QMW requirement is what made me reluctant to try this because QMW basically made weapon crafting meaningless (especially attachments) and IMO considered as cheating. Unless you are plan to play the game as a sandbox gun nut.
There's really no such thing as cheating at this point. Games been out for years now. You may as well call any mod that makes this game better a cheat then.
Thats not what i mean, but i do get your point about basic definition of mod. Thats why I'm said it depend on how you put rule set on the game since this is open platform single-player game. Like for me which try to keep basic game mechanics like crafting intact, which is why I'm interested to this immersion mod.
But anyway while I'm writing this, someone just released a slot-54 based semi-standalone version of this mod (still requiring QMW files) and Im definitely going to use that lol (Credit also given to this original author ofc, its a great mod!)
Hey I will try to write what I did also I'm not a modder so I'm not sure if this is the right way but it worked for me and i will try to write all the details in case someone else find this useful. Also if anyone know an easier way how to do this please let us know
>Open AnimObjectBACKPACK.nif with Outfit Studio. (u get it from the meshes folder by unpacking QMW mod's Ba2 using "fallout 4 ba2 extractor" u will have to unpack "backpacks of the commonwealth" as well if u using it unpack them somewhere different from the game so u dont get mixed up) or wait for a replacement file to be posted here and edit it.
>now in OS Go to Files>Imports>Nifs>Locate & Choose the nif's of Backpack u want to replace it with nifs are always in the Meshes folder. >u should have 2 backpacks now on the left panel of the OS screen (white section). >go to the top right panel of OS screen (gray section) choose all the meshes parts of the backpack u want be the replacement (click on the first part and hold shift then click on the last part should highlight all, ONLY the meshes of the one u want to be the replacement u can check which is which by clicking the eye icon next to it). >now that u have all its parts selected right click on them->move/scale/rotate and move/resize it so its in the same place as the QMW backpack as in clipping into each other. (I'm not sure if u must resize and move it but this what i did and it worked). >when u done moving and scaling it un select the backpack u imported and select all the mesh pieces from the QMW Backpack. >Right click Delete (should have only the one u want now, in the exact place of the QMW one). >click files>Save project as, a small window will pop up. >Replace all "New Outfit" with "AnimObjectBACKPACK" and click save. >Go to Fallout 4 Directory\Data\Tools\BodySlide\ShapeData\AnimObjectBACKPACK Copy the nif. >now Create a Folder name it QMWtooun and paste the "AnimObjectBACKPACK" nif in it. >go to Fallout 4\Data\meshes\ Paste the Folder u made in it. >go in game and test it hopefully it will work!.
Extra Steps if u using a backpack that is not from BackPacks of the Commonwealth
>After u done with the steps above. >start the game open the console. >type "Help woodsman 4 alch". >now type "player.additem "the ID from the Help command" without the " " and enter. >an item named Woodsman backpack will be added to ur aid section >put it on the favorite menu and use it. >done.
The animation doesn't play for me either nor does my data folder even have the folder you listed in the description despite the backpack from the 3 letter mod working fine.
Seems like a great mod, but is there a walk through on how to change the backpack? I've downloaded and tried both nifscope and bodyslide and i'm struggling to figure out how to swap anything.
weird but after successfully changing the backpack model I no longer have the zipping sound just before the inventory screen, any idea why that might be?
Awesome mod btw thanks for your amazing work. Might be worth considering adding compatibility with this mod;
https://www.nexusmods.com/fallout4/mods/53350
As it has a proper weight system and works with any backpack.
Would also be cool to see this completely replace the pip boy inventory screen, if there was a way to remove it from the pip boy interface. But that's a whole other kettle of fish lmao
43 comments
Improved - Animated Accessible Backpack (Stand Alone)
If anyone would like to share their backpack replacers, please contact me here on Nexusmods and I'll add them as optional files to the mod page.
But anyway while I'm writing this, someone just released a slot-54 based semi-standalone version of this mod (still requiring QMW files) and Im definitely going to use that lol (Credit also given to this original author ofc, its a great mod!)
>Open AnimObjectBACKPACK.nif with Outfit Studio. (u get it from the meshes folder by unpacking QMW mod's Ba2 using "fallout 4 ba2 extractor" u will have to unpack "backpacks of the commonwealth" as well if u using it unpack them somewhere different from the game so u dont get mixed up) or wait for a replacement file to be posted here and edit it.
>now in OS Go to Files>Imports>Nifs>Locate & Choose the nif's of Backpack u want to replace it with nifs are always in the Meshes folder.
>u should have 2 backpacks now on the left panel of the OS screen (white section).
>go to the top right panel of OS screen (gray section) choose all the meshes parts of the backpack u want be the replacement
(click on the first part and hold shift then click on the last part should highlight all, ONLY the meshes of the one u want to be
the replacement u can check which is which by clicking the eye icon next to it).
>now that u have all its parts selected right click on them->move/scale/rotate and move/resize it
so its in the same place as the QMW backpack as in clipping into each other.
(I'm not sure if u must resize and move it but this what i did and it worked).
>when u done moving and scaling it un select the backpack u imported and select all the mesh pieces from the QMW Backpack.
>Right click Delete (should have only the one u want now, in the exact place of the QMW one).
>click files>Save project as, a small window will pop up.
>Replace all "New Outfit" with "AnimObjectBACKPACK" and click save.
>Go to Fallout 4 Directory\Data\Tools\BodySlide\ShapeData\AnimObjectBACKPACK Copy the nif.
>now Create a Folder name it QMWtooun and paste the "AnimObjectBACKPACK" nif in it.
>go to Fallout 4\Data\meshes\ Paste the Folder u made in it.
>go in game and test it hopefully it will work!.
Extra Steps if u using a backpack that is not from BackPacks of the Commonwealth
>After u done with the steps above.
>start the game open the console.
>type "Help woodsman 4 alch".
>now type "player.additem "the ID from the Help command" without the " " and enter.
>an item named Woodsman backpack will be added to ur aid section
>put it on the favorite menu and use it.
>done.
Hope this helps and hope its the correct way xD
Which backpack activator did you use? Military, Wastelander, Scribe, ect.
I am using the Outcast Travel Pouch.
As a side note: I did use the trapper backpack like you suggested in the other comment and it works as intended.
Awesome mod btw thanks for your amazing work. Might be worth considering adding compatibility with this mod;
https://www.nexusmods.com/fallout4/mods/53350
As it has a proper weight system and works with any backpack.
Would also be cool to see this completely replace the pip boy inventory screen, if there was a way to remove it from the pip boy interface. But that's a whole other kettle of fish lmao
but ya limited would be great
As for that mod if indeed would work with any backpack (from what I see whats used is an activator then ya that would be amazing