Hello, I hope your having a great day! I was just contemplating and reminiscing on some of the things that were going threw my head while building and decorating. Before I get started I wanted to let you know, you are more than welcome to post pictures from any of my builds your currently using as well as any comments about the "Easter Eggs" and Loot I placed around! #hype, YO! If your interested in making a "tasteful" Tour Video and want to post it, let me know by message please.
Also, if you have the time and have actually been able to get this or ANYONES builds to work correctly, please consider endorsing. I know it makes me feel good as an artist and it lets me know you (A) Got it to work. and (B) Understand the effort I/We went to for your enjoyment.. :) <3 (Only if you've truly enjoyed it, for real though!) I only build for the community.. well, also when my OCD sayz so! 8-D
"GET ON WITH IT!"
With the acceptation of one notable issue that was reported to me directly, I'm under the impression that this is working out for most that have downloaded it.. However, it is possible that there are those that have had a similar issue to my friend in the community and have not reported it!? Basically, his issue was the JSON.file was not showing up in his "list", when others, such as my Graygarden Build(s) have.. TBH, I am unsure what causes this and am unaware of how to fix it, except for perhaps uninstalling and reinstalling it or maybe doing a manual install?!
If you are having the issue where the Animated Loading Blueprint Icon is NOT displaying on screen (I touched on this in my description).. and the process looks frozen etc. Open the console (~) and type a simple command. When you exit out of console, it should display the "Loading Icon", signified by the little arrows ejecting out <(<(Loading)>)> or whatever, I'm sure you get the gist.. xD Again, pointing the game camera straight down and placing Your Player Character in a "Low Traffic Area" significantly speeds up the process, no joke! I recommend a centralized place inside the Castle's Interior Walls, like say threw the archway next to the Settlement Workbench or in the Armory by the white table. Moving your character around from time to time seems to help as well. The better your FPS, the faster it loads, It seems... Make sure you checkmark all the boxes, except "Nuke This Settlement", Unless your doing that first! TURN OFF BUILDING ANIMATIONS FOR BEST RESULTS and Make sure your using the option that places you in Build Mode while it's loading in. << Best Practices for Large TS Blueprints. ;)
I'm not sure if me enabling "logging" or my "custom scrapping script" would have any effect on the json.file but maybe someone with more experience, like cDante or others on the Sim Settlement team may know!?
Thank you for taking the time to read this post and may your New Year be better than the last! Oh btw, thank you again for all the support, it means a lot. Much Love fam!
PS
Regarding My "experience" With Making WSF Files of my Builds Available>
I had an issue with a WSF file (Workshop Framework) and never got it to work. Even though I followed the directions from the Sim Settlements Website step by step!
Back when I was designing 'Kinda Clean But Still Smooth County Crossing' (Now called Abigail's Trading Post At County Crossing) I had attempted to create a WSF.file and according to everything I was seeing in my directory, everything was shiny.. I added a Custom.ini section in my directory, I enabled logging etc. I uploaded the file to Nexus and it was accepted, no fuss no muss! However, when I tried to install said file myself, WSF bounced back displaying the message "There are no blueprints found" or something to that effect.. Anyway, after trying three times, I couldn't get it to work.. I gave up! If you know how to fix this let me know. ;)
Just remembered something else and is fairly important. I raised my Build Budget to 1000% as a safety net. This build ended up being approximately 700% over Budget or 7 Bars.
I usually post the pic from Workshop Framework and couldn't find it when I was uploading. You probably won't see it but it's there. If it did show and you caught it, hopefully you won't have to worry. If not, might be a good idea to adjust your budget accordingly. Use the SPACE BAR while the cursor is on the Workbench, if you didn't already know... ;) :D
If you are using Vanilla Pack Brahman, they will choke up the "Main Entrance". I designed The Entrance to be both Artistic but also as a "Choke Point" to catch invaders. You can take pot shots through the windows AND use the flame trap. Don't forget to repair it, as it triggers after it's built. :s
Upon testing on 3 separate occasions "Defend The Castle" took only 10 Minutes to complete! This was because I had used 2 Missel, 2 Gause and 2 Experimental Disruptor Sentry Drones. A couple of baddies did get stuck under the General Store's floor, ie where the damaged wall was. This is caused by how enemies spawn in during scripted events, such as "Defend The Castle" etc. "NoClip" (~ tcl) under said floor will fix this.. if your new to PC. Also, you could fix the spawn points in the CK or perhaps there's another mod for that?! (not sure if that would effect "scripted events" though)
Lastly, there is a Salvage Beacon Desk inside the Control Tower. It can take a bit of doing to get someone assigned to it. The quickest way is to remove the upper door, assign the person you want to assign and replace the door. Oh and there are a few Busy Settler Mats scattered around. In particular there is one for the church, behind the podium.
There is an invisible Vanilla Guard Marker BENEATH the fire pit I placed up top. Unfortunately, the fire I added causes damage, as it uses an SOE Fire FX Marker. I needed a large flame and only noticed the issue last night. It doesn't seem to kill the NPCs but it does damage you, please be careful! (if you have the Creation Kit it can be fixed or maybe there's a mod?) <3
This build looks really amazing! It is very creative and well thought out. I would have loved to see what could be done with this if used in conjunction with the mod "The castle fully restored in and out". Of course that mod was pulled from the nexus recently. On the other hand, given the high build count you already have at this location having additional build space would not have made that any better! LOL
I'm pretty sure you could add items from Sim Settlements just nothing that was designed to go where I've already placed structures, for obvious reasons. I would also advise that this build is already at about 700% Build Budget. Adding more could cause problems..
