This mod adds the Fallout 3: Mothership Zeta-style Alien Shock Baton to Fallout 4.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
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This mod adds the Fallout 3: Mothership Zeta-style Alien Shock Baton to Fallout 4.
There are 2 versions of the files:
Option 1 - Unique: Adds the Shock Baton to the UFO Crash Site cave next to the Alien. This only appears if the UFO encounter has triggered, and is the only instance of the Shock Baton in the game. (Unfortunately, Aliens in Fallout 4 do not have melee weapon animations, so they cannot wield it)
Option 2 - Integrated: Adds the Shock Baton to various vendors, as well as a low chance to spawn on Gunners and Raiders.
Features:
New Alien Baton weapon to find in the world
3 craftable mods, each with their own effects, colors, benefits, and trade-offs (designs inspired by the Fallout 76 Electro Enforcer weapon mods)
Special Thanks: HcGxGrill - For helping me get the Baton into leveled lists, help setting up the weapon attach points, and for the injector script. TheFriedTurkey - For helpful critique and tips for my models/textures.