Just want to say thank you for doing this. I loved the project, but it was super ambitious for my skill level at the time (my first mod) and I'm so happy that someone with more skill at modding could make an updated and improved version.
You're doing great work here. Thank you! I edited the original mod's page to provide a big link to this mod.
There is possibly going to be another update to Fallout 4 Next Gen again (The current NG update is extremely buggy right now), this update is delayed based on a reveal by GoG team. Which mean I'm going to go on hiatus on modding completely until Fallout 4 get updated, or that I was made sure that Fallout 4 won't get updated again.
You can report bugs and I'll note it but things won't get updated until much, much later. Blame Bethesda for releasing a buggy update for this.
Further focus on bug fixes will be - Various issues during Reunion and Dangerous Mind. - Ending slides does not change for non-vanilla characters. - Copies of player character appearing in Dangerous Mind in alternate start. Instead of default Nate/Nora.
so i dont have a clue whats happening, the mod will just not work. ive tried reinstalling the game, turning all other mods off, and resetting my pc many times. anyone know what the issue could be?
Out of curiosity, does anyone else experience sudden crashes upon entering or leaving buildings around the level 16-20 mark (if you start from level 1, anyway; the issue seems tied more to play time than level specifically, but I can't quite rule out that both play a part somehow)? I have a pretty heavy mod list, and I'm trying to narrow down the cause, but the issue takes so long to manifest (and then rapidly makes the game completely unplayable) that I'm getting sick of pouring hours into each test run just to see if it crops up.
I checked, and I am running a couple of mods that this definitely conflicts with (particularly America Rising 2 and Sim Settlements 2), but none of the conflict reports I've seen for them mention suddenly being unable to go in or out of a building without crashes. I just want to verify whether or not anyone has seen this mod causing that specific problem before I invest another 3-4 wasted hours screwing around with an adjusted mod list, only to run into it and have to start from scratch yet again.
Thank you for report, I'm currently on hiatus, but i'm bumping this because it's a geniune problem. I'll fix it asap when Bethesda finally fix Fallout 4 bugs
Thank you for report, I'm currently on hiatus, but i'm bumping this because it's a geniune problem. I'll fix it asap when Bethesda finally fix Fallout 4 bugs
It crashes as soon as I try to bring up the pipboy. same thing happens with other alternative start mods. I fixed it it was unrelated to this mod some swfs that were corrupt I guess, rock on!
I'm on a downgraded fo4, noticed a bug where if I choose to wake up in the commonwealth and when asked how much gear I have, choose 'only the essentials', the game will freeze and crash when loading me into the Commonwealth. If I choose that I have 'plenty of gear' or 'just the clothes on my back' then everything is fine
edit: plenty of gear option causes the same crash. Looks like 'just the clothes on my back' is the only setting that lets me load into the commonwealth. Tried with everything disabled except this mod, address library, backported ba2 support and ufo4p
love this mod but whenever i use the start from the pod instead of starting in the commonwealth, i'm stuck in the pod, and nate is invisible and it never progresses
Seems I will not be pod racing anytime soon then, thanks for the warning o7 Swamp start has always been the best anyhow >:) **mini-nuke plops next to me** :0 :D Just like the good ol' da- **white light**
The pod option was fine before NG update, I think it's to do with whatever NG is doing to MQ101 quest. I wish I can update it but there's still a lot of technical problems in NG and such I have to go on hiatus from modding for now
2383 comments
Just want to say thank you for doing this. I loved the project, but it was super ambitious for my skill level at the time (my first mod) and I'm so happy that someone with more skill at modding could make an updated and improved version.
You're doing great work here. Thank you! I edited the original mod's page to provide a big link to this mod.
There is possibly going to be another update to Fallout 4 Next Gen again (The current NG update is extremely buggy right now), this update is delayed based on a reveal by GoG team. Which mean I'm going to go on hiatus on modding completely until Fallout 4 get updated, or that I was made sure that Fallout 4 won't get updated again.
You can report bugs and I'll note it but things won't get updated until much, much later. Blame Bethesda for releasing a buggy update for this.
Here is what GOG has to say about Fallout 4 update
Further focus on bug fixes will be
- Various issues during Reunion and Dangerous Mind.
- Ending slides does not change for non-vanilla characters.
- Copies of player character appearing in Dangerous Mind in alternate start. Instead of default Nate/Nora.
I checked, and I am running a couple of mods that this definitely conflicts with (particularly America Rising 2 and Sim Settlements 2), but none of the conflict reports I've seen for them mention suddenly being unable to go in or out of a building without crashes. I just want to verify whether or not anyone has seen this mod causing that specific problem before I invest another 3-4 wasted hours screwing around with an adjusted mod list, only to run into it and have to start from scratch yet again.
fix Fallout 4 bugs
Found the answer, thanks, it's SS2.
https://www.nexusmods.com/fallout4/mods/18946?tab=files
It's working beautifully
'plenty of gear'or 'just the clothes on my back' then everything is fineedit: plenty of gear option causes the same crash. Looks like 'just the clothes on my back' is the only setting that lets me load into the commonwealth. Tried with everything disabled except this mod, address library, backported ba2 support and ufo4p