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This page was last updated on 25 May 2024, 7:24AM
- Changelogs
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Version 7.4
- Some minor fixes I can't remember
- Lancer Captain Kells will not say that you're a relic of the past if your character is a wastelander
- Fix the wrong message box when you select Bruiser trait
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Version 7.3
- Fixed unremovable Far Harbor and Nuka World gears
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Version 7.2
- Many starting gear options were redone to reduce redundancy, reduce pipe guns, and fix bugs where it matters. This may require more further adjustment but my aim is to make the gear given to the character more consistent.
- Far Harbor and Nuka World items are now given to the player through leveled list instead of script, this makes it easier for players to edit the starting items to their liking in Fo4Edit.
- DLC helmets and glasses are now incorporated into base Form List for Unsightly and Four Eyes traits - instead of using scripted injection. This would help to reduce script load since Start Me Up Redux requires All DLCs anyway.
- Enclave Remnant is back, but now with fully vanilla equipment that has Enclave feel.
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Version 7.1.1
- Added correct eyebrows to Father Shaun's face
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Version 7.1
- Updated Nuka World patch to be up to date with 2.1.5 Unofficial Patch - The Fizztop Grille ownership fix
- Balanced starting items of some class to reduce redundant items (This is a WIP, expect more changes and shuffling in the next patch)
- Shaun Default Appearance Patch update! Now Shaun will actually look like 'Default' Shaun if you start with Default Nate and Nora. I learned that his coded-in face data is actually not his default look. It is more apparent in Synth Shaun, which has red hair in the record instead of black hair. Father Shaun also also isn't supposed to have a face full of blemishes and moles.
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Version 7.0
- Optimized Bathroom Door script
- "I was with a tough raider gang" and "I was with a group of raiders" starts location improved. Raiders' alias scripting was updated to add more checks and ensure raiders do not immediately attack.
- Quality of Life script fixes for the mod authors for accessibility within the Creation Kit including new debugging code.
- Fix wrong dialogues in Reunions and Secret of Cabot House quest due to wrong condition setup.
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Version 6.14
- Fixed missing sarcastic dialogue in Piper's interview
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Version 6.13
- Fixed female character not being referred correctly at USS Constitution quest
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Version 6.12
- Changed the sarcastic response to Piper in Wastelander start to post-MQ201 one as it is more fitting
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Version 6.11
- Changed 'Out of Time' Vault Boy logo back to Vanilla one.
- Further updated MQ102 Script to be in line with UFO4P one (there was an oversight)
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Version 6.10
- A new line for male Alternate Start character for USS Constitution quest during the conversation with Mandy, the player will not confirm to being a soldier but will say that Ironside only thought that he was.
- A new line for Wastelander Start character during Danse affinity conversation, the player will not ask if Rivet City is post-war. Danse's response is also slightly altered to fit with the question.
- Edited Piper's face if she apologizes you to be more apologetic.
- Updated Player Comments Piper Patch.
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Version 6.9
- Fixed duplicated 10mm gun in Mechanic start option
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Version 6.8
- Removed a redundant line in the spawn script introduced in 6.6 that did not actually fix the bug
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Version 6.7
- Updated Start Me Up new Piper's interview articles for alternate starts to match with UFO4P fixes (Pickup sounds and typo fixes)
- Fixed some Piper's article typos
- Added version number in plugin description
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Version 6.6
- Re-did the 6.5 raider gang fix/When Freedom Calls bug, since 6.5 ended up adding cell edit to the plugin, which should not happen, the new method does not result in cell edit.
- Changed the way aliases are set up in 'Tough raider gang' start quest, which is more specific to the raiders at Roadside Pines
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Version 6.5
- Attempting to fix a bug related to raider start location... (Doesn't actually work)
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Version 6.4
- Fixed a bug where if you start with a 'tougher raider gang', the raiders there will attack you. Now the raiders there will be your ally! (Original SMU set up the faction incorrectly)
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Version 6.3
- Cleaned a dirty edit in DialogueDiamondCity. May solve some bugs related to Diamond City lines.
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Version 6.2
- Corrected 'Escaped Synth' start equipment for consistency, 'Only clothes on your back' will not give weapons as intended.
- Removed weapon autoequip for Wastelander start for compatibility and optimization. You will still get the weapon if your gear choice has it, but you have to put it on manually.
