Update! The translation for NG is the same. There is no need to translate additionally. The required F4SE version is always listed at the end of the mod version. MCM support for NG. For OG need to translate.
Feel free to translate the mod, if you are a native speaker and can do it, then it is not difficult.
To manually edit configuration copy MCM\Config\settings.ini file to MCM\Settings\MODExplorer.ini first. Then you can change all MODExplorer settings there.
Hello. I don't use FallUi, but I do play with Horizon, which has its DefUi built in. As I understand it, I get an error <!!!OpenESPList!!!> because of this. I noticed that the DefUi folder also has a file "MessageBoxMenu.swf", I tried zimen and add it to this mod but it did not help anything, I still see the same error. The mod only starts working if I install FallUi. Is there any method to make it work with DefUi?
I need a little bit of clarification on the installation with FallUI. I do NOT install to the root folder, I use VFS. So would I put this above (being overwritten by) or below (overwriting) FallUI?
Follow the FOMOD instructions. Idk how to explain it at all anymore when it's written all over the place. There is a conflict with the FallUI or DefUI. Which file is described in the sticky above. If you install the FallUI on top - it is correct. Install the patch so that you don't see the message "!!!OpenESPList!!!". If you don't understand what "FOMOD", then find patch it manually in the FallUI mod install folder file "MessageBoxMenu.compatESPExplorer.swf". Obviously, it should be placed in a folder with all the interfaces in the game. This is the last time I answer this question, I'll set it in sticky.
Hi there... The mod seems to install correctly, I see the mod in MCM and it makes me change the hotkeys. When I press F10 to open the menu, nothing appears... What could it be??
Strange development in that until last night, mod worked perfectly showing all listed items (.esp/.esl) highlighted and executable. Now, only about 1/3rd are highlighted - the remainder greyed-out and NOT executable. Not sure why, or how to fix. Any help forthcoming is eagerly anticipated and appreciated!
Roger that. Is this a thing one could edit with XEdit, or is this something requiring the CK? And thank you 4 the response!
I couldn't understand why ALL mods were opening fine until at some point, the majority of mods were, as I said, grayed-out. This began earlier this week. So, if the form types are wrong, currently, how were they able to work fine for several weeks of game-play before succumbing to this affliction? Just curious.
Hey, this mod works great for me (NG), with a single exception: Campsite - Simple Wasteland Camping (and HD Sleeping Bags) by fadingsignal. Every time I try to take a single item - it adds the ENTIRE arsenal of the mod (that mod lets you use tents, sleeping bags etc, each has many colour options, and it spawns next to you... so, dozens of items and structures spawned next to you, effectively breaking the game). I do push Enter and not R, and I've tried several time. If anyone has any idea how to fix this - please lemme know! Thanks in advance.
This mod only makes it possible to take the Form from an invisible chest, if the Form has scripts, it will be executed, this is not the problem of this mod. This can also lead to CTD if the mod contains an event that it will be placed in the chest.
Hey, thank you for answering (and so quickly!!). I figured as much, that this wasn't a problem with your mod, I was just hoping that maybe there was a fix I missed. Anyways thank you again, for your help and your work on this mod!
Im getting the same issue with ECO (universal workbench spawns when taken from esp) and campsite mod as well. Upgraded recently and used to use this one but it doesnt have these issues. I understand author states its not this mods issue but maybe could compare them to find a solution etc etc
Hello, please tell me what I'm doing wrong in the installation, my version crashes and I put it in front of it, just click on the hot button and nothing happens
334 comments
The translation for NG is the same. There is no need to translate additionally. The required F4SE version is always listed at the end of the mod version. MCM support for NG. For OG need to translate.
Feel free to translate the mod, if you are a native speaker and can do it, then it is not difficult.
To manually edit configuration copy MCM\Config\settings.ini file to MCM\Settings\MODExplorer.ini first. Then you can change all MODExplorer settings there.
Source: github
Is there any method to make it work with DefUi?
however, there is a strong binding to the horizon version.
This is the last time I answer this question, I'll set it in sticky.
The mod seems to install correctly, I see the mod in MCM and it makes me change the hotkeys.
When I press F10 to open the menu, nothing appears...
What could it be??
Tnx.
NG version of the game.
I couldn't understand why ALL mods were opening fine until at some point, the majority of mods were, as I said, grayed-out. This began earlier this week. So, if the form types are wrong, currently, how were they able to work fine for several weeks of game-play before succumbing to this affliction? Just curious.
Thank you for sharing ;)
https://www.nexusmods.com/fallout4/mods/42520