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This page was last updated on 01 March 2023, 5:33PM
- Changelogs
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Version Final.3
- Another look on request. Mostly to remove the Railroad Weave from raider armor because it's not supposed to be there. Did another quick glance, here are the results.
- Removed Railroad Weave from raider armor.
- Buffed gas masks to 25 radiation.
- Added back some radiation to the iconoclast suit.
- Added 5 DR to scram helmet
- Tank operator helmet now has 10 DR.
- The rest of the gear is good IMO. Most of it is flimsy underclothing that does not need or deserve any higher DR or ER values.
- This is the last pass I'll do on balance. Mod is actually finished now unless a bug pops up.
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Version Final.2
- After some balance complaints, I took another look at it.
- Almost halved the vanilla raider armor DR/ER values. Redid the cap values and the weight. I initially didn't touch this at all because gameplay overhauls usually adjust these values to fit their mod. Just overwrite or patch it, if you use a gameplay overhaul that touches it. I balanced it against the full armor set from Look At Me - Gunner Edition. Just to give an idea, full set of heavy raider armor was 100 DR / 71 ER. Now it's 56 DR / 24 ER. Comparison to a full gunner armor set from Look At Me GE: 84 DR / 50 ER. Also made the raider armor much heavier, and the caps value much lower. It's trash armor now, as it should be.
- The rest of the values on other clothing are pretty good. I didn't see any need of nerfing these further then what I had already done.
- While doing this, I also fixed a typo bug on raider mod arms causing their value to be much higher then intended. This is a vanilla bug.
- Added recipes for all the missing items from the big RO One update. I didn't do this last update because I was too lazy.
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Version Final.1
- RO One had a massive update and I was notified of it. So after looking it over, here are the changes.
- Re-merged some armor records and some NPC records.
- Removed neck biped from 2 bandana's so they work with the new collars.
- Implemented all the collars into the leveled list. Removed dtPhysical, changed the weight to 0.5 & the DR to 0. Purely an accessory now.
- Added Jason's mask to the leveled list. Renamed to Friday Mask, weight of 0.5, 1 DR, removed perk.
- Added some of the Crimsomrider Accessories to the leveled list. I did not use the Necklace Trophy, the 2 Mama Murphy Earrings & the Feather Earrings.
- Changed weight of earrings to 0.1, changed cap values of regular to 10 & golden to 35. Renamed to "Earrings", "Earrings V1" & "Earrings V2". Same for golden.
- Eyepatch now has 0.1 weight & has 1 DR. Renamed to simply "Eyepatch".
- Changed cap value of the Rebreather to 100, DR to 1, rad res to 50, Renamed to simply "Rebreather".
- The Neck Bandana now has a weight of 0.1, value of 10. Renamed to "Neck Bandana".
- Raider Bloody Vestments renamed to "Bloody Vestments". Removed perk, weight to 0.5, DR to 1. Removed U bipeds. Added to underarmors leveled list.
- The Radwalker stuff has been converted to non-hazmat suit. Removed perk & rad res. Added "A" biped slots same as cage & spike armor. Added to the leveled list.
- For the Leather variant, cap value of 100, weight of 15, DR of 25, ER of 40. For the Metal variant, cap value of 120, weight of 25, DR of 40 & ER of 25. Reversed stats because leather = ER, metal = DR in vanilla game. Helmet has a cap value of 50, weight of 1, rad res of 50. Instead of Radwalker it's now named Strap. So "Leather Strap Armor", "Metal Strap Armor" & "Strap Helmet". The helmet is only used in a full set outfit. This full outfit is only used on bosses.
- Reinforced Vault suit, Wastelander Vault suit, Raider Bowler Hat & Raider Black suit are unused. Does not fit the industrial vibe.
- All of the above items have varied spawn chances applied to them depending on the item and the rarity I want it to be. It's complicated to explain what the real percentage is, it just works.
