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SpringHeelJonUploaded by
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Activity logs
This page was last updated on 12 November 2023, 6:36PM
- Changelogs
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Version 4.0
- Another major rebuild.
- Removed most major exterior weather image space edits
- Reenabled adaption for exterior mainland world spaces
- Scaled lighting to a factor of .5 to .7 the intensity of vanilla in most instances
- Improved weather transitions
- Improved fog illumination
- Scaled back fog blue tint in clear weather during the day
- Nights are in general lighter than 3.0 but tend to be foggier.
- Improved horizon blending.
- Improved NPC detection to match night darkness. (via game setting edit)
- Redid concord museum and other interior weather spaces to match new edits.
- Generally the exterior weather colours are closer to vanilla levels but darker.
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Version 3.2.1
- Tweaked "CommonwealthClearestSkies" Image spaces to be less bright and overbearing based on user feedback.
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Version 3.2
- Some small tweaks to bloom levels in exterior image spaces.
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Version 3.1
- Fixed random overly dark night. Caused by wild edit to to CW overcast record. Thanks for the spot in the comments!
- A few small consistency tweaks.
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Version 3.0
- Major version bump to 3.0
- Went through the entire mod and rebalanced everything using feedback and lessons learned from previous versions of the mod.
- Nights are now closer to 2.0 levels with tweaks to hopefully make it easier to see enemies at night and not be pitch black. There are still instances where using your pipboy light is advised though!
- A vast amount of consistency tweaks have been made so weathers should transition better and not be so jarring.
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Version 2.4.1
- Fixed an issue with the Third rail image space.
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Version 2.4
- Another substantial update!
- Adjusted light records. All omni lights have had there radius widened and falloff adjusted to look more natural. All interiors are better lit now! Spot lights are unaffected.
- Adjusted all time of day exposures for all weather types. More differentiation between clear and clearest weather types and slightly less gloomy overcast and rain during the day time.
- Nights have been completely rewritten for all weather types. Now they are much closer to vanilla, and brighter than they were previously. Many people don't have a capable enough monitor to display nights how I intended and this is the best compromise for everyone.
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Version 2.3
- Forwarded a record from the latest UFO4P update.
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Version 2.2
- Small tweaks to Commonwealth Clearest weather type and reverted all Godrays back to vanilla.
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Version 2.1
- Flagged ESP as ESL to not take a plugin slot.
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Version 2.0
- Complete rebuild of the mod. Interior image spaces largely untouched but the weathers and exterior image spaces have large changes.
These include:
Polluted weather type;
Lowered chance for it to occur and made in more closely resemble the look that Bethesda was intending before it was cut from the game. All referenced image spaces have been made uniform to the other weathers changes to keep a consistent theme. Please see updated screenshots for the new look!
Clear weather type:
Lowered the fixed exposure to 1.0 for the night and tweaked the directional ambient and sky colours. Overall a brighter less saturated look than before.
Clearest Weather type:
Similar changes to the night weather as above but with a slightly lighter look to fit in with less cloud coverage.
Foggy weather type:
Same night changes as above but slightly darker as the fog is preventing illumination from the moon lighting your path.
Misty/Misty rainy weather type:
Made the fog brighter at night to distinguish from foggy weather and gave the nights the effect of the moon illumintating the fog so all around the night is a fair bit brighter again.
Overcast weather type:
More diverse cloud alphas to give a more dramit looking sky along with matching night sky colours from the other weather types.
Glowing Sea:
The sky is now matched to the landscape better and day and night cycle exposure change is now more gradual and natural.
DLC Weathers:
Matched the night sky colours to their mainland counterparts for consistent night sky for the whole game.
Godrays:
Tweaked "none rays" back to vanilla. I had a few reports of people on low end systems struggling with the changes to these.
Along with all of the above the mod has had many unnecessary edits to image spaces that were beyond the mods purview cut. All the records contained in V2.0 are the bare minimum required to get the game looking as intended from a lighting point of view. - Added Interiors only version by popular request.
- Complete rebuild of the mod. Interior image spaces largely untouched but the weathers and exterior image spaces have large changes.
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Version 1.3
- Rebalanced some of the exposure levels for Clearest skies and overcast weather types. Adjusted rain and exposure in the Glowing sea.
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Version 1.2
- Changed the ambient rain records in the GSradstorm to regular rain. recommended to use "louder rainy sound" mod on the nexus for best effect.
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Version 1.1
- Fixed a bug with the polluted weather type and changed some of the exposure settings, removed redundant edits from testing, tweaked the glowing sea slightly.
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Version 1.0
- Original release
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- Author's activity
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November 2023
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12 Nov 2023, 6:35PM | Action by: SpringHeelJon
Mod image added
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12 Nov 2023, 6:35PM | Action by: SpringHeelJon
Mod image added
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12 Nov 2023, 6:34PM | Action by: SpringHeelJon
Changelog added
'Change log added for version 4.0'
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12 Nov 2023, 6:24PM | Action by: SpringHeelJon
File added
'Lightweight Lighting [version 4.0]'
June 2023
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24 Jun 2023, 7:06PM | Action by: SpringHeelJon
Attribute change
'Description changed.'