- Horizon Patch Only : Remove the ability to randomize gear to prevent crash/infinite loading screen caused by giving gear to character
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Version 6.1
- Fixed DiMA's dialogue in Far Harbor where you still refers to your family. The alternative dialogues have been written and spliced in the original version of SMU but the condition flag wasn't set correctly and therefore failed to appear in game
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Version 6.0
- Updated for Unofficial Fallout 4 Patch 2.1.4
- Rewrote and fixed some typos in the debug holotape
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Version 5.2
- Fixed objectives of 'Rumor of a Vault' being incomplete if C6 Pod Audio Log is spawned through console or debug holotape
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Version 5.1
- Added XP reward for completing 'Rumor of a Vault' quest (Prevent Creation Kit Error)
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Version 5.0
- Merged Far Harbor Patch into the main plugin to save plugin and ba2 limit
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Version 4.4
- Fixed male character being referred as a woman during USS Constitution quest
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Version 4.3
- Added force redraw for status menu in the debug holotape
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Version 4.2
- Increased time gating in Wastelander Start to 20 seconds
- Cleaned up dirty edit
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Version 4.1
- Removed NCR Ranger Gear, X02 and X03 from the SMUQuest Four Eyes and Unsightly scripted formlist to 'lean down' to mod. You can always patch anythings into the formlists through FO4Edit though..
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Version 4.0
- Debug Holotape, craftable in chem and cooking station, utility section.
- Debug Options : Pod C6 Audio Log Giver, Dialogue Options, Class Options
- Removed edits to Shaun and Shaun-related actors from main plugin and move it to optional plugin for compatibility
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Version 3.3
- Reverted phase-related changes to Piper's Interview quest, to be closer to original Start Me Up/Vanilla setup for future compatibility. As it is found out that Piper Interview bug is caused by override-related mod conflict that can be patched, and that changed phase markers seem to cause conflict with some mods. Piper's apology addition is still in the mod.
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Version 3.2
- Edited the Vault 111 Set-Up Script for Wastelander Start. In an attempt to fix 'Nate/Nora' spawning outside of pod.
- Now frozen Nate/Nora in Wastelander Start will instead be spawned using vanilla reference instead of moving Start Me Up's own actor from another cell to the pod. This increases compatibility with mods that edit Vault 111 or interacting with the cryopod. As well as preventing Nate/Nora spawning outside the pod bug that many experienced..
- Some item balancing for Mechanic start
- FDI Version : Far Harbor and Nuka World Patches are now properly patched for Full Dialogue Interface.
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Version 3.1
- I forgot to pack some of the new TopicInfo scripts in 3.0 - this may have caused some bugs in the previous version. The scripts are now packed in correctly.
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Version 3.0
- Dialogue and Terminal typo fixes introduced by Unofficial Fallout 4 Patches are now introduced into Start Me Up Redux!
- FDI Only : Rework of dialogues for FDI version through xTranslator
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Version 2.13
- Nuka Cola Collector Start, if you select 2 top choices of gear amount, will gain a unique thirst zapper, as well as a mod to turn it into a Nuka Cola launcher and a few corresponding ammos. As the zapper is a 'featured' item that will has a pop-up when you pick it, as it is involved in a quest. Therefore I need to create a new version that does not have 'feature item' scene, and reduce the chance of it breaking related quest. In old version 2.11/2.11, you will start with a zapper pop-up, which I determined that may cause some issue.
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Version 2.12
- Fixed a missed phase in Piper Interview quest
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Version 2.11
- Rewrote Vault 111 Holotape corpse spawning script to check for 3DLoad for a more consistent spawning, as well as a similar check to frozen spouse to spawn more consistently in the pod
- Fixed broken button for Nuka Cola Collector Start.
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Version 2.10.1
- Normal-XDI Only : Cleaned dirty edit which cause the bug where you cannot talk to anyone after Piper/Mayor scene at Diamond City gate if you haven't finished the interview. (FDI does not have this problem)
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Version 2.10
- Piper's Interview quest fix in the last update is missing a script fragment. Now the script is re-added and the quest should be functional now.
- Removed the option to start at level 300 and changed to level 250. Due to engine limitation, if you gain more perk points than 256 without spending it will cause the point to reset, this cannot be fixed and I can only prevent people from accumulating perk point beyond 256.