7 comments
Also, if you have the time and have actually been able to get this or ANYONES builds to work correctly, please consider endorsing. I know it makes me feel good as an artist and it lets me know you (A) Got it to work. and (B) Understand the effort I/We went to for your enjoyment.. :) <3 (Only if you've truly enjoyed it, for real though!) I only build for the community.. well, also when my OCD sayz so!
8-D
"GET ON WITH IT!"
With the acceptation of one notable issue that was reported to me directly, I'm under the impression that this is working out for most that have downloaded it.. However, it is possible that there are those that have had a similar issue to my friend in the community and have not reported it!? Basically, his issue was the JSON.file was not showing up in his "list", when others, such as my Graygarden Build(s) have.. TBH, I am unsure what causes this and am unaware of how to fix it, except for perhaps uninstalling and reinstalling it or maybe doing a manual install?!
If you are having the issue where the Animated Loading Blueprint Icon is NOT displaying on screen (I touched on this in my description).. and the process looks frozen etc. Open the console (~) and type a simple command. When you exit out of console, it should display the "Loading Icon", signified by the little arrows ejecting out <(<(Loading)>)> or whatever, I'm sure you get the gist.. xD Again, pointing the game camera straight down and placing Your Player Character in a "Low Traffic Area" significantly speeds up the process, no joke! I recommend a centralized place inside the Castle's Interior Walls, like say threw the archway next to the Settlement Workbench or in the Armory by the white table. Moving your character around from time to time seems to help as well. The better your FPS, the faster it loads, It seems... Make sure you checkmark all the boxes, except "Nuke This Settlement", Unless your doing that first! TURN OFF BUILDING ANIMATIONS FOR BEST RESULTS and Make sure your using the option that places you in Build Mode while it's loading in. << Best Practices for Large TS Blueprints. ;)
I'm not sure if me enabling "logging" or my "custom scrapping script" would have any effect on the json.file but maybe someone with more experience, like cDante or others on the Sim Settlement team may know!?
Thank you for taking the time to read this post and may your New Year be better than the last! Oh btw, thank you again for all the support, it means a lot. Much Love fam!
PS
Regarding My "experience" With Making WSF Files of my Builds Available>
I had an issue with a WSF file (Workshop Framework) and never got it to work. Even though I followed the directions from the Sim Settlements Website step by step!
Back when I was designing 'Kinda Clean But Still Smooth County Crossing' (Now called Abigail's Trading Post At County Crossing) I had attempted to create a WSF.file and according to everything I was seeing in my directory, everything was shiny.. I added a Custom.ini section in my directory, I enabled logging etc. I uploaded the file to Nexus and it was accepted, no fuss no muss! However, when I tried to install said file myself, WSF bounced back displaying the message "There are no blueprints found" or something to that effect.. Anyway, after trying three times, I couldn't get it to work.. I gave up! If you know how to fix this let me know. ;)
I usually post the pic from Workshop Framework and couldn't find it when I was uploading. You probably won't see it but it's there. If it did show and you caught it, hopefully you won't have to worry. If not, might be a good idea to adjust your budget accordingly. Use the SPACE BAR while the cursor is on the Workbench, if you didn't already know... ;) :D
No Invisible Guard Posts at The Castle at Fallout 4 Nexus - Mods and community (nexusmods.com)
I was going to make my own "Optional File" but still can not upload from the CK. Luckily it's already been done.. Make sure you read the Instructions!
Thank you Morghean! : )
If you are using Vanilla Pack Brahman, they will choke up the "Main Entrance". I designed The Entrance to be both Artistic but also as a "Choke Point" to catch invaders. You can take pot shots through the windows AND use the flame trap. Don't forget to repair it, as it triggers after it's built. :s
Upon testing on 3 separate occasions "Defend The Castle" took only 10 Minutes to complete! This was because I had used 2 Missel, 2 Gause and 2 Experimental Disruptor Sentry Drones. A couple of baddies did get stuck under the General Store's floor, ie where the damaged wall was. This is caused by how enemies spawn in during scripted events, such as "Defend The Castle" etc. "NoClip" (~ tcl) under said floor will fix this.. if your new to PC. Also, you could fix the spawn points in the CK or perhaps there's another mod for that?! (not sure if that would effect "scripted events" though)
Lastly, there is a Salvage Beacon Desk inside the Control Tower. It can take a bit of doing to get someone assigned to it. The quickest way is to remove the upper door, assign the person you want to assign and replace the door. Oh and there are a few Busy Settler Mats scattered around. In particular there is one for the church, behind the podium.
There is an invisible Vanilla Guard Marker BENEATH the fire pit I placed up top. Unfortunately, the fire I added causes damage, as it uses an SOE Fire FX Marker. I needed a large flame and only noticed the issue last night. It doesn't seem to kill the NPCs but it does damage you, please be careful! (if you have the Creation Kit it can be fixed or maybe there's a mod?) <3