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Fantafaust

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161 comments

  1. DoctorWhomXI
    DoctorWhomXI
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    Enjoying the mod.

    I just wanted to give you a heads up that Sim Settlements 2 Chapter 2 conflicts with one of the implant locations.  It hijacks Mass Bay Medical Center. 

    Accessing the Tools > Hijacks menu in the City Planner Holotape allows you to revert the zone to the vanilla version allowing access to the implant.

    Thank You for including the implant locations on the basement terminal.  It allowed me to quickly find the conflict.
    1. Fantafaust
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      Oh, good to know, I'll add that to the description and sticky this. Is it completely changed or does the implant still show up?

      Thank You for including the implant locations on the basement terminal.  It allowed me to quickly find the conflict.
      No problem, that was the intention.

      EDIT: if anyone can PM me about this issue, I'd appreciate it. I want to fix it, but on my game, I don't see this issue with SS2 and SS2 C2 installed.
  2. jamstraz
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    This looks familiar.... Are you basing this off this mod without permission?  It doesn't look it but you made the same typo for Phoenix being misspelled.
    1. VirusGaming900
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      I'm pretty sure they're just both using NV cybernetics? If not, I'd be very confused since this mod DOES have New vegas in its' name.
  3. cyle1995
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    Greetings! Mod seems to be working fine except Redmon says to lay on the chair, I do, it gives me the queue message but then nothing. I can’t pay him or anything 
    1. AmericanKazuma
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      Probably doesn't work all the way on NG as I'm having the same problem it's a nice quest mod though despite that 
    2. AmericanKazuma
      AmericanKazuma
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      Do you use power armor? If so you may have a invisible frame when you get out of it that won't let you do anything with the chair 
    3. Fantafaust
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      Correct, it doesn't work on Next Gen because the ba2's with the scripts are different on Next Gen, and I have no plans to support it because it's objectively worse than Old Gen
  4. aasswred
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    the implant work fine except Logic Co-Processor.
    other overclock implant add my 2 stat point normally, but the overclock Logic Co-Processor just increase 1 intelligence point.
    I don't know if it's my mod or this mod, just telling you what I know.
    1. aasswred
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      well...i just fix by fo4edit, a number should be set to 0 instead of 1.
      now the overclock Logic Co-Processor increase 2 intelligence point normally
    2. Fantafaust
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      Which value did you change? I can fix it pretty quickly if I know
    3. aasswred
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      this one: XX02F8F4  FNVImplantTrainingIN02 --> Effect --> Rank 1 --> 0
      i check other  FNVImplantTrainingXXXX, all of the rank's value is 0 except FNVImplantTrainingIN02
  5. Salzber
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    This has a deleted navmesh that should be fixed.
    1. Fantafaust
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      Pretty sure it doesn't?
  6. free8082002
    free8082002
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    Thank you for bring back some of the old Fallout. Still remember that underskin implant that gave extra armor but made me loss 2 char in certain dirty medical center. Dont remember if was in fallout 1 or 2.

