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The6thMessenger

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  • Weapon Condition Framework - Patching Guide

    For the most part, making a patch is simple, and is just a matter of allowing a certain set of mods to be used by a weapon, that is just the MA_T6M_WeapCond keyword, the AP_T6M_WeapCond attachment point, and the associated mods to spawn into.



    But for the system to work, there must be these actor values for the attachment:

    > ShotsPercent - This is the amount of shots before a weapon will degrade by 1%, the higher the amount means more durable. This necessarily means that because of the multiple of 100, it is times 100. So a ShotsPercent of 8 will be 800 shots before breaking.

    > ShotsPercentNeg - This is the amount subtracted to ShotsPercent, the higher the amount, means the weapon is less durable. This can be used with Suppressors th...