Fallout 4
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IBSammy

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IBSammy

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35 comments

  1. Birbeee
    Birbeee
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    His hands don't show up and his fedora is clipping with his head :( I tried to remove the main one and put the optional file in but he's not changing. Any idea how to fix?
    1. ldeaddynasty
      ldeaddynasty
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      Hi, sorry for the late reply. 

      Try this:
      1. Load -> Save -> Reload.
      2. Open console -> click Nick -> type "disable" -> close console -> open console -> type "enable" 
  2. JBear61
    JBear61
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    Only FH version still requiring Armorsmith and Keywords... Vortex refusing file transfer.
    1. yukiyoshihan
      yukiyoshihan
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      same here
  3. crimsondidgeridoo
    crimsondidgeridoo
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    I love the look of your Nick. It fits closest with what I have in my mind in regards to his character -- an actual hybrid of Gen 2 and 3 rather than just a Gen 2 with a personality matrix added.  

    Sadly though, I just can't get it to work. I have all optional mods (as an aside: the "Missing Masters" problem other people have mentioned might be related to the Synth hands mod. I had missing masters as well until I got Synth Hands), but even with the optional mods, neither version of your mod will work in my game. I really have no idea why -especially since I have it close to the end of my plugin load order- and it's a shame because I really wanted to use it.  Sad panda.
  4. Angardia
    Angardia
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    no hands with synth gloves mod....
    optional still require mandatory files 

    main file doesnt work at all also
    TESTED GLOVES MOD -WORKS FINE.
  5. sherlockmoriart
    sherlockmoriart
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    Why suddenly amor smith and keywords mandatory ?
    1. IBSammy
      IBSammy
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      I think I uploaded the wrong file before, should be all set now.
    2. DjinniGenie
      DjinniGenie
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      Nope. Still says it needs those pre-reqs.
    3. Jaheem666
      Jaheem666
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      The problem is still there with the optional download.
  6. Vylmort
    Vylmort
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    Why suddenly amor smith and keywords mandatory ?, that are just two mods I finally got rid off and with this mod its suddenly needed again ( it was not needed with 1.1 Far Harbor version only) Thanks in advance
    1. IBSammy
      IBSammy
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      You don't need them for the optional version, it just doesn't include the gloves... so if you want the hand to look like his synth hand, download the optional version AND synth gloves. But it'll still work without it.
    2. blackemperor145
      blackemperor145
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      I think something went wrong when it was updated. The optional Far Harbor only says it needs AWKCR, Armor Keyword Extended, and Synth Hand.
    3. Vylmort
      Vylmort
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      that is what I thought as well.
    4. IBSammy
      IBSammy
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      I think I uploaded the wrong file before, should be all set now.
    5. Trazibol
      Trazibol
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      • 13 kudos
      The new .esp dont work also, need always the old prerequisite ;)
    6. ibrahimawild
      ibrahimawild
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      Same Problem, on the FH only version it has dependency on AWKCR, AE, and Synth Hand.  Wish I didn't update now....  Going back to old file and will have to xedit the body weight again.  Really pleased with this mod though, makes Nick look likeable, using the Deckard coat with him.
  7. Aurelianis
    Aurelianis
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    Thanks for the mod!

    I was getting some odd clipping with the hat and the trench coat was cut off and had a weird tale in the back. It took a while to figure it out, but realized that the weight is set to all 0's. Once I put some values in there it worked!

     



    Also, none of the ba2 files are actually needed (Creation Kit is weird and likes to add stuff sometimes). I just delete them.

    Thanks again. He looks great!
    1. IBSammy
      IBSammy
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      Ah, were they set that way in the mod? I apologize, I knew they were off in my game, but thought it was something on my end. I had originally fixed it by using the console command SetNPCWeight. I'll get right on fixing that and update it later. And I'll ditch the ba2 files.
  8. johannshah
    johannshah
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    so I was wondering why my character had his beard clipping into his cheeks when talking to someone. I checked out and then found out this mod had tri files of several beards like the lone wanderer one which might not compatible with my own male body replacer mod.
    1. IBSammy
      IBSammy
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      Honestly, you're kind of a life saver. I noticed this issue with my own game, but couldn't figure out where it was coming from. I made the original mod for this so many years ago that I didn't realize those were stored in it when I edited it to make this one. I think they should be removed now, and you should be good to go if you update your file.
    2. vixsyn
      vixsyn
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      Oh, I was just coming to find johannshah's comment after spotting it yesterday to see if I could fix this myself. Any chance of an update for the non AKW file?
    3. IBSammy
      IBSammy
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      Yes, I just realized I forgot to update that as well last night, but it's all set now.
    4. vixsyn
      vixsyn
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      Actually worked out how to do it myself in the meantime. Glad I did, thought it would be daunting but turned out to be fairly easy. So, learned a new skill!

      Thanks for the quick update nonetheless, and for the mod in general. It's a really solid look for my favourite follower.
    5. IBSammy
      IBSammy
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      Always nice to learn a new skill with modding, it's wicked helpful to know going forward. =)
  9. Sonja
    Sonja
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    First of all, this seriously looks like the best Nick replacer I've seen! Fantastic job!

    Just to clarify… I don't use Armour Keywords or Armoursmith Extended. However, I'd like the synth hand; would the synth gloves mod still work with the file version that doesn't require AWKCR/AE? 
    Also, would this work with ECO? Amongst other things, it allows Nick to wear anything.
    1. anthony8659
      anthony8659
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      Hello Sonja!  That's actualy what I did for the reason that the stock worn fedora Nick uses in the mod clips as seen here

      So I used the optional "mod without" instead and just manually equipped all. Difference is I have AE but everything I equipped manually (upgraded in workbench versions).

      For your question, yes I equipped the Synth hand (Glove) mod manually on Nick here
    2. Sonja
      Sonja
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      Awesome, thanks so much for letting me know!
  10. anthony8659
    anthony8659
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    Now I have Indy with me.  Thanks and endorsed!