May 2023
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09 May 2023, 8:06PM | Action by: SpringHeelJon
Attribute change
'Description changed.'
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09 May 2023, 8:02PM | Action by: SpringHeelJon
Attribute change
'Description changed.'
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09 May 2023, 7:57PM | Action by: SpringHeelJon
Attribute change
'Description changed.'
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09 May 2023, 7:56PM | Action by: SpringHeelJon
Primary image changed
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09 May 2023, 7:56PM | Action by: SpringHeelJon
Mod image added
April 2023
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25 Apr 2023, 8:18PM | Action by: SpringHeelJon
Attribute change
'Description changed.'
March 2023
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29 Mar 2023, 7:43PM | Action by: SpringHeelJon
Changelog added
'Change log added for version 3.2.1'
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29 Mar 2023, 7:42PM | Action by: SpringHeelJon
File added
'Lightweight Lighting [version 3.2.1]'
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12 Mar 2023, 4:15PM | Action by: SpringHeelJon
Changelog added
'Change log added for version 3.2'
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12 Mar 2023, 4:15PM | Action by: SpringHeelJon
File added
'Lightweight Lighting [version 3.2]'
February 2023
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14 Feb 2023, 6:51PM | Action by: SpringHeelJon
Changelog added
'Change log added for version 3.1'
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14 Feb 2023, 6:48PM | Action by: SpringHeelJon
File added
'Lightweight Lighting [version 3.1]'
January 2023
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17 Jan 2023, 1:14PM | Action by: SpringHeelJon
Permission change
'Author now defines their own permission instructions.
Author changed their permission instructions.
Users can now use this file in any mods/files that are being sold.
Users are not allowed to modify this file.
Users are not allowed to use assets from this file under any circumstances.'
November 2022
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26 Nov 2022, 6:04PM | Action by: SpringHeelJon
Mod image added
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26 Nov 2022, 6:04PM | Action by: SpringHeelJon
Mod image added
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- Mod page activity
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April 2024
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30 Apr 2024, 4:42AM | Action by: TigerTrek
Tracked
'Lightweight Lighting - A weather and interior lighting overhaul'
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30 Apr 2024, 4:03AM | Action by: Moredy
Endorsed
'Lightweight Lighting - A weather and interior lighting overhaul'
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30 Apr 2024, 3:11AM | Action by: Mschulmeister
Tracked
'Lightweight Lighting - A weather and interior lighting overhaul'
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30 Apr 2024, 2:51AM | Action by: ShiroAzimuth
Tracked
'Lightweight Lighting - A weather and interior lighting overhaul'
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30 Apr 2024, 2:32AM | Action by: Djiiny123
Tracked
'Lightweight Lighting - A weather and interior lighting overhaul'
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30 Apr 2024, 2:02AM | Action by: Teempller
Endorsed
'Lightweight Lighting - A weather and interior lighting overhaul'
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29 Apr 2024, 10:14PM | Action by: PepperoniBoy
Endorsed
'Lightweight Lighting - A weather and interior lighting overhaul'
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29 Apr 2024, 4:38PM | Action by: MorranShiin
Endorsed
'Lightweight Lighting - A weather and interior lighting overhaul'
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29 Apr 2024, 4:33PM | Action by: goddessxthemis
Endorsed
'Lightweight Lighting - A weather and interior lighting overhaul'
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29 Apr 2024, 4:23PM | Action by: adityatpuri
Endorsed
'Lightweight Lighting - A weather and interior lighting overhaul'
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29 Apr 2024, 3:04PM | Action by: MattSherman
Untracked
'Lightweight Lighting - A weather and interior lighting overhaul'
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29 Apr 2024, 1:56PM | Action by: sjkarter
Endorsed
'Lightweight Lighting - A weather and interior lighting overhaul'
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29 Apr 2024, 1:54PM | Action by: songsofiluvatar
Tracked
'Lightweight Lighting - A weather and interior lighting overhaul'
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29 Apr 2024, 5:16AM | Action by: GeneralJohn
Untracked
'Lightweight Lighting - A weather and interior lighting overhaul'
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29 Apr 2024, 12:41AM | Action by: aceskeletonne
Tracked
'Lightweight Lighting - A weather and interior lighting overhaul'
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29 Apr 2024, 12:07AM | Action by: EssArrBee
Tracked
'Lightweight Lighting - A weather and interior lighting overhaul'
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28 Apr 2024, 11:27PM | Action by: modifieda4
Tracked
'Lightweight Lighting - A weather and interior lighting overhaul'
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28 Apr 2024, 10:48PM | Action by: GuyB1
Tracked
'Lightweight Lighting - A weather and interior lighting overhaul'
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28 Apr 2024, 8:06PM | Action by: Boudkapper
Endorsed
'Lightweight Lighting - A weather and interior lighting overhaul'
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28 Apr 2024, 7:29PM | Action by: poke808
Endorsed
'Lightweight Lighting - A weather and interior lighting overhaul'
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