Absolutely required. Will not work without this mod.
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Changelogs
Version Acids1
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Version 1.0
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Firstly I'm going to just say The Original Mod is Required. Without it, this addition will NOT WORK. Mod is an ESL flagged ESP, so it will not contribute to your load order.I could make a small individual mod which adds this to the game on its own if people want, but the crafting requirements would be different.
Acids & Adhesives is something I picked up recently as I've got a lot of stuff in my load order which makes the acquisition of ammunition quite difficult, so crafting ammo is the way to go for some difficult to come by calibers in my game. This addition is primarily just made for me, but if there are others out there still using this mod today, figured this may be helpful.
What this mod does: Adds a new crafting item called Derived Acid (see recipe below) to the mod Acids and Adhesives, and ALSO changes the crafting cost of the Flask from the original mod to no longer require acid, and instead require only 2 Glass to make.
Basic crafting recipe is:
2 Flasks (from the base mod which is required)
1 Plastic (to supplement the usage of a plastic tube to move gas whilst boiling)
2 Nuka Cola.
which results in Derived Acid, which is good for 1 (One) acid in the workbench. I wanted this addition to be somewhat balanced because Nuka Cola is EVERYWHERE in the Commonwealth. You can buy it from almost any trader anywhere, but I didn't want it to become an infinite acid source as a result of that. Will help with acid acquisition early into playthroughs.
If there are any suggestions as to more things which you could derive acid from in the Commonwealth please do throw them my way and I'd probably add them.
Thank you very much to Agentlovac for the base Acids & Adhesives mod.