15 comments

  1. Grimalken
    Grimalken
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    Yours isn't the only mod that asks for this setting change. I've had trouble finding "Junk Storage Requires Defense" setting in SS2 . How or where do i go to find this setting? The SS2 Wiki does not show any results when searching for junk storage setting.

    EDIT: I found it. For anyone else who was unfamiliar with the menus - It's accessed thru the Planner's Desk, under "Local Settings."
    1. Gavdaman
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      You can also find the setting if you have MCM
      under Sim Settlements 2 > Gameplay - then scroll down to the Difficulty section
  2. restios
    restios
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    I love your plans so much! I'm using this and the one for Jamaica Plain currently, so much imagination went into these.

    I was wondering what mod you used to place the creatures? I'm not great with insects and it'd be nice to change the cockroaches to some extra mole rats :)


    Thanks for the awesome work you've put into this!
    1. Gavdaman
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      Most of the creatures are from the plots, however as you noticed there are a couple of rad roaches in the farm field area, and the mole rats on the hill out back.

      They use animal spawners from the Wasteland Reconstruction Kit ?(WRK) which is not required for the plan as all the assets are in Sim Settlements 2 - it just allows the means to use those assets in the build menu.
      The animal spawners (which should be visible as blue versions of the creatures in build mode) are in the last submenu and then in a submenu off that (I can't recall the names off hand).

      There are thousands of objects in the WRK if you want more things to build with.
  3. janni01
    janni01
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    Simply awe-inspiring work, the amount of time and brainpower needed for the creation of these city plans is simply unfathomable for us lesser mortals.

    Do you have plans for chapter 2:ifying this city plan and the other 4 which havent gotten that treatment yet with the new plots?
    If you would it would be heartwrenching.

    Thanks for being a shining beacon for the rest of us.
    1. Gavdaman
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      All the plans from this to the most recent (Abernathy, Greentop, Finch, Castle and Nordhagen, and Starlight for Masters when it gets released) have sanitation plots. and the previous 4 (Vault 88, Covenant, Egret, Zimonja) have layout additions.

      The first 4 (Croup Manor,  Jamaica Plain, Murkwater, and LongFellows) I might be able to work on them soon since this month the contest is for Greentop and I'm not inclined to redo it, so hopefully will take a look at them and sort out at least a layout addition for them.

      A recent change has also rotated the Laser Cannon plot 180 degrees (I think I have used it in 4 of the plans) but that can't really be fixed with a layout - it requires a manual change by the user until I can update the whole city plan.
    2. janni01
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      Roger roger, always good to know what´s in the pipeline.
    3. Gavdaman
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      I've just taken a look at Longfellows and a simple fix for that settlement, if you have access to sanitation plots, is to change the [PRA] Radiation Cleaner Municipal plan over to [PRA] Sanitary Radiation Cleaner. (Pra added this variant when ch 2 came out so that it could act as a sanitation plot). When the plot is level 3 it should cover the needs of the level 3 Longfellows plan.
  4. EmiLB59
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    Oh that's sooooo coooooooooool
    1. Gavdaman
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      Thank you, 
      I thought I had never used the pet store, and being on the edge of the commonwealth, seemed like a nice place to put a settlement focused on gathering animals and creatures. 
  5. MythicalTwinkies
    MythicalTwinkies
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    This is pretty cool, but do the NPCs even known how to navigate any of this? I can make some really cool looking settlements but the NPCS can never navigate the place, even if I make the layout super simple. the NPC navigation sucks and has been the main reason I have choosen not to use SS2 anymore. I only ask because I'm curious lol.
    1. Gavdaman
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      I find that settlers don't like too many levels, this plan most of the plots have access off the ground level (the upper level has access from the rear)

      Have you tried one of the Settler sandbox mods to increase the NPC bounds,
      Or you could Copy\Paste the below to your "custom.ini" file in your document\my games\Fallout4 folder:
      [Pathfinding]
      fSandboxCylinderTop=550
      fSandboxCylinderBottom=-550
    2. MythicalTwinkies
      MythicalTwinkies
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      I'll have to try that lol. and I I'm aware settlers have issues with multiple floors but literally all my settlers struggle to walk through a doorway or around objects lmao
  6. jtzeal
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    i saw that 'Hogwarts Architecture' and , I AM IN!!.....  just hit dial-up and download... YAH?
    1. Gavdaman
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      Sorry, I just noticed the 'YAH?' on the end of your post,
      If this is a question, the main file is a city plan - activate through a Sim Settlements 2 city planner desk.
      The optional files are layouts - build through the Manage Option on the settlement workbench.