Hey, just mentioning that using your mod in combination with Durable and Realistic Power Armor multiplies damage to armor by a lot. My T-45c torso armor was destroyed instantly by a bloatfly.
Does this mean, it now doesn't matter which power armor you're using, they all protect the same? Wouldn't that make the higher level found power armor variants only differ cosmetically, and you would be already the impenetrable wall in the very first T-45 you get? That kind of would beat the purpose of upgrading to later power armor, wouldn't it?
Depends on the scaling of your game, and what other mods you're running. You're an impenetrable wall for a low level raider with standard pipe pistol, but not for a gunner with a combat rifle.
Just the vanilla game, with a few small mods which don't affect power armor like True Storms or Real Dogmeat Armor, the only power armor mod so far being Longer Lasting Fusion Cores. I know I'm pretty late to the game, just now starting in OG Fallout 4 I got from GOG. But by that logic still, even the vanilla latest X-01 would protect about the same as T-45, outside of ER and RR, do I understand that correctly?
Thank you for the explanation, and for making this mod. The "absorbtion into the armor taking the damage, instead of player" is a much better mechanic, than the vanilla F4 damage reduction one - which doesn't always make sense imo. They should have done the separation of Damage Resistance for non-power armors - which to an extent is more fitting, and Damage Threshold for thick metal-plated power armors by default. Some common sense doesn't hurt a gameplay, and looks better than simplistic design choices. This mod corrects that. Much appreciated.
Suppose an enemy tries to deal 100 points of damage to me with a non-armor-piercing weapon, and my Power Armor's defense is 200 points. The damage would be reduced by 100 * 75%, meaning only 25 points of damage would get through. Based on the mod's functionality, I also have a Damage Threshold (DT) of 200 * 2% = 4. Therefore, the final damage I would take is 25 - 4 = 21, right?
Great mod! Small simple and compatible with most PA mods. Just one question - where is percentage of DT is in mod files? Mod work great with weapon balance with higher damage but I want to edit it for Vanilla or for PA mods that beefs DR a lot. I checked with xEdit but got no idea how it calculate DT - just bunch of checks for PA parts and 3x increase for explosives and heavy weapons.
call me stupid but I still can't find the value that changes the percent, what number am i specifically looking for? there are a lot of entry points that have the label Mod incoming weapon damage
Thanks for the mod. it just works lol and way better than vanilla But I'd still like to make some changes, since the NPCs die before the armor parts get destroyed. i'd like to make it so that it protects always the same regardless of armor state. I'm playing with the PA frames\pieces reduction mod, and as a player it won't be available to me for quite some time, but I'd like to make my enemies in PA real juggernauts, I like that idea. I went into xEdit and saw that everything works through perks, but I still haven't figured out what's responsible for what. Can you give me a hint on what exactly I need to change. Thanks again for the mod, kudos!
May I ask how to do it? In my modding environment, NPCs in PAs are already hard to kill, they have high DR and ER. if they have DT, they become almost invincible. And it's very troublesome to edit their DR and ER.
If a settlers gets into power armor he gets this PowerArmorPerk that gives him damage threshold. But after 24 in-game hours this perk just disappears. Is there any way to fix it?
Great tweaks. Really interested to see how well this works with Better Power Armor Redux: https://www.nexusmods.com/fallout4/mods/61146 apparently the author seems to believe they should work together fine. I shall test it myself for any oddness.
62 comments
That kind of would beat the purpose of upgrading to later power armor, wouldn't it?
But by that logic still, even the vanilla latest X-01 would protect about the same as T-45, outside of ER and RR, do I understand that correctly?
This mod corrects that. Much appreciated.
But I'd still like to make some changes, since the NPCs die before the armor parts get destroyed. i'd like to make it so that it protects always the same regardless of armor state. I'm playing with the PA frames\pieces reduction mod, and as a player it won't be available to me for quite some time, but I'd like to make my enemies in PA real juggernauts, I like that idea.
I went into xEdit and saw that everything works through perks, but I still haven't figured out what's responsible for what. Can you give me a hint on what exactly I need to change.
Thanks again for the mod, kudos!
And I noticed that you seem to make PA harder to sneak? I saw a record -200 sneaking ability.