the optimization changes, broke something in the spaghetti code!
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Version 2.90
- -Companions should now holster their weapons more efficiently when you don't have yours drawn, and when not in combat. This is a vanilla bug thath as been mitigated.
-Option to Disable AFT Spouse is back, for better compatibility with mods like Start Me up Redux and Nora Spouse Companion. Requires either a new game or a 1st time installation of AFT Plus in your save. You will be prompted with a window either right after you finalize your appearance in a new game, or on your first game load with AFT Plus first installed, asking if you'd like to enable or disable the AFT Spouse Companion and his/her associated quests.
-Rearranged some files, the AFT Spouse Tweaks mod now only has dialogue and voice fixes. The parent Spouse quest record now is partial form flagged so it won't override.
All the Spouse Companion script and quest edits are in the Main AFT Plus file now
-Optimizations, use more properties and less Game.GetPlayer and GetForm calls, should hopefully have better performance.
- -Companions should now holster their weapons more efficiently when you don't have yours drawn, and when not in combat. This is a vanilla bug thath as been mitigated.
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Version 2.81
- -More optimizaitons for AO comment overlap
-new option for to toggle no autorelax in loctypebar, loctypeinn, loctypesettlement, homeplate. Enable it in Global Misc Settings. Requires Disable AutoRelax Globally to not be enabled to show up in the setting. This should reduce the issue of companions using activators on the map that they shouldn't (lying down in injured positions, military stance like the BoS soldiers in the prydwynn, etc.)
- -More optimizaitons for AO comment overlap
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Version 2.80
- -interjection hooks should still work now if you accidentally leave a scene
-AO comment attempt to fix duplicate companion speaking
-AO and NewLocation Trigger dialogue will overlap less
-Added Jake, Allison, and Raphael to names pack
-Dogmeat will have a chance to speak (SS2 support)
-SS2 Chapters 1 and 2 Support, check the optional files for the patch!
- -interjection hooks should still work now if you accidentally leave a scene
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Version 2.73
- The Holotape was buggy and redundant, it will no longer be added in new games, and is now non-functional in existing. Use the Aid activator instead!
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Version 2.72
- Fixed a bug with not having optional aliases for the new AO comment system overhaul
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Version 2.71
- -companions should talk more at location changes, modified some companion interaction scene logic
-companions who aren't in the primary slot should talk more now
-companions should talk more now at AO locations (bunker hill monument) regardless of primary slot
-non vanilla companions won't give empty dialogue now when using the AFT activator on them
-minimize overlap when companions talk
- -companions should talk more at location changes, modified some companion interaction scene logic
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Version 2.70
- -Better compatibility with partial forms for certain parent quest records
-For existing vanilla quests where a vanilla companion would interject, custom companions will now also interject as well! (i.e. Ivy, Tales from the Commonwealth). Please note, that if it's a new quest or a dialogue that wasn't previously covered for interjections in vanilla, it won't work. This is only running on existing vanilla interjection infrastructure.
- -Better compatibility with partial forms for certain parent quest records
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Version 2.64
- confront dima dlc03mq05 camera tweak
added missing interjection for DLC03MQ05_0700_JusticeForDiMA
added two missing interjections forDLC03MQ05_0100_ConfrontDiMA
fixed some existing interjection register data
- confront dima dlc03mq05 camera tweak
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Version 2.63
- Hotfix for a missing new script file because I'm a dummy
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Version 2.62
- Now Supports almost all Far Harbor multiple companion interjections, so you can hear both Nick and Longfellow say their interjection dialogue if you have both of them as companions!
Full list:
Where You Belong DLC03MQ03
Visions in the Fog
The Way Life Should Be
Cleansing the Land
High Confessor Greeting Scene
Close To Home
Reformation
Rite of passage
- Now Supports almost all Far Harbor multiple companion interjections, so you can hear both Nick and Longfellow say their interjection dialogue if you have both of them as companions!
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Version 2.61
- -Optimized the Institute companion teleport code
-Made sure all companions get tele'd in and out correctly (i.e. dogmeat)
-Dogmeat shouldn't be able to get into the institute prior to finishing the institute questline (it didn't make much sense for only dogmeat to get in!)
