While i really love the concept, and think it looks great, there's one tiny nit pick: i don't feel like the Vault-Tec reps outfit is really Vault-Tec related in and of itself. I see it as just a regular pre war suit and coat, that just so happened to have been worn by a guy selling vault spots.
Are there children's suits for vaults other than 81? I haven't actually looted one and taken it to a workbench to see if it's Creation Club Customisable vault suit compatible, it lets you pick the number between 1 and 120 as well as colour and clean or dirty.
It would also be great if the arm slots were free with the Vault-tec armour, there may be minor clipping but leather armour with ot without Vault-tec CC paint would fit well and combat armour with CC paint would too.
I'll definitely play around with freeing up the arm slots. It's only a check-box in the "Edit" screen, so in theory there shouldn't be any major issues
As for the children's suits, they only have a suit for 81 in the files. I don't have that Creation Club pack, but if it's not possible to edit children's suits through that I can see if I can make some
Nice, I always thought it strange that the other vaults you find didn't have their own gear laying around. Yes, scavengers scavenge, but they don't take everything, like.... me Is this ECO friendly, or are there plans to make it so? Regardless, I think you've put another QoL mod on my list. Thanks, and keep on moddding!
Thanks for the support! Yeah the vault suit situation always stuck out as strange to me, Vault 114 was supposedly not lived in (or at least not for long) and they have jumpsuits scattered around, but Vault 95, which was lived in for years, doesn't have a single jumpsuit anywhere? It makes no sense
I don't know what ECO is, but i'd definitely be open to making it compatible if possible!
He has guides to adding craftables to his framework, I've used it since its inception and it has become one of my all-time favorites. You can attach legendaries to almost anything you can make with this. Among many other additions like ballistic weaves, etc.
If this interests you, the Articles tab on the mod page above has about 10 guides to making things ECO compatible. I personally love being able to drop a single tiny workbench anywhere in the world that does all crafting and modding except for power armor which has it's own dropable bench, since you'll need to be next to a suit of power armor to use it. Let's me breakdown all this junk I Hoover up wherever I go 8)
I believe it is safe to install mid-game. It's not game-breaking, but the only thing I noticed issues with (in terms of mid-game install/changes) was the Vault 88 armor duplicating itself (as shown in the header image) but that may just be my own personal save
in theory there shouldn't be any conflicts, the only changes made to existing content are the Dirty Trench Coat fix (texture swap) and adding "- New" to the clean Vault 111 Security Armor (to fit with the jumpsuit naming convention)
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I'd like to see a AWKCR and AE support
But that's just me :P
I haven't actually looted one and taken it to a workbench to see if it's Creation Club Customisable vault suit compatible, it lets you pick the number between 1 and 120 as well as colour and clean or dirty.
It would also be great if the arm slots were free with the Vault-tec armour, there may be minor clipping but leather armour with ot without Vault-tec CC paint would fit well and combat armour with CC paint would too.
As for the children's suits, they only have a suit for 81 in the files. I don't have that Creation Club pack, but if it's not possible to edit children's suits through that I can see if I can make some
Is this ECO friendly, or are there plans to make it so? Regardless, I think you've put another QoL mod on my list.
Thanks, and keep on moddding!
I don't know what ECO is, but i'd definitely be open to making it compatible if possible!
Equipment and Crafting Overhaul (ECO)https://www.nexusmods.com/fallout4/mods/55503
He has guides to adding craftables to his framework, I've used it since its inception and it has
become one of my all-time favorites. You can attach legendaries to almost anything you can make with this. Among many other additions like ballistic weaves, etc.
If this interests you, the Articles tab on the mod page above has about 10 guides to making things ECO compatible. I personally love being able to drop a single tiny workbench anywhere in the world that does all crafting and modding except for power armor which has it's own dropable bench, since you'll need to be next to a suit of power armor to use it. Let's me breakdown all this junk I Hoover up wherever I go 8)
Is it safe to install mid-game? Also, any idea if it's compatible with mods that change textures of Vault-Tec clothing?
in theory there shouldn't be any conflicts, the only changes made to existing content are the Dirty Trench Coat fix (texture swap) and adding "- New" to the clean Vault 111 Security Armor (to fit with the jumpsuit naming convention)