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Martend

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Martend

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10 comments

  1. thenibbawithalancher
    thenibbawithalancher
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    Can't get the game to run at 165 fps I am aware of the corrupted save chance. but would like to run it regardless
    1. Exoclyps
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      All you have to do is change the setting. If you're using Vortex also make sure to deploy after you do.
    2. thenibbawithalancher
      thenibbawithalancher
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      I finally managed to get it to work nothing wrong with the mod, stupid AMD driver cucking me. thank you anyway
  2. jlatimer
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    I love the Storywealth collection (great work!) and it will provide me with many extra hours of playing one of my favorite games.

    I did find though that this mod, "A StoryWealth .ini Settings for High FPS Physics Fix" was forcing my game to run in full-screen no matter what any of the other ini files had defined. It took me a long time to track it down to this mod and right now as long as I leave this one disabled I don't have that problem.

    I have a 3440x1440 monitor and the game looks like crap running full-screen.  I assume this was intended in some way so I didn't post as a bug.
    I thought I'd mention it in case anyone else has that problem.
    1. BigMiguel
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      Hi Jlatimer

      I was having this exact problem too! Thanks for the post, I'll disable it and see if it fixes it. I can see that you can edit the .ini files for High FPS Physics Fix, but no matter what settings I change in that file it always forces full screen.

      If you found a way to disable full screen whilst still running this high physics fix please let us know!
    2. Exoclyps
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      Make sure you're actually modifying the ini file provided in this patch, and not the one in the original mod.

      If you're using Vortex the easiest approach is to just find the ini file inside the Fallout 4/Data folder and do it there.
  3. XanderKai
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    How do you change the frame rate limit? I tried changing these lines in the "HighFPSPhysicsFix.ini" file

    [Limiter]
    ## FPS limit in the game.
    #
    InGameFPS=0.0
    ## Separate FPS limit in exteriors and interiors.
    #
    ExteriorFPS=0.0
    InteriorFPS=0.0

    anyone know what I'm doing wrong here? 
  4. jaybird0909
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    with this enabled it droped my frames to 60?
  5. xyloritus
    xyloritus
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    This mod applies custom .ini settings for the mod HighFPSPhysicsfix so that users
    don't have to do this manual to get more performance out of the mod.

    You set 90 fps limit, that doesn't sound like more performance.

    ## Enable for fix for smoothing stuttering. The game will become smoother. Jump height fix.
    #
    FixStuttering=false
     
    Why false?

    ## Set the maximum time scripts are allowed to run per cycle based on current framerate.
    #
    #  Normally scripts are given a fixed max. amount of execution time per cycle controlled by
    #  fUpdateBudgetMS - 1.2 ms by default, roughly 7% of each cycle at 60 FPS, 17% at 144, 29% at
    #  240, .. The higher your framerate, the harder it gets to sustain it under heavy script load.
    #
    #  This attempts to even things out by adjusting the limit based on time it took to complete 
    #  the previous cycle. Less budget is alloted at higher framerates.
    #
    #  Formula:
    #
    #    fUpdateBudgetMS = lastCycleTime * (UpdateBudgetBase / 16.66667)
    #
    #  Note: fUpdateBudgetMS never goes above UpdateBudgetBase (see below).
    #
    DynamicUpdateBudget=false

    Why false?
    1. Martend
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      Hi, thanks for your post and your questions!

      As I stated in the description it are settings mainly to be used for my Collection A StoryWealth
      Most users who install the collection don't want to deal (for whatever reason ) with all the work that involves creating and maintaining a modlist. They do however like to have the experience of a full modded game.
      Since the collection has to work on every system that is meeting the G.O.T.Y. recommended specs It need to be balanced settings.
      The collection is installed on thousands of machines, from older hardware to new maxed out rigs.

      I have it also in game capped at 90 because higher numbers will set the internal game clock off.
      Events timing, NPC Sync, movement. 90 might even be to high for some people.
      You don't want more CTD's and you do want your saved game to load again.
      The game isn't designed / fitted to handle high fps. ?

      The stuttering is set to false because it saves me tons of questions like: why I don't use the stuttering fix mod in the collection. Adding that mod is a time saver for me. 

      DynamicUpdateBudget is set to false since Buffout4 + BakaScrapHeap + my mod + Sim Settlements are the ones who deal with scripts.
      Your settings may be totally different for your machine and modlist and work like a charm, what is totally awesome. 
      Me changing options doesn't mean that I say those options don't work for other setups, lists and well it are options :-)