Whole new mod. See MAIM 2 Update article for changes.
Version 1.6
Fixed bug that caused power armor to be broken too easily
Made essential actors and companions immune to headshots
Fixed Morphine crafting recipe
Fixed Raiders not dropping many meds
Version 1.5
Hotfix to reduce freezes by changing all "peak value modifiers" (which seem to be critically bugged) to "value modifiers".
Version 1.4
Added impact sounds and blood splatter when a limb is crippled, making it easier to tell when you have a heavy bleed
Added "I want my Mommy" switch to MCM. This makes rifles have the same headshot chance as pistols against the player, so you're less likely to get instakilled
Further refined the leveled lists. Med items should be better placed and a little less common on raiders
Slightly increased the volume of heavy bleeding sounds to make them more distinguishable
Slightly reduced headshot chances for rifles and at close range
Version 1.3
Fixed IAF missing master file in 1.2
Version 1.2
Reduced the drop rate of medical items
Fixed a bug of non-humans' limbs being crippled too easily
Limb damage MCM setting now only affects humans and super mutants
Perks screen now indicates when you have a light or heavy bleed and gives hints on how to heal them
Hid the other MAIM perks to avoid confusion
Nerfed field blood transfusion kit
Added headshots for feral ghouls and an MCM toggle
Made super mutant limbs not dismemberable
Reduced pain blurred vision and AP regen penalties
Reduced the headshot chance of rifle hits on NPCs to 90% and 77% at close and long ranges, respectively
Reduced the headshot chance of rifle hits on the player to 82% and 60% at close and long ranges, respectively, so wearing a helmet feels more rewarding
Reduced the headshot chance of gauss and railway rifles fired at power armor helmets from 100% to 50%