I updated the patch so that the AR resource scanner will only have 8 material requirements. Maybe you were missing the 9th that wasn't visible. Make sure you are not indoors as well.
It's invisible in the menu because there is no art, that shouldn't effect being able to build it though. I can't think of or find any other issue that could be present. They should both be the same object as well so build either one but I didn't build both and test. I have used the AR version before though.
Could be a vanilla bug. I haven't heard of the issue yet. I'll see if anything occurs on my end when I'm playing. Just getting back into Fallout now and I'm going through everything slowly.
Sorry for the confusion. The 1.6 file is the one you want. I must of copied it over from the old file by mistake, not sure what happened there with that wording.
I don't use that mod but looking at the description I don't see why it would conflict. This patch doesn't mess with any of the computer hacking activity and he's saying that his mod doesn't rely on any existing records so nothing would be overwritten. Looks good to go.
The Robot radio hacking will conflict with anything that creates an activator key while looking through the iron sites, hence why the "scan" function on the goggles/eye modification doesn't work. I'm not sure how to create a different key for that
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And one from Automatron Rebooted, it's in the Resource Misc Menu. I can't build this one and its model is invisable. Even I meet its requirements.
Which one should I build? I checked them with FO4Edit. They seem to share same level lists, but different perks and materials requirements.
I tried to read orignal page, couldn't find relative description.
It's invisible in the menu because there is no art, that shouldn't effect being able to build it though. I can't think of or find any other issue that could be present. They should both be the same object as well so build either one but I didn't build both and test. I have used the AR version before though.
Maybe It's a vanilla bug, similar to omod bug. I switch to last one (left one) furniture, then switch back to AR Eyebot pod, it's buildable now.
But I have to repeat this everytime I want to build a pod.
So I just place it there, then leave it? Since It's a invisable mod. I can't interact.
Thanks tho :-)
I don't use that mod but looking at the description I don't see why it would conflict. This patch doesn't mess with any of the computer hacking activity and he's saying that his mod doesn't rely on any existing records so nothing would be overwritten. Looks good to go.
The Robot radio hacking will conflict with anything that creates an activator key while looking through the iron sites, hence why the "scan" function on the goggles/eye modification doesn't work. I'm not sure how to create a different key for that