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The6thMessenger

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The6thMessenger

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38 comments

  1. luska233
    luska233
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    • 3 kudos
    That's pretty great, but we really need a synthesis patcher for this.
    1. The6thMessenger
      The6thMessenger
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      Eh, I wouldn't recommend it.

      This is just me playing with the system, better condition system was made.

      For example, this degradation only works while shooting, but not when switching weapons.
    2. Mattcarrisosa
      Mattcarrisosa
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      • 0 kudos
      What's the better weapon condition system?
    3. BobTheBobCatt
      BobTheBobCatt
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      • 5 kudos
      +1 to the question
  2. maddgodd81
    maddgodd81
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    • 0 kudos
    Just wondering if you are planning on updating this to be compatible with the new WO-S (WO-R-III), or possibly create a new version? If it's already in the works, I apologize for my impatience lol. But I tremendously enjoy both mods, and as far as I can tell, this one doesn't work with WO-S. (Unless it's a load order issue, which I will check and update)

    ***Update*** So I tried moving around the load order, but it just never seemed to work.
  3. Tyrone360
    Tyrone360
    • supporter
    • 4 kudos
    do u have to add the keywords to each gun attachment? or does it just work wit adding the keyword to the standard reciever
  4. NoraCHUCHU
    NoraCHUCHU
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    • 68 kudos
    Could it be applied to armor? modifying itself in xedit by copying the settings?
    1. The6thMessenger
      The6thMessenger
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      Can you fire an armor?
    2. BloodLord666
      BloodLord666
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      • 2 kudos
      Obviously not... What they mean is to implement armor degradation like FNV. You cant fire an armor but armor does get FIRED AT...
  5. Mattcarrisosa
    Mattcarrisosa
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    • 0 kudos
    How does one go about making a patch for guns? Edit sorry for the stupid post, I patched every weapon. Thank you for the great work you put out.
  6. evilrobdog
    evilrobdog
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    • 0 kudos
    Xbox user. Looking for help.

    I'm sorry if it's annoying to ask here but I have a question.
    T6M WeapCond - Widget Bar 
    T6M WeapCond - Widget Number 
    On Xbox, it refuses to enable saying requires files that aren't present. I have the HUBframework and other survival widgets and such I'm just curious if I'm missing something.

    What are they File requirements?
  7. IzakiReemsi28
    IzakiReemsi28
    • member
    • 1 kudos
    Tbh this Weapon Condition mod, combined with your Weapon Jam mod, would be a really big immersion. The lower the condition of your weapon, the more likely it is for the gun to jam. 
  8. jamstraz
    jamstraz
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    • 4 kudos
    Made a singular patch to test.  Degradtion and upgrading works.  However when you have roughly 500 weapon mods in multiple merges; this could become quite tedious.  But...If I want it to work, I want it to work right?
  9. almightyk
    almightyk
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    • 9 kudos
    I'm wondering if this effect applies to enemy weapons as well as yours. I am all for the idea as long as it applies both ways.
    1. The6thMessenger
      The6thMessenger
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      I didn't. I don't see the point. It's just random percent.
  10. GamemakeSkyrim
    GamemakeSkyrim
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    • 0 kudos
    Hey, would it be cool if this could work for armor too? Thanks
    1. Thunderbyrd
      Thunderbyrd
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      • 1 kudos
      bruh why do ppl leave commnets like these lmao
    2. almightyk
      almightyk
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      • 9 kudos
      @Thunderbyrd This is a framework, so requesting an additional similar function of the framework isn't unreasonable.