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Version 2.9
- Added phases to piper's interview. the original mod doesn't specify phase for the scene-jumping line in the interview dialogue scenes, which can sometimes lead to dialogue tree being broken.
- Piper says sorry for mistaking you for being a Vault Dweller in Wastelander start
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Version 2.8
- Added a stop mark MQ101.Stop() in the spawn script for Wastelander start that bypassed MQ101. This was missing in the original script. This will clears up MQ101 aliases properly
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Version 2.7
- Changed the spawn script time gating from 10 seconds to 15 seconds to be even better at handling script overload
- Changed time gating for Vault 111 Gear door opening and set-up script from 10 seconds to 15 seconds for more reliability
- Fixed male player character still refers to his wife in Preston Garvey romance dialogue.
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Version 2.6
- Added a disable script to MQ102SetStage3TriggerREF in Wastelander start because it should be disabled.
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Version 2.5
- Edited the spawn script for Wastelander start for more stability (a very important update)
- Spawn script that loads you into Commonwealth is set to wait 10 seconds for breathing room before Stage 10 of MQ102 setstage fires up.
- Stage 15 of MQ102 will now fires up in the way it should be, which is after Stage 10. This will increase compatibility with mod that requires Stage 15 of MQ102 as a condition to run.
- Radios are now activated using native Fallout 4 quest-stage functions (Stage 15) rather than 'hack-in', unlike the old version
- MQ102 in Wastelander start should be functional in general unless there's a mod conflict. (Mod conflict is sadly unavoidable because the mod requires MQ102 edit to do its job)
- No more Infinite Loading Screen bug with heavy load order, as script breathing room has been added.
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Version 2.4
- Fixed Vault 111 Gear Door not opening after finishing Out of Time
- Fixed another inaccessible blocked door in Vault 111 Entrance after finishing Out of Time
- Script Optimization, removing useless script lines regarding Vault 111 in Wastelander Start.
- All door bugs in Vault 111 should be fixed now.
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Version 2.3
- Edited Vault 111 door unlock script to use native function to fix inaccessible door bug after finishing Out of Time
- Added redundancy for Vault 111 door unlocking script for robustness
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Version 2.2
- Attempted to fix vault entrance door being inaccessible if Sanctuary is taken as a settlement before entering the vault in Wastelander start
- Fixed some typos to match with Unofficial Patch.
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Version 2.1
- Fixed Frozen spouse spawning outside the vault (Due to scripting mistake on my part - this bug can still happen with mod conflict)
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Version 2.0
- Attempted to fix Vault 111 Corpse not spawning bug by altering the spawn script. This bug prevents people who start outside of the vault from progressing to the main quest as they could not get the holotape
- Integrated Shaun Patch Into the Main Mod, Shaun and Nate&Nora is now default-looking for alternative start. Remove 'your character's copy', because the existence of the copy in the original SMU mod can cause issue if the game tries to reference Nate or Nora. As it breaks unique actor flag and script related to it.
- Corrected bathroom equipment class-selection menu that was broken in Shaun patch.
- Removed : Enclave and NCR Start in the main mod for now, will be introduced as a modular add-on
- Added a standalone UFO4P Patch, to be used with original Start Me Up
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Version 1.4.1
- Added Full Dialogue Interface Version
- Merged Nuka World Patch into the main download
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Version 1.4
- Matched main.ba2 file to the correct version of .esp.
- Added Nuka World Patch
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Version 1.3
- Added Forward compatibility to UFO4P Fort Hagen Elevator Bug Fix
- Added Shaun Patch is esp flagged as esl
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Version 1.2
- Added Forward script compatibility to MQ102 fragment as implemented in the Unofficial Patch. This part is now functional
- Remove BA2 version of Shaun Patch, as the patch is not yet finished (As I have to rework the Class/Equipment selection menu) It is better to keep it in a loose script file for the ease of upkeeping.
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Version 1.1
- A line is missed in MQ102 script in the initial release, resulted in a game-breaking bug where player cannot move after they leave Vault 111, the script is reverted to Original Start Me Up script - before I could find a way to fix it.
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Version 1.0
- Initial Release
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- Author's activity
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June 2024
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17 Jun 2024, 5:38AM | Action by: Dashboarderian
Permission change
'Bug tracker set to locked.'
