This page was last updated on 15 March 2017, 1:34PM
Changelogs
Version 1.6
This is to be considered final, unless there are bugs that I've missed. Fixes handmade rifle naming issues, specifically the handmade rifle would often be named 'Handmade Rifle Rifle' or something equally retarded
Version 1.5
Now supports Nuka World, removed leftover vanilla INNR records from Far Harbour DLC
Version 1.4.1
Fixed DLC naming for real this time. Rejoice!
Version 1.4
UPDATE V1.4
I noticed that for armours, the legendary suffixes were in the same rulesets as some armour mods, meaning that if you attached a deep pocket mod to a legendary piece of armour, instead of showing Combat Armour Chest Piece | Deep Pocketed | Cloaking it'd just say Combat Armour Chest Piece | Cloaking. All legendary suffixes have been moved to their own ruleset, meaning that you should now be able to see applied material and misc mods alongside whatever legendary effect it has.
Added support for Automatron and Far Harbour.
Cleaned up the name of the file itself, the plugins themselves have author info
Version 1.3
UPDATE V1.3
Just a minor tweak to add | Ballistic Weave suffixes to Armor, Clothes and the Vaultsuit to accomodate any mods that allow weaves on extra pieces. Safe to download for all, if you dont have mods that affect this the extension simply wont show, wont harm your game or cause conflict in any way.
Also, I skipped V1.2... deal with it.
Version 1.1
UPDATE V1.1
Added in smart ammo prefixes. This adds the ammo prefix to the front of the weapon for all weapons that CAN be converted. Instead of adding ALL ammo types (10mm 10mm pistol seems redundant as does Mini Nuke Fatman) it will only add the ammo type to weapons that make sense (eg: .308 Hunting Rifle) and will add a "Converted" tag to any weapons using a non-default ammo type.