Fallout 4

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Powerkillera

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powerkillera

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A cybernetic implant system. Be more than human.

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EXALT Cybernetics

EXALT Cybernetics adds an invisible, weightless, and valueless armor piece that takes up no armor slots to be crafted at the Chem Workbench under UTILITY, called the "EXALT Cybernetic Unit"

The EXALT Cybernetic Unit can be modified at the Armor Workbench to add a Physiological Allowance, up to the value of your base Endurance. Physiological Allowance adds an equivalent number of slots which can be filled with assorted cybernetic implants, also added at the Armor Workbench.

Crafting the EXALT Cybernetic Unit requires the first rank of both Science! and Medic.
Crafting the various cybernetic implants requires varying ranks in Science! depending on the implant in question, in addition to ranks in Medic for the Stimpak Auto-Injector, ranks in Sneak for the Optic Weave Camouflage, ranks in Blacksmith for the Subcutaneous Tesla Electrodes, and ranks in Armorer for the Dragonflesh Heat Dissipators.

List of available cybernetic implants:
Hypertrophy Accelerator
Optics Enhancer
Nociception Regulator
Empathy Synthesizer
Logic Co-Processor
Reflex Booster
Probability Calculator
NEMEAN Sub-dermal Armor
PHEONIX Monocyte Breeder
Contaminant Filters
Recon Scanner Interface
Load Bearing Actuators
Muscle Twitch Stabilizer
Skeletal Weave Lacing
Wired Reflexes
Kinetic Fall Dampener
Emergency Reaction Enhancer
Magnetic Inversion Interlacing
Optic Weave Camouflage
Stimpak Auto-Injector Rig
Subcutaneous Tesla Electrodes
IFF Scanner Interface
Tracheal Rebreather
Dragonflesh Heat Dissipators
Respiratory Hyperoxygenator

Known Bugs:
It is a known and (as far as I can tell) unsolvable issue that loose weapon and armor modification items that correspond to multiple different mods do not work very well. To mitigate this, loose cybernetic implants can be scrapped to recoup some materials, though sometimes the implants will just slot right back in without any fuss.
The Subcutaneous Tesla Electrodes don't show their damage increase in VATS, but I assure you they still function.
The EXALT Cybernetic Unit doesn't function while in power armor. To patch this issue, there is the EXALT PA Cybernetic Interface, which is identical to the EXALT Cybernetic Unit except in the fact that it's installed into power armor. This isn't a perfect solution, by any means.
While not a bug per se, for balance reasons I would recommend against installing more than one of any given cybernetic implant.