About this mod
Buildable clean diner walls, doors, furniture, et cetera, for everyone who's been annoyed with the fact that no one had made such a creature that didn't involve a) retexturing the entire Commonwealth, or b) ending up with thousands of pieces you don't need just to get the few you do. Like me. :)
- Requirements
- Permissions and credits
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Translations
- Changelogs
Life is nuts, but I finally got a sec to read comments and learned that this was conflicting with F4SE. Well, we can't have that, can we? However, it took me freaking ages to have a moment to fix it. I do apologize for the delay. The new non-conflict-y version is now available for download. As per usual - let me know if anything weird happens or your computer turns into a banana as the result of this mod or anything else.
(note: no refunds issued for banana-puters)
(2/11/2023) Tiny update. :)
So as it was pointed out to me (which I had noticed and forgotten more often than I care to admit), the outward corner pieces didn't have the colored/chrome trim that the other building pieces did. So I fixed that.
Also, it was annoying me that I had vendor registers but I neglected to put in just plain register containers for use with other vendor mods. Now I did. So I'm happier.
And as a small bonus, I included the patch I use to make the diner doors compatible with Auto Doors. I hope it works; I think all I needed to upload was the plugin file...this is my first plugin, totally made with help from Pra's Fo4Edit Scripts, specifically the AutoDoorifier.
Once again, thank you all for your patience and your responses, and let me know if anything breaks, catches on fire, or accidentally summons a demon. (Exorcisms included at a premium cost. See terms and conditions for details.)
(5/30/2022) IT'S ALIVE!!!!!
This is it. This is pretty much the final. There are still tiny tweaks I might make later on as I gain proficiency with more in-depth modding, but as it stands now I'm considering this complete.
- Four different color schemes for structure pieces.
- Five styles of adult furniture in six color schemes.
- Five styles of childrens' furniture in six color schemes.
- There is a small set of sidewalks and edge caps now as well.
- Starlight now has a custom-made logo, visible on two separate assets.
- And perhaps the pièce de résistance...six functioning vendor cash registers in separate color schemes, so you can assign a restaurant vendor to your diner. Standard vendor perk requirements necessary.
A whopping total of 208 constructible items for your diner-building pleasure.
(I started this project thinking I might end up with 20-30 items or so if I was really lucky. /snort)
Buildings now come in multiple flavors: Original Red, Basic Blue, Diamond City Green, and the oft-requested Starlight Drive-In palette. Furniture is also flavored in those four schemes, with two additional sets as well - Red/Black and StarBlue, the first textures I made when I began chasing this idea.
There are still a few quirks. The sidewalks can be a bit picky to place - I think I added too many snap points, really, but I'm not going back to fix that - they still snap even if it takes a bit of wiggling. The childrens' café tables are a little too short to be ideal for the stools. The kids can deal. Tell 'em to sit on the floor they don't like it. Speaking of childrens' stools, however - I forgot to add directional indicators to them. So you'll just have to deal with them not being easy to face the correct way. But really, what kid sits the way they're supposed to on a high stool anyway? And I still can't compress this stuff into a BA2 without it going Skittles on me, so I've simply given up on that altogether. Also, if you've installed earlier versions - completely remove and revert to a pre-Diner save because I changed a bunch of the original files and it doesn't play nice with itself at all now.
The rest of it though? Pretty damned solid. Whenever I get a moment I'm gonna get a video of my current Starlight Drive-In setup, with all 30+ settlers wandering about and chilling. That is not high on my list of priorities right now. I did, however, get time to snap images of all of the assets that are included in this pack. In the kids' furniture shots, I included one adult-sized version of each item to show the difference. Check them out on the media page - and feel free to upload your own, too. :)
Things I will not be doing:
- Adding more jobs. Honestly, I have so many assignable job mods that I run that were lovingly well-made by folks far better at it than I, and I have used a number of them in conjunction with this mod. Settler Worktime Immersion and Busy Settlers, for example, are wonderful and have varied jobs that I tend to use. So Ki's Clean Diners will have a vendor but anything else you want your people to do - find a different mod for it. :)
-Cleaning up the projection tower at Starlight Drive-In. Eff that crap. That is one ginormous clump of a piece and I just don't want to deal with all the logistics. I'm sure someone out there has already done it and if not...well, it ain't gonna be me either.
- Adding texture sets from other mod creators, unless specifically asked by the creator themselves. If you've got a texture you made that you want me to work with, drop me a line and we'll chat, but for now I think I've gotten a bit texture-happy as it is, especially for a first mod, and I have no plans to scrounge from other works for more.
As usual, feel free to point out any glaring glitches or errors. I can't promise I will get to things immediately, but I do promise to keep an eye out for any reports of strangeness. And thanks to everyone who's given my humble little offering a chance.
Next up: Red Rocket. *grins* Peace out!
(5/1/22)
Managed to fix a few things and tossed in a bonus!
