Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
mm137 made the original mod, but he has moved off of nexus.
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This is an edit of this mod with the all of the light values increased by 2x their original size.
I will now include some info from the original mod:
Compatibility:
This mod will conflict with anything that modifies the Glowing Mutant Hounds and Glowing Behemoths. If you load this mod first, and the other one later, you will lose the glow but retain the edits from the other mod. For the Far Harbor add-on, the same applies to the Glowing Angler.
If you are using Super Mutant Redux, the only conflict is the Glowing Behemoths. I recommend you load that mod after this one to minimize problems. No patch required.
Known Issues:
Molerats still don't work for some reason.
I did did not make this mod, I merely edited some values. I am not claiming ownership of this mod. All credit goes to mm137 for creating it. I used FO4Edit to customize the values.