-Stricter checking to not apply the teleport fx to companion if institute quest wasn't completed
- -Optimized the Institute companion teleport code
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Version 2.60
- Re-added partial flags to quest parent records again to avoid conflicts
Fixed a bug causing the Silver Shroud interjection scenes to not play in some states
-Fixed an issue where Porter Gage was not unmanaged by AFT, not set hostile, and not set unessential in the quest "Open Season" if you choose to kill the raiders
- Re-added partial flags to quest parent records again to avoid conflicts
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Version 2.54
- further optimization for putting teleport fx onto companions going out of the institute, should have fixed the teleport fx from happening more than once
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Version 2.53
- -honestdan_follows scene interjection support for "Human Error" quest
-A message will now show once if you beat the main quest with the institute, telling you you can now bring companions into the Institute with you.
-Fixed issues with companions always teleporting into the institute with you even if they are set to follow or wait
-fixed an issue where the teleport fx would always play if you came back into a location where your companions were waiting/hanging out in.
- -honestdan_follows scene interjection support for "Human Error" quest
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Version 2.52
- Updated teleporting out of inst to be more efficient
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Version 2.51
- forgot to package followersscript compiled file into AFT Plus
Vanilla lockpicking/hacking behavior is now part of main AFT Plus, to restore the lockpick economic balance, and making those hacking/lockpicking perks more useful
- forgot to package followersscript compiled file into AFT Plus
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Version 2.5
- AFT Plus: now your companions will teleport into the institute with you once you've beaten the main quest on the Institute path! With special effects teleporting in and out!
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Version 2.4
- AFT Plus changes:
-partial form quest record headers to prevent clobbering with UFO4p
-fixed an issue in RR303 (Rocket's Red Glare) where it dismissed your companion in vertibird and made them hostile to the BoS. CAVEAT: dont dismiss your companions in the vertibird during this quest!
AFT Spouse Tweaks:
-fixed silent line issue for when you develop a chem addiction
-more silent line fixes (swimming, glowing sea, vertibird entering)
AFT Alt Names Pack Enhanced Edition
-fixed an issue with the names being wrong
- AFT Plus changes:
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Version 2.3
- AFT Spouse Tweaks: fixed silent line for swimming and getting crippled
AFT Plus - added support for the quest "Pinned" multiple interjections
- AFT Spouse Tweaks: fixed silent line for swimming and getting crippled
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Version 2.2
- Diamond City Blues Paul Intro change camera
Diamond City Blues divide split
Libery Reprimed Dr Li
Libery Reprimed Child of Atom
USS Constitution, restored sabotage companion interjection scene
Hancock Greet Scene 2
AFT Spouse Tweaks:
fixed more silent lines
- Diamond City Blues Paul Intro change camera
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Version 2.1
- AFT Plus:
--Kid in a Fridge
-Giving Old Emogene Serum (Emogene Takes a Lover)
-Old Guns
AFT Spouse Tweaks
-more silent line fixes
-when rescuing your spouse, the other V111 residents dont become ghouls and have a sack on their heads.
- AFT Plus:
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Version 2.0
- AFT Plus:
interjections:
Sanctuary (restored broken vanilla scene bug)
nuka-cola sheffield (spouse support)
Unlikely Valentine (Piper's dialogue when talking to Ellie)
Vault Tec Rep recruitment scene fix
Grey Garden missing interjection
Abernathy intro
USS Constitution scene 3
USS Constitution MS11_comp_sabotage
USS Constiution ironside intro fix
Special Delivery tweaked camera for interjection scene
Shadow of Steel BoS201_07_MaxsonStage140 fix
Synth Retention x86 reset code scene
battle of bunker hill (courser intro)
Other fixes
Companion Vertibird seat support (codsworth/robots can now sit)
No AFT Special bonuses included by default
AFT Spouse Tweaks and Fixes:
Silent line fixes
-deadline to save Spouse until finding Virgil in Glowing Sea
- AFT Plus:
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Version 1.1-Ivy
- Fixed some quest issues where it would not progress if Ivy wasn't there. Also fixed her packaging so she doesn't show up in certain scenes if she's not your companion currently.