    Users: This one work without problems with sols-six-thousand-implants (off nexus) and EXALT Cybernetics.
    I try other implant mods but I think this and Sol are the best ones. (Sol`s a bit raw)
  7. Unendingfear
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    Can anyone share with me the PRID for the doctor for this mod? I have it last in my load order but I can't quite seem to get anything to show up. Nothing in the Mega Surgery Center basement as far as I can tell either (table, couple of brain fungus, nothing else of note); I want to check if the mod is just not loading at all or if I'm misunderstanding where I'm supposed to go for it. 
    1. Fantafaust
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      If the esp is set to load but you aren't seeing a back area behind the lockers, you likely have a mod loading after mine that also edits the same cell. Try opening your whole modlist in FO4edit and looking at my mod's edited cells to see what's editing the Mega Surgery Basement after me.
    2. Unendingfear
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      Sorry, when you say the area behind the lockers, is this door what you're referring to? 
    3. Unendingfear
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      Wait never mind, I'm just dumb lol. I checked in FO4edit and that was the only mod editing the Basement cell; I tried coc DmndSurgeryBasement01 and just realized that the cellar is what I had been going in and not what's considered the basement. Apologies for the confusion. 
    4. Fantafaust
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      Ahhh, kk. Glad you got it figured out tho:)
  8. Xbunny909
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    any plans for more implants? love this mod :D
    1. Fantafaust
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      I do have a short list of new, military-oriented implants, but I want a better option for the voice acting than doing it myself lol
      So I haven't started part 2 at all yet.
  9. ikasusaki
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    the clinic is blocked by a wall
    I have no overwrite sign on the mod in my modorganizer so I guess it's should not caused by mod confliction...?
    1. Fantafaust
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      From what I can tell, it is always caused by a conflict, but idk how Mod Organizer detects them
    2. StonerCatJay
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      I also had this issue but dropping it to the bottom of my load order fixed it. Not sure what the conflict was, but since everything below it were visual mods I'm guessing it was probably a texture mod that affected that wall or something.
    3. Fantafaust
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      Textures wouldn't do it, only something that edits the same area/room
  10. Schinaider5
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    Do the implants works when the character has 10 in the special? Like clothing stats that have +1 or +2 bonus. Did not tested it enough to discover but i noticed that the implants add to the Perk chart. If not would be better than increase in the chart because it's always possible for the Sole Suvivor get's 10 in some special if not all.

    The clinic also could be on another place like Bunker Hill, maybe tied to railroad with some discounts to members. Also I think that because the Mayor of Diamond City is a synth spy, DC is not a safe place to someone with stolen institute tech to operate. That would change a bit the story since he is worried about not being able to recruit ghouls to do his scav works, since ghouls are not permitted in DC nothing major however.

    Besides all that this is a pretty nice mod! 
    1. Fantafaust
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      Yes the implants should function at any SPECIAL level and can take you above 10.

      Redmond doesn't know that McDonough is a synth, so while it is risky for him to operate there, he is unaware of the threat. This was meant to be addressed via notes in the Institute but I never got around to part 2 of the mod.
      Ghouls aren't accepted in Diamond City, but Redmond was initially going through an intermediary for the implants.

      I'm glad you like it though :)
  11. danbar2121
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    i have a problem when i enter redmon dose not talk or speak to me and when i try to talk to him he says nothing all my guy says is hello 

    and nothing else happens what is going on and what am i doing wrong 

    i have the quest and it says talk to redmon about his last hire and another that says go find redmon in dimend city 

    i could use some help 




    its fix thank you fantafaust what you told me to do  fix it 
    1. Zequinha
      Zequinha
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      you use an alternate start mod? i never got this mod quest to start. not even the startquest command works for me. 
    2. Fantafaust
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      You have two separate objectives telling you to talk to Redmond?
      You don't seem to be very far into it the mod, so I would uninstall while outside of the whole surgery basement, make a fresh save, then reinstall the mod.

      Go inside, and speak to him, then tell me what happens. I assume you already picked up an implant or two, I can just help you use the console command to get those back.
    3. Fantafaust
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      @Zequinha

      If the quest is already running, startquest won't do anything.
      You probably need to use setstage to 1
    4. Zequinha
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      @Fantafaust, that's the thing, the quest won't start at all. tried a only bug fixes and a quick start mod  and nothing.
      the sqt command when my new toon is on Sanctuary only shows MQ102 and ccBGSFO4053DogAdquireQuest
    5. Fantafaust
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      @Danbar2121 I'm glad to hear that it is fixed:)

      @Zequinha which alternate start mod do you use?
    6. Zequinha
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      @Fantafaust Fast Start - Skip Sanctuary Prologue https://www.nexusmods.com/fallout4/mods/57101
      But even the vanilla start this quest won't start.
    7. Fantafaust
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      If you can use the spoiler bbcode, post your modlist in a reply and I'll try to sift through it to see why this is happening.
      I'm assuming it's a conflict of some kind