This page was last updated on 31 July 2023, 6:08PM
Changelogs
Version 2.2
Adjusted the original mod's 12.7mm ammo leveled lists so that it should hopefully no longer appear in the world.
Changed leveled list injection quest so that weapon appears starting at level 23 instead of 18. REQUIRES NEW GAME FOR CHANGES TO TAKE EFFECT.
Version 2.1
Now uses Munitions 12.7mm ammo.
Adjusted textures for each of the 12.7mm pistol finishes.
Added new firing sounds courtesy of snt2045.
Added short night vision scope attachment.
Increased attack damage from 45 to 58.
Reduced action point cost from 40 to 32.
Lowered weight from 5 to 4.5.
Adjusted LL injection script - weapon will now start appearing at level 18.
Adjusted firing speed, reload speed, and attack delay.
Added INNR rules for various weapon skins/finishes.
Changed default weapon skin to the rusted finish.
Restored the Sharpshooter's Stock attachment.
Version 2.0
Rebuilt the plugin from scratch. If you have an older version installed, you will need to start a new game after updating to this version.
Adjusted crafting recipes and perk requirements for a handful of weapon attachment options
Adjusted mod collections- in many cases, increased the minimum level at which certain upgrades will appear
Adjusted object templates to match respective templates on vanilla weapons
Removed Stock and Taped Comfort Grip attachments.
Removed original ammo and weapon leveled list injection script.
Added new scripted ammo LL injection- ammo will now start appearing in containers, vendors, and the Scrounger perk starting at level 11.
Added new scripted weapon LL injection- weapon will now start appearing on Gunners, raiders, bosses, vendors, and as legendary drops starting at level 13.
Added a new aim model that is between the vanilla 10mm pistol and .44 revolver.
Removed two RACE record ITMs from the original plugin.
Changed ammo box texture- 12,7 to 12.7.
Version 1.2
Modified all weapon skins/paints to use vanilla weapon material attachment point
Removed minimum level for black weapon skin/paint so that can appear at any level like the other materials
Changed weapon firing sound to use pipe revolver firing sound instead of 10mm pistol firing sound
Fixed issues from the base mod where weapon modifications would return the wrong loose mods
Removed Barrel Extender
Nerfed suppressor attachment by changing SoundLevel property from Silent to Quiet
Adjusted weight multiplier for the suppressor attachment to match other vanilla suppressor weight multipliers
Minor spelling & grammar fixes for the custom load screen
Version 1.1
Removed ECO requirement
Removed ammo crafting recipe from Chemistry Station