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Version 1.1
- Cleaned up some xedit errors that were passing in some null values into scripts
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Version 1.0
- Added patches which will disable the Settlement option in AFT settings, and also the SPECIAL setting for followers
- added variants for no settlements and no special tweaks if you run the names pack addon
- 3.18.23 - added the Enhanced Alt Names Pack, which includes fan favorite Ivy name and the new Daisy for the daisy companion mod
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- Author's activity
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July 2025
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05 Jul 2025, 7:04AM | Action by: Sranger
Attribute change
'Description changed.'
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05 Jul 2025, 7:02AM | Action by: Sranger
File added
'AFT Plus [version 3.04]'
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05 Jul 2025, 6:59AM | Action by: Sranger
Mod image added
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05 Jul 2025, 6:55AM | Action by: Sranger
Changelog added
'Change log added for version 3.04'
June 2025
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30 Jun 2025, 12:10AM | Action by: Sranger
Attribute change
'Description changed.'
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30 Jun 2025, 12:08AM | Action by: Sranger
Attribute change
'Description changed.'
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24 Jun 2025, 10:47PM | Action by: Sranger
Attribute change
'Description changed.'
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24 Jun 2025, 10:10PM | Action by: Sranger
Attribute change
'Summary changed.
Description changed.'
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24 Jun 2025, 10:08PM | Action by: Sranger
File added
'AFT Plus [version 3.03]'
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24 Jun 2025, 10:04PM | Action by: Sranger
Changelog added
'Change log added for version 3.03'
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24 Jun 2025, 10:03PM | Action by: Sranger
Mod image added
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24 Jun 2025, 10:02PM | Action by: Sranger
Mod image added
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17 Jun 2025, 11:48AM | Action by: Sranger
Changelog added
'Change log added for version 3.02a'
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17 Jun 2025, 11:47AM | Action by: Sranger
File added
'AFT Plus [version 3.02a]'
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15 Jun 2025, 11:15PM | Action by: Sranger
Attribute change
'Description changed.'
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15 Jun 2025, 11:15AM | Action by: Sranger
Attribute change
'Description changed.'
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15 Jun 2025, 11:14AM | Action by: Sranger
Changelog added
'Change log added for version 3.02'
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15 Jun 2025, 11:14AM | Action by: Sranger
File added
'AFT Plus [version 3.02]'
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15 Jun 2025, 9:56AM | Action by: Sranger
Attribute change
'Description changed.'
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15 Jun 2025, 9:52AM | Action by: Sranger
Attribute change
'Description changed.'
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- Mod page activity
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July 2025
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13 Jul 2025, 6:46PM | Action by: pmoleary2000
Endorsed
'Amazing FollowerTweaks Plus (AFT Plus)'
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13 Jul 2025, 8:00AM | Action by: Five0ThreeKing
Endorsed
'Amazing FollowerTweaks Plus (AFT Plus)'
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13 Jul 2025, 2:56AM | Action by: tlayell
Tracked
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12 Jul 2025, 2:03PM | Action by: FabiusM1
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12 Jul 2025, 8:57AM | Action by: daikonmankai75
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12 Jul 2025, 7:35AM | Action by: Poruporu117
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11 Jul 2025, 3:39AM | Action by: MrTholian
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11 Jul 2025, 12:32AM | Action by: AMFDusty
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10 Jul 2025, 1:08AM | Action by: charharr91
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09 Jul 2025, 7:21PM | Action by: Turtington
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08 Jul 2025, 8:24PM | Action by: SeniorGamer70
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08 Jul 2025, 6:50AM | Action by: Briflower615
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07 Jul 2025, 10:19PM | Action by: TKCaesar
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07 Jul 2025, 12:02PM | Action by: CryoFox64
Untracked
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07 Jul 2025, 7:21AM | Action by: Mirkku0606
Untracked
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06 Jul 2025, 5:58PM | Action by: ThaDavid101
Endorsed
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06 Jul 2025, 3:52PM | Action by: DoctorZeebs
Untracked
'Amazing FollowerTweaks Plus (AFT Plus)'
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06 Jul 2025, 1:45PM | Action by: AntyHopkins
Endorsed
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06 Jul 2025, 1:30PM | Action by: 007Rinzler
Tracked
'Amazing FollowerTweaks Plus (AFT Plus)'
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06 Jul 2025, 12:42PM | Action by: timeline67
Endorsed
'Amazing FollowerTweaks Plus (AFT Plus)'
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