Hey, guys. Give it away my FO4 account to my nephew. Get really tired of Gamebryo engines: it feels like self-flagellation. So, no more mods updating. Sorry. You can do whatever you like with my mods/ files but within the NEXUS site only. Good luck.
This one is really one of the best and most immersive Pip-Boys out there! I love it, 100% nuclear fallout immersion! Not too dirty and disgusting and ugly looking like some Pip-Boy mods, not too shiny and unrealistic and just a boring matte-black contourless mass like some mods, but very detailled and very appealing. Like some nuke scientist or survivor in a fictive 1960 era where handheld computers with geiger counters and portable screen already invented, would wear.
(Thank god you haven`t deleted your account and all your fine mods like many others do when stopping modding...)
And I understand why you gave up on Fallout 4 back than in December 2015, the game was very buggy and unfinished and with just a handful of main quests at the release, but now a few months later with all the DLC`s and the patches it is beyond awesome and atmospheric. You should give it second try. Some games need tiiiiiiiiiiiiiiiiiiiiiiiime and some more months of time until they are really finished and perfect playable, and double as interesting thanks to DLC missions like they were at release.
And the Gamebryo engine is a dream but the A.I. should be reworked to give more immersion instead of enemies with guns just running towards the player and firing. They should hide, snipe, use mines and grenades and stuff. Too bad there is no A.I. mod for this perfect game avaiable.
Am I missing something here? Where's "the awesome" I am supposed to be witnessing? If you're gonna give it a name like that then it must live up to it. This looks pretty standard to me.
Did you know that you can manually delete my texture for gages? Or any other part which you don't like. Not like the whole Pip-Boy 3d model are using single one texture for everything...they are many...each for different part of it.
Maybe It's "saturated" only on screenshots...because of the sunset which is behind the char back? The "light color" of the sunset condition (scene) is "Orange Red" btw. Anyways...it's not "orange" for the Pip-Boy - it is slightly weathered yellow as you can see on screenshots #1, #2. The main "yellow" color will be always different and it will be depending on which "light color" game engine uses for the scene. This is how all game engine works (almost). Also, it will be "oversaturated" (maybe) if you are using some generic Reshade/ SweetFX presets...so address "vibrance" settings in there manually.
To sum up: front panel's main "yellow" color was picked deliberately. No "oversaturation" issues there. Just a matter of personal preferences.
PS. Eventually (I hope) i'll be adding new textures for that panel and such. Different colors will be included.
EDIT:
Dude. "This user has not downloaded your file yet". Comon. You not even see it actually...
This is definitely my favorite pibpoy retexture out but can look slightly orange from time to time. I love the green lights though. I am for hoping for a panel a little closer to the original in color though (got used to it = go figure)
Edit:My issue wasn't caused by this mod. This is the best Pip retexture out there.
For some reason this enlarged my Pip-boy/inventory screen to the point where the top left corner is cut off ingame. Almost as if the resolution is too high or something? I run the game in standard 1080p. The retexture is great so I endorsed and upvoted anyways. Any help?
Just now fixed it and it was caused by another mod. Sorry! The Fallout 4 Configuration Tool mod somehow messed with my FOV settings and screwed up my save file. For anyone else having this issue use the INGAME console (editing your .ini file won't help) and type in FOV 90 90 (or FOV 70 70 if that works better for you).
Just one of those interesting glitches I'll have to remember later as modding takes off.
23 comments
Not too dirty and disgusting and ugly looking like some Pip-Boy mods, not too shiny and unrealistic and just a boring matte-black contourless mass like some mods, but very detailled and very appealing.
Like some nuke scientist or survivor in a fictive 1960 era where handheld computers with geiger counters and portable screen already invented, would wear.
(Thank god you haven`t deleted your account and all your fine mods like many others do when stopping modding...)
And I understand why you gave up on Fallout 4 back than in December 2015, the game was very buggy and unfinished and with just a handful of main quests at the release, but now a few months later with all the DLC`s and the patches it is beyond awesome and atmospheric.
You should give it second try.
Some games need tiiiiiiiiiiiiiiiiiiiiiiiime and some more months of time until they are really finished and perfect playable, and double as interesting thanks to DLC missions like they were at release.
And the Gamebryo engine is a dream but the A.I. should be reworked to give more immersion instead of enemies with guns just running towards the player and firing. They should hide, snipe, use mines and grenades and stuff.
Too bad there is no A.I. mod for this perfect game avaiable.
Personally I would have left the indicators (Rad meter and Radio tuner) default,think they look better that way
EDIT : Tracking
Regarding "saturation":
Maybe It's "saturated" only on screenshots...because of the sunset which is behind the char back? The "light color" of the sunset condition (scene) is "Orange Red" btw. Anyways...it's not "orange" for the Pip-Boy - it is slightly weathered yellow as you can see on screenshots #1, #2. The main "yellow" color will be always different and it will be depending on which "light color" game engine uses for the scene. This is how all game engine works (almost). Also, it will be "oversaturated" (maybe) if you are using some generic Reshade/ SweetFX presets...so address "vibrance" settings in there manually.
To sum up: front panel's main "yellow" color was picked deliberately. No "oversaturation" issues there. Just a matter of personal preferences.
PS. Eventually (I hope) i'll be adding new textures for that panel and such. Different colors will be included.
EDIT:
Dude. "This user has not downloaded your file yet". Comon. You not even see it actually...
fov #
done
Tho it will reverse your worldfov to default 80 (if you change that in *.ini) after closing the console. HandsFov remains.
To counter that:
~
fov #
refreshini
Then save the game and load it again. HandsFov will remains even after game restart.
but that's fine, thanks for making this mod.
For some reason this enlarged my Pip-boy/inventory screen to the point where the top left corner is cut off ingame. Almost as if the resolution is too high or something? I run the game in standard 1080p. The retexture is great so I endorsed and upvoted anyways. Any help?
...Can you provide a screenshot?
Just one of those interesting glitches I'll have to remember later as modding takes off.
42...I see what you did there.