Please note that attempting to use the mod Enhanced Blood Textures with the Gunner Outfit Pack appears to cause crashes with some of the outfits. The root cause is unknown, and so far I've only been able to consistently reproduce CTDs with one outfit in particular, "Gunner Spec Ops Outfit (Agent)," but for the foreseeable future, I cannot recommend using these mods together.
Holy crap dude, you've done an outstanding job with this! Seriously, great work and I'd like to thank you for taking the time to make this, I wholeheartedly appreciate the work you've put to make this!
Thanks. For the backpack probability, that is covered in the description: "...all outfits without a built-in backpack include a 10% chance of getting a random backpack (9 basic varieties)...Also, outfits with thematically matching backpacks spawn with a 50% chance of getting those backpacks. The exception are the spec ops outfits, which have a 25% chance of spawning with one of two varieties of spec ops backpacks."
Hello, I was hoping you would be willing to greenlight the perms section so this could be ported to Xbox by Startakor? Would be a welcome addition for console users.
Sorry, not planning on allowing console perms at this time. Since the Gunner Outfit Pack is an open modder's resource, others are welcome to use the assets there to create their own mods for console if they wish.
I'm not the best with Xedit but would it be possible to remove a certain select records from EBT to get rid of the bullet decal splat to circumnavigate the confliction between the two mods? I was looking through the different records but was unsure which ones correlate to bullet impacts on human targets.
There's no conflict that I'm aware of between EBT and GOP (a conflict being two records overriding each other), but as stickied above, there is clearly an incompatibility that has the potential to cause crashes. What that incompatibility is, we don't know, and could be something with the way the meshes themselves are created and defined.
This mod is great, thank you Pew. Will it work with classic combat armor replacer? Or this mod adds different combat armor which is not tied to vanilla combat armor?
I'm assuming you're referring to this mod. If so, yes, using both is fine. My mod here doesn't touch vanilla armors--it just reroutes leveled lists for gunners so that they refer to entirely different outfits (from Gunner Outfit Pack).
Hey, not an experienced tester here, but I was worried about the EBT bug. I have been using EBT - better performance (https://www.nexusmods.com/fallout4/mods/55615?tab=description), which does not require the base EBT, for a while. In order to test the special agent bug, I used a gunner spawn command, and have not had a crash related to the blood decal on the special agent armor. I'm sharing this in the hope that my test was correct (not sure if for some reason spawning them in via the consle would make a difference) and if players use EBT-better performance, they will not encounter the CTD. Cheers.
"EBT better performance" does not do the same thing as "EBT," despite the former not requiring EBT.
EBT attempts to overhaul blood decals and changes lots of records, whereas "EBT better performance" simply changes the placement radius of 5 Impact records. These two mods can compliment each other but really do different things.
Hello I want to use your mod but not sure what I should be downloading from DefaltTheFixer's Gunner Outfit Pack (STANDALONE) to go with this one. There are 3 files over there Main, Update and Optional. Do I need all of them or just the main etc so any help would be great. Sorry if this is a dumb question not very tech savvy. Thanks so much for sharing and making FO4 a bettet game. Cheers
Please see my instructions on the Nexus requirements section: "Install latest 4.x version and optional file if using vanilla Pip-Boy." The Update file can just overwrite the main file esp.
I got some strange case that when using the ability that can see enemy through the wall (like "berry mentats", or the mod equip have same ability) the NPC wearing "Heavy Outfit"&"Heavy Outfit (Full)" will become invisible, it's seems there's no way to fix it, so I want to ask: can I use FO4edit delete "LLI_Gunner_Outfit_Heavy" and "LLI_Gunner_Outfit_HeavyFull" to prevent Heavy outfit show up on npc?
Quick question, is this compatible with the mod "Power Armor To The People?" since that mod has Gunner Outfit Pack support but only makes the power armor paint from that mod to spawn on gunners
Yes, as far as I can tell, PATTP should be compatible with GOP and my mod here. You would just select the "Gunner Outfit Pack" patch option in the PATTP FOMOD.
Gunner Outfit Extreme Overhaul does not mess with power armor or NPC leveled lists.
112 comments
backpacks. The exception are the spec ops outfits, which have a 25% chance of spawning with one of two varieties of spec ops backpacks."
EBT attempts to overhaul blood decals and changes lots of records, whereas "EBT better performance" simply changes the placement radius of 5 Impact records. These two mods can compliment each other but really do different things.
But this is outstanding
the NPC wearing "Heavy Outfit"&"Heavy Outfit (Full)" will become invisible, it's seems there's no way to fix it, so I want to ask:
can I use FO4edit delete "LLI_Gunner_Outfit_Heavy" and "LLI_Gunner_Outfit_HeavyFull" to prevent Heavy outfit show up on npc?
Gunner Outfit Extreme Overhaul does not mess with power armor or NPC leveled lists.
Cheers!