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Degenerate Dak

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DegenerateDak

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245 comments

  1. niston
    niston
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    Sticky
    DegenerateDak, you forgot to clean masters. Hence the reports of people being unable to load it without a bunch of DLC.

    Spoiler:  
    Show




    To everybody else having problems with missing masters:
     - Load plugin in xEdit
     - Right click on the plugin in the treeview
     - Select "Clean Masters" from the context menu
     - Save
     - Done

    Only Fallout4.esm will be required master after the steps above.
    1. DegenerateDak
      DegenerateDak
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      will do, was unaware it was an issue. update coming soon
    2. Dragonborn1103
      Dragonborn1103
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      That's why i can't download it on my xbox one lol
    3. HybridMao
      HybridMao
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      • 0 kudos
      Can't even load it in xedit as I'm missing masters, so unsure of how to even clean them. new to using xedit so help would be appreciated.
    4. Fowburner
      Fowburner
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      • 3 kudos
      We're still waiting for an update since we can't fix it ourselves.
    5. ultralifeform47
      ultralifeform47
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      • 0 kudos
      dak we need you
    6. MrSteamie
      MrSteamie
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      Thank you for acknowledging it man -- recently discovered your mod highlights and have really enjoyed them. I hope that you can patch this soon, as those of us without the DLCs are unable to even do the manual fix. Good luck with the other projects! Those halo ones look sick!
    7. boomdaddymaxwell
      boomdaddymaxwell
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      • 10 kudos
      .
    8. DegenerateDak
      DegenerateDak
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      is fixed.........finally. kinda forgot about this. whoops
    9. deleted172778716
      deleted172778716
      • account closed
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      If your still updating this mod, us FallUI users, well, at least I as a FallUI user, can’tpick up your assault rifle, it doesn’t show up in the inventory, and for some reason, has infinite ammo, the only mods affecting it after the mods in the FallUI series, if you could look into it, that’d be great
    10. deleted172778716
      deleted172778716
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      For technical info, I’m using default settings for all of the FallUI mods, and I used the secondary option in the files of this mod, the re mesh, re chamber, and rename, it absolutely isn’t even showing the new name either for some reason, hope this info helps
  2. b1ad3ua
    b1ad3ua
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    • 6 kudos
    Hi, cool mod.  Thank you. Unfortunately cant get it to work with Vortex. Name working but textures are vanilla...
  3. Meseeks
    Meseeks
    • supporter
    • 6 kudos
     Playing in VR and the assault rifle was god damn ugly. Thank you for this, the fact that it's a little slimmer is especially good in VR so it stops blocking my damn view haha.
  4. Selakii
    Selakii
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    • 185 kudos
    a Classic
  5. TfYouMeanNuhUh
    TfYouMeanNuhUh
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    • 2 kudos
    finally, i can use the assault rifle.
    1. johndropfall
      johndropfall
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      • 1 kudos
      yes
  6. mrapache07
    mrapache07
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    is it compatible with your ATTACHMENT PACK?
    Because i like this design more
    1. MeroRebellious
      MeroRebellious
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      It's compatible. 
  7. MegaDan21
    MegaDan21
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    They should've learned their lesson and used your models for 76. Seriously, these are beautiful.
  8. AnxiousDog
    AnxiousDog
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    Is there anyway we could have this use heavy weapon perks instead of commando/rifleman
  9. Abbadon70
    Abbadon70
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    • 8 kudos
    How about a damage modifier for later levels? I'm "guessing" you are going off of vanilla stats as well?

    Both the  original combat and assault rifles tend to be a hint on the weak side for later use unless modded.
    1. LucrassKelvac
      LucrassKelvac
      • member
      • 4 kudos
      Exactly, bugs the heck out of me... I want to main this weapon, but I can't in good conscious use it when there are so many other weapons that completely blow it out of the water in terms of usefulness. :(... Thus, it just becomes an interesting-looking weapon for NPCs to use...
    2. Poplevich
      Poplevich
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      It definitely needs a damage boost. By the time this thing starts spawning I already have pistols doing more damage. I honestly don't know why it doesn't come with a boost already, since it's using a much more powerful cartridge than the original
    3. Farazon1234
      Farazon1234
      • supporter
      • 53 kudos
      Or it could be the other mods just make their weapons more powerful so you will use them instead of keeping with balance. 
  10. thefircracker
    thefircracker
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    Replacers or Overhauls should by default, include additional damage modifiers in the customization menu of a weapon, In my opion.

    Why? If you're playing on Hard or Very Hard (which nerfs YOUR damage by 50%), with Unleveled World and or with Encounter Zone Recalculation and npc bulletsponges, you'll quickly get outgunned by other mod weapons.
    1. Mattcarrisosa
      Mattcarrisosa
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      • 0 kudos
      Just use fo4edit, takes a second.
  11. H4RDC0R3V1B3Z
    H4RDC0R3V1B3Z
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    A huge improvement on the original "assault" rifle, by turning it into a proper machine gun that looks and feels the part!

    The only thing I'm wondering, is there supposed to be an automatic firing mode switch for this? Because I can't see one in the workbench options. Thankfully, I can use ECO and Gunsmith to alter this, but I was curious if it was meant to only be semi-auto.

    Ta!

    Edit: Also, I've noticed that the suppressor shows a see-through ring where it connects to the barrel. It's a minor issue, but just something I caught.