******************************************************************************************** If you have read the comprehensive solution description and still need support, use the SKK Mods Discord channel https://discord.gg/tgKNT77DC8 ********************************************************************************************
Why an explosive instead of an aid item? Potentially interferes with some very niche/specific situations, but also gets annoying with having to re-equip regular explosives after use.
I just want to say thank you so much for creating this SKK50! This is the first and only mod I could find on the Nexus that can convert the Robot Workbench into a portable kit. Now whenever my robotic companions suffer damage or get destroyed, I can drop a Robot Workbench out from my inventory and fix the issue on the spot. Removing the tedious need to travel to (and/or build) a Robot Workbench at each friendly settlement. How awesome is that!
My one small gripe is the Robot Workbench gets placed into inventory as a 'Workbench parts Unknown'. Is there some way to change that?
"Chunking up large soluitons into standalone features is what the cool kids are all doing. Left nipple retexture mod. Right nipple retexture mod. Golden center nipple retexture mod for your Scaramanga husbandos. "
Do the cool kids even know who Scaramanga was? I wonder if Mr. handy had a bowler would it work like Odd Job's?
Is there a way to store deployed workbenches to the Mobile Workshop? It keeps saying that it's "not connected to any workshop" and there is no "store to workshop" option, when I'm right next to the Mobile Workshop.
Second this - brilliant. Fits perfect for a Lone Wanderer type build who just builds Safehouses and has no intention of doing the whole settlement meta game. All those workbenches at Sanctuary I can just move to Taffington and get on with building my safehouse there.
Just got an idea after finding that latest cabin in the woods mod pine needle rest mod. I use CWSS redux to make toilets and showers so I noticed that many of these player home mod makers don't like putting a workshop workbench in their mods. What if I could build the shower and toilet I wanted in those player homes back in a settlement then break them down with your mod here and then deploy them in those player homes? I think technically the CWSS stuff is considered furniture.
16 comments
If you have read the comprehensive solution description and still need support,
use the SKK Mods Discord channel https://discord.gg/tgKNT77DC8
********************************************************************************************
Why not hotkey the console command option ?
Now whenever my robotic companions suffer damage or get destroyed, I can drop a Robot Workbench out from my inventory and fix the issue on the spot. Removing the tedious need to travel to (and/or build) a Robot Workbench at each friendly settlement. How awesome is that!
My one small gripe is the Robot Workbench gets placed into inventory as a 'Workbench parts Unknown'. Is there some way to change that?
--Cheers!
Making it known would require a hard dependency on that DLC, then I could not use my own solution.
nipple retexture mod. Golden center nipple retexture mod for your
Scaramanga husbandos. "
Do the cool kids even know who Scaramanga was? I wonder if Mr. handy had a bowler would it work like Odd Job's?
And I do infact have a WIP mod where a bowler wearing handy is called Oddjob
I do have an update that will also try and find the nearest owned unregistered workshop (like Moble Workshop) but its not yet tested.
Fits perfect for a Lone Wanderer type build who just builds Safehouses and has no intention of doing the whole settlement meta game.
All those workbenches at Sanctuary I can just move to Taffington and get on with building my safehouse there.
Its just that I bother to identify and document the issue in my affected solutions, not that my solutions are the only ones affected.