So I've got the navmesh working. Posted some pics of Ronnie Shaw taking a load off in the (ubertiny) cafe I built inside the courtyard at the Castle as a navmesh test. Guess she really needed a break because it took about fifteen seconds for her to wander in the front door and take a seat, LOL
Also, the main thin counter snaps now. Go me - I somehow forgot to add snap points to it. /shrug
Settlement Menu Manager is no longer necessary, I am happy to report. After a crash course in Papyrus scripting (which takes me back to my days of coding webpages in Notepad with HTML - ahh, the good ol' days), I'm happy to report that Ki's Clean Diner now has its own section at the end of the menu - AND I have a menu uninstaller chem you can craft at any chem bench. I've still got some tweaking to do with the organizing, because as of right now the floor tile and roof tile are only located in the Structures - Red category. Still figuring out how I ultimately want this organized.
And yes, as a bonus, since I had some free time this weekend (I know, right?!), I am pleased to offer...BLUE! Yup. There are now structure pieces and furniture in a blue color scheme. Not sure I'm totally sold on the bench/stool upholstery, but it was the quickest thing I could throw together and I wanted to have something to go with the shiny new walls.
So there ya have it. May's update - blue blue blue, navmesh tested and approved by the denizens of my Castle build, and everything *should* snap properly now. I still have not figured out why compressing the textures borks them into the rainbow kaboom, but it's still happening. I've tried using the CK as well as the Archive2 included with the game, and it just seems to scramble the texture compression regardless. So for now, still loose files.
See you next month with...whatever the heck I add, LOL Once more, thanks so much for the testing and reviews and the endorsements and everything! Yinz rock!
(4/1/22)
I'm back, with a (small) update! Yay! It's nothing spectacular yet, but I did learn a couple more things so I've been working on implementing them as I can. Basically, I'm trying to find time to work on this and learn all the new things while juggling 15-hour workdays and a whole bunch of medical crap I've been putting off but now need to take care of. But those ain't yinz problems. I'm making it a point to at least try for monthly updates, and I want to reassure everyone that I have absolutely ZERO intentions of abandoning this mod. It's too much fun to drop. I just wish adulting didn't take up so much dang time every day.
Thank you so much to everyone who has tried this, or endorsed it, or pointed out problems, or even just taken the time to read the description.
VERSION 1.1
Still rough, but almost all pieces are navmeshed now (still having issues with the doorway but I'm patient), and I think there are only a few glitchy counter pieces that don't snap yet. I found out that the textures **really** do not like being put into ba2 files, but that if I left them as loose files there was no more explosion of rainbow colors. Still don't know what's up with that.
At any rate, give it a shot if you want, comment if you'd like, let me know what works, what doesn't, what I've broken all to hell. :)
XXXX
First off, this is my disclaimer - I HAVE NEVER MADE A MOD BEFORE. Okay. That's said. Now to the fun stuff.
I know I am not the only person who has scoured message boards and download sites in vain for ages looking for clean diner walls for settlement building. I mean, you've got mods that help you, say, turn Trudy's place into an entire settlement and you can make everything clean and shiny and pretty - but poor Trudy's forever burdened with nuclear-grimed counters and shattered windows? Did we never learn anything about cleanliness from Codsworth's rant about fallout on linoleum? Kinda sad. So...I fixed it.
Behold, my first mod...Ki's Clean Diner.
This is version 1.0. I've tested it myself, with new games and with existing play-throughs, on three different computers with varying hardware, and haven't had any problems with installing or removing it at any point. I had a friend test it. That...mostly went well. I think the error was mostly PEBCAK on that one as they are not overly familiar with installing mods and kind of did their own thing rather than follow instructions, LOL
Now I'm releasing it into the wild, and entrusting that some of you wonderful enterprising people who want clean diners as much as I do will be kind enough to grace me with feedback. As I've said, this is version 1.0. It is very basic. Wall parts, doors, furniture, in mostly basic colors. Should this work well for folks, I have plans - oh, so many plans. New color schemes. New furniture pieces. Customizable signage. All sorts of fun things. And I have other mods I plan to make, But I'm starting small until I learn what I'm doing. So...
Go. Have fun.
Building parts should be located at the far end of the Structures tab, and counters/furnishings should be at the end of the Furniture tab if all goes right.
Now for the credits. This totally would not have been possible to put together without the wonderful Homemaker mod by NovaCoru (https://www.nexusmods.com/fallout4/mods/1478). This was instrumental in teaching me about snap points (the bane of my existence). It is also one of the most amazing mods ever if you like to build settlement stuff. I love it so very much. Absolutely a must-have for all my play-throughs. So I offer my thanks to that mod and its wonderful creator. And also, to kinggath's Bethesda Mod School tutorials, which are what helped me learn how to put this conglomeration of textures and meshes together in some sort of cohesive clump. So much awesomeness, so much inspiration - great stuff, man.
So there you have it. Clean diner parts and doodads, like...85% guaranteed to possibly work. And if it does work, well...many more parts and doodads coming later. Bon appétit!