Bunker Hill Vendor counters back again.. (have no idea how this even happened..The base object itself was disabled yet i have one in the slog that worked fine)
Anyone having an issue simply swap the files... SAVE BEFORE just in case and backup the old version
Note: counters in bunker hill may not show up again until a clean play through...(i had to go to another save without prior visit to bunker hill to see the counters again.) If you still dont see them place another counter and see if you can assign the vendors to them
This mod looks good. At the moment, the only problem I am having is the existence of the previous structures are still in place. The old metal structure to the north of the Slog prohibits the use of the house that takes its place and the new Diner just sit on top of the old diner and is also prohibiting the use of the diner.
I'm having a slight issue and don't know if it's my end or the mod/updated fallout 4.
All the farming markers are still there and my settlers are floating in the air farming on the grass area where crops use to be.
I've tried disable on the markers but they are consistent and stay there. I can work around it, but love the layout and don't really want to change things around.
Are there also crops where those farmers are working or are they simply floating with nothing in front of them ? Also are you scraping the "markers" or using console...? If using console use the "markfordelete" command then fast travel away ...save and then go back...
Looks good! I can not find the workbench, however I was able claim it and have limited scrap and build functionality by dropping a movable workshop grenade.
Some other cons are: The latest version of PreWalled Settlements is somewhat interferes with this mod, in that they run through some parts of The Slog in such a way as to be a nuisance, and unfortunately are not scrap able (the walls in this mod, used to be). If they were, I'd simply scrap the portions that are in the way.
Most of the out building at the far end of the pool is in the rocky outcrop and the rocks are not scrap able. Overall I like the cleaned up look and that it was kept simple.
It is worth noting that my play through is newish and has been touched by Bugthesda's awesome update.
if anyone wants to use GreekRage The Slog alongside Finch Farm and GreenTop then make sure to use the no precombine version of Greentop the bottom file that is 686kb file size. your load order should be TheSlogNoMore.esp v1.2 FinchARealFarm.esp GreentopIsClean.esp
nice bu8ld awsome all works just one issue move the workbench back into the build area it keeps kicking me out of the workbench when entering the gun store and butchers there out of the build area and yes i already have build areas extended disabled that to see if that was causing it but its not and yes the mods at the bottom of my load order.never mind ive fixed it lol the game borders glitched on me i dont know whats causeing it but it stops when i exit and restart the game
look at the pics... The build area is a lot larger than the vanilla game was ... Also look at the settlers assigned to jobs in the shops you mentioned..If the build area wasnt big enough i wouldnt be able to assign anyone there...or the bar which is even further back... Also note the workshop is right under your feet .... Im afraid that its a conflict with old data or another mod...
As i put at the end of my post i fixed it for some reason my borders on all my settlements had shrunk i didnt know what was causing it so started a new game and wham everything works im guessing one of my files got corrupted somehow but it was well worth the new start i love the area absoloutly awsome work i wish alot more ppl would make these types of builds where no transfer bp is required and a ton of mods especially when links to mods needed take to a page saying mod deleted that absoloutly irritates me but i love your build no hassle just load up the game with it enabled and done im following you as im looking forward to see more awsome builds like this one 😁
60 comments
Bunker Hill Vendor counters back again.. (have no idea how this even happened..The base object itself was disabled yet i have one in the slog that worked fine)
Anyone having an issue simply swap the files...
SAVE BEFORE just in case and backup the old version
Note: counters in bunker hill may not show up again until a clean play through...(i had to go to another save without prior visit to bunker hill to see the counters again.)
If you still dont see them place another counter and see if you can assign the vendors to them
Anyway of removing the previous structures?
Make sure this mod loads last as possible...
All the farming markers are still there and my settlers are floating in the air farming on the grass area where crops use to be.
I've tried disable on the markers but they are consistent and stay there. I can work around it, but love the layout and don't really want to change things around.
Any advice would be appreciated. Thank you.
Also are you scraping the "markers" or using console...?
If using console use the "markfordelete" command then fast travel away ...save and then go back...
They are just floating in the air, all the crops have been moved to the fenced off area you created.
I was using console 'disable' but that didn't work.
I have just noticed, after a few hours of play, that they are now going to the planted area more.
Took me ages to find your mod as the others either looked too run down or way over the top skyscrapers. Thanks for uploading it.
EDIT: Just realised I had a mod, 'Slog extendificationerismliness' (heck of a name) that I have disabled and they do seem to be behaving better.
Some other cons are: The latest version of PreWalled Settlements is somewhat interferes with this mod, in that they run through some parts of The Slog in such a way as to be a nuisance, and unfortunately are not scrap able (the walls in this mod, used to be). If they were, I'd simply scrap the portions that are in the way.
Most of the out building at the far end of the pool is in the rocky outcrop and the rocks are not scrap able. Overall I like the cleaned up look and that it was kept simple.
It is worth noting that my play through is newish and has been touched by Bugthesda's awesome update.
TheSlogNoMore.esp v1.2
FinchARealFarm.esp
GreentopIsClean.esp
Im afraid that its a conflict with old data or another mod...
Is the side quest for Find the toy repair parts for Arlen Glass in the (The Slog) steel there?
I love the mode.