May 2024
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25 May 2024, 7:24AM | Action by: Dashboarderian
Attribute change
'Description changed.'
April 2024
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26 Apr 2024, 5:19AM | Action by: Dashboarderian
Attribute change
'Description changed.'
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26 Apr 2024, 5:19AM | Action by: Dashboarderian
Attribute change
'Description changed.'
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25 Apr 2024, 3:57AM | Action by: Dashboarderian
Attribute change
'Description changed.'
January 2024
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22 Jan 2024, 2:53AM | Action by: Dashboarderian
Attribute change
'Description changed.'
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22 Jan 2024, 2:53AM | Action by: Dashboarderian
Attribute change
'Description changed.'
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20 Jan 2024, 3:34PM | Action by: Dashboarderian
Changelog added
'Change log added for version 7.4'
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20 Jan 2024, 3:33PM | Action by: Dashboarderian
File added
'Start Me Up Redux (FDI Dialogue) [version 7.4]'
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20 Jan 2024, 3:22PM | Action by: Dashboarderian
Attribute change
'File \'Start Me Up Redux Source Code 7.3\' category changed to Miscellaneous.'
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20 Jan 2024, 3:22PM | Action by: Dashboarderian
File added
'Start Me Up Redux Source Code 7.4 [version 7.4]'
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20 Jan 2024, 3:21PM | Action by: Dashboarderian
File added
'Start Me Up Redux (Normal-XDI Dialogue) [version 7.4]'
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20 Jan 2024, 3:20PM | Action by: Dashboarderian
Attribute change
'Description changed.'
August 2023
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06 Aug 2023, 6:59AM | Action by: Dashboarderian
File added
'Start Me Up Redux Source Code 7.3 [version 7.3]'
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06 Aug 2023, 6:40AM | Action by: Dashboarderian
Attribute change
'Description changed.'
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06 Aug 2023, 6:38AM | Action by: Dashboarderian
Attribute change
'Description changed.'
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06 Aug 2023, 5:59AM | Action by: Dashboarderian
Attribute change
'Description changed.'
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06 Aug 2023, 5:57AM | Action by: Dashboarderian
Attribute change
'Description changed.'
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06 Aug 2023, 5:55AM | Action by: Dashboarderian
Attribute change
'Description changed.'
July 2023
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29 Jul 2023, 9:40AM | Action by: Dashboarderian
Attribute change
'Description changed.'
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- Mod page activity
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May 2025
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07 May 2025, 3:25PM | Action by: BaiXiaochun2
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'Start Me Up Redux - An Update for Alternate Start and Dialogue Overhaul.'
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07 May 2025, 3:23PM | Action by: Luxxor77
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'Start Me Up Redux - An Update for Alternate Start and Dialogue Overhaul.'
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07 May 2025, 2:51PM | Action by: BaiXiaochun2
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'Start Me Up Redux - An Update for Alternate Start and Dialogue Overhaul.'
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07 May 2025, 12:30PM | Action by: petraaemilia
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'Start Me Up Redux - An Update for Alternate Start and Dialogue Overhaul.'
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07 May 2025, 12:28PM | Action by: MaverickTheDerg
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07 May 2025, 8:38AM | Action by: Slasherrr1887
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07 May 2025, 6:58AM | Action by: SolarEngi
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07 May 2025, 3:53AM | Action by: RSSTShadow
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06 May 2025, 10:25PM | Action by: SolarEngi
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06 May 2025, 9:51PM | Action by: wayfaresky
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06 May 2025, 3:47PM | Action by: Squirrel97
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06 May 2025, 3:03PM | Action by: gregorek
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06 May 2025, 1:07PM | Action by: NexusmodsFallout4
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06 May 2025, 3:19AM | Action by: Claytonm88
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06 May 2025, 12:40AM | Action by: 1roman1
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05 May 2025, 11:22PM | Action by: TheWarmancer
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05 May 2025, 8:59PM | Action by: wave82
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05 May 2025, 3:38PM | Action by: murgin
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05 May 2025, 3:11PM | Action by: Xellerrr
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'Start Me Up Redux - An Update for Alternate Start and Dialogue Overhaul.'
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05 May 2025, 2:25PM | Action by: SilverRanger1
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'Start Me Up Redux - An Update for Alternate Start and Dialogue Overhaul.'
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