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- Globally lowered the armor chance by 10%. If you do the early game "new player" playthrough by going to Concord, Corvega for the Preston quest & USAF for the Abernathy quest, you can acquire quite some pieces before even venturing beyond drumlin diner. It makes them slightly weaker and it makes the player slightly weaker by withholding armor. I'm cool with it.
- Complete raider outfits like the helmeted cage & spike armor, helmeted magnate & scram suit no longer spawn on regular raiders. They are only used by bosses now. This should help with the cage & spike armors being very prolific amongst regular raiders.
- Also changed the chance for the savage hood from Raider Accessories to be higher because the material is fixed now.
- Removed the Crimsomrider Accessories Add-on. Some of it is now implemented into RO One. It was already an unnecessary add-on IMO and I couldn't be bothered to correct it for this new update.
- Added some pictures to showcase the added clothing items.
- Everything looks to be working fine on my end with some spawning, let me know if you see anything wrong.
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Version Final
- Before I start listing all the changes, let me get this out of the way. Do NOT update from the previous version on a game in progress. A whole bunch of stuff has changed and it's almost guaranteed going to scuff something up. This includes patches. You have been warned.
- For the folks that want to know what changed in the final version. I had this list with missed things for each edition, so that stuff has been added. And I gained some knowledge on certain things and applied it as the cherry on top for the final version of the mod.
- This mod now uses Raider Overhaul ONE instead of Church of Atom Overhaul. Reasoning being that the latter changes a bunch of additional stuff, I wasn't too happy with it and a Raider Overhaul ONE patch had to be made anyway. Why not use it as a base instead.
- Redid keywords, rebalanced, renamed, removed legendary keywords from stuff, removed perk stuff. The usual.
- Brought back the proper body slots to the clothing. This prevents clipping & overpowered DR stacking.
- Added certain pieces of clothing that would look weird for general spawning to 3 raider bosses. See article for more info on what pieces and where I put them.
- Retired the 3 light forged armors, the 5 under sack hoods & the utility coveralls (same as other stuff, clips & same as other stuff).
- Dreadnaught armor has 1/4 chance to hit and then 20% chance to spawn on regular raiders. On bosses, it's 1/3 chance to hit.
- Turned the Dreadnaught armor pieces into standalone armor records. The spawning was constantly breaking for some reason. They were equipping regular raider pieces even though everything told them to spawn dreadnaught. It would work for a while and then I go ingame again and it would be broken again. I have no clue why. I just got tired of it and went the more scuffed way. But if it works, it works.
- Removed the forged marking from the drifter underarmors. This means that the 5 "Forged" armors are now generally usable.
- The 2 RO drifter outfits are on the forged. These 2 will not spawn on regular raiders.
- Added crafting of all the clothing, even the unused stuff. Only 5 recipes are included in RO ONE, now the rest is available as well. All the gear can be found under "x Raider Overhaul". Gated behind armorer 3 like the rest of the Look At Me series.
- Raider Overhaul ONE also touches vanilla raider gear in terms of balance and keywords and all that stuff. I did not address these records in this mod. There will be a mod coming soon where I will correct all of it.
- Clothing of the Commonwealth is still in. Removed some underarmors. I went for a more scrappy dilapidated look and some clothing from the previous version did not fit that. Also removed the legwrappings variants (bloat) and removed the almost the same looking ones (bloat).
- Redid the original mods entire renaming, even for items not used. Redid all the values & weight, even for items not used.
- Removed legendary keyword from everything. Added carry weight to the jeansstraps (utility suits).
- Gave the keyword an x in front of it for better sorting in the chem table.
- All these changes are present in the replacement ESP for Clothing of the Commonwealth. Make sure you download and replace the original mod. These ESP's also still disable AWKCR & AE requirements.
- Raider Accessories has been added instead of Crimsomrider's Accessories. I wasn't too happy with it anymore. With RO ONE adding a bunch of headgear & Raider Accessories adding a bunch, it's become obsolete. There is still an optional file for this addon available for download. I did do a bunch of work revamping it, but I don't recommend using it. See article for more info.
- For Raider Accessories I redid keywords, rebalanced, renamed, removed legendary keywords from stuff, removed perk stuff. The usual.
- Moved the cheat chest below the map.
- Added a bunch of the headgear & facegear to the raider leveled lists.
- The blastmaster set is exclusive on Forged. Made all of the colorways available to spawn.
- Savage Sack Hood has very low chance to spawn. The material is scuffed. If it gets fixed in the future, I will remove the chances.
- The placements from the original mod around the commonwealth are all still there.
- Changed Pickman's special hood to Flesh Hood, because the naming fits better with the rest of the hoods.
- Added crafting of all the clothing, even the unused stuff. Added a keyword so it can all be nicely found under "x Raider Accessories".
- Added unused stuff to Opal's vendor list same as RO ONE.
- Then patch stuff. All the patches will only work for the added clothing from RO ONE. The rest of that mod has not been patched (like weapons & power armor). You either need to do that yourself or find a patch on the nexus for the rest.
- HRZN patch deleted. It will conflict with other patches, It would take an hour or two & it will be deleted whenever HRZN 1.9 launches. I'm not making a new one for this. You can use patches from the nexus for the requirements and then carry my changes over yourself.
- NBGS patch. There are only 3 conflicting NPC records. The changes are very minimal and not worth a patch. Merge them yourself.
- LNR patch. Added gasmask keyword to all the masks.
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- Author's activity
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March 2023
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01 Mar 2023, 5:33PM | Action by: S4iS3i
Attribute change
'Description changed.'
January 2023
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13 Jan 2023, 12:07AM | Action by: S4iS3i
Attribute change
'Description changed.'
December 2022
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08 Dec 2022, 1:24PM | Action by: S4iS3i
File added
'Look At Me - Raider Edition [version Final.3]'
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08 Dec 2022, 1:24PM | Action by: S4iS3i
File added
'Look At Me RAE x LNR [version Final.3]'
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08 Dec 2022, 1:22PM | Action by: S4iS3i
Changelog added
'Change log added for version Final.3'
November 2022
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25 Nov 2022, 5:44PM | Action by: S4iS3i
Attribute change
'File \'Look At Me RAE x LNR\' version changed to Final.2.'
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25 Nov 2022, 5:43PM | Action by: S4iS3i
Attribute change
'File \'Look At Me - Raider Edition\' category changed to Main Files.'
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25 Nov 2022, 5:43PM | Action by: S4iS3i
Attribute change
'File \'Look At Me RAE x LNR\' version changed to Final.2.'
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25 Nov 2022, 5:42PM | Action by: S4iS3i
Attribute change
'File \'Look At Me RAE x LNR\' version changed to Final.2.'
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25 Nov 2022, 5:42PM | Action by: S4iS3i
File added
'Look At Me - Raider Edition [version Final.2]'
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25 Nov 2022, 5:41PM | Action by: S4iS3i
File added
'Look At Me - Raider Edition [version Final.2]'
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25 Nov 2022, 5:41PM | Action by: S4iS3i
Mod edited
'Information x Conflicts'
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25 Nov 2022, 5:37PM | Action by: S4iS3i
Changelog added
'Change log added for version Final.2'
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06 Nov 2022, 8:35PM | Action by: S4iS3i
Attribute change
'Description changed.'
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06 Nov 2022, 7:58PM | Action by: S4iS3i
Changelog added
'Change log added for version Final.1'
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06 Nov 2022, 7:56PM | Action by: S4iS3i
Changelog added
'Change log added for version Final.1'
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06 Nov 2022, 5:12PM | Action by: S4iS3i
Attribute change
'file visible to the public'
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06 Nov 2022, 5:12PM | Action by: S4iS3i
Mod edited
'Information x Conflicts'
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06 Nov 2022, 5:07PM | Action by: S4iS3i
Attribute change
'Description changed.'
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06 Nov 2022, 5:03PM | Action by: S4iS3i
File added
'Look At Me - Raider Edition [version Final.1]'
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