Fallout 4

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SpringHeelJon

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SpringHeelJon

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21 comments

  1. Strix2206
    Strix2206
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    It works with Evil Institute.
  2. Denixerianer
    Denixerianer
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    any chance for a version for evilinstitutehd?: https://www.nexusmods.com/fallout4/mods/9537
    1. SpringHeelJon
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      I don’t use that mod but it should still work if you load this lower. It only affects the spec map so all re textures should be compatible in theory.
    2. Denixerianer
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      ye i tried unfortunetly doesnt work :(
    3. SpringHeelJon
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      Just had a quick peek and it definitely should. Do you have loose files enabled?
    4. Denixerianer
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      okay so i looked more precicely and it seems your mod DOES remove most of the ugliness from the reflections but there is still some like here:
      https://imgur.com/a/7r43x1s

      definetly looks better tho

    5. Denixerianer
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      the pic i just posted is without enb reflection. When using enb's reflection it looks like this:
      https://imgur.com/a/5qHMp0B
    6. SpringHeelJon
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      Try version 1.0 It is less reflective.
  3. chinchunkiat
    chinchunkiat
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    And here I am who always thought my eyes got problem whenever inside the institute. Thanks for your greaaat mod. My eye is finally save.
  4. michaelrz167
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    Dude... THAT'S what it was? A freakin specular map?! I thought it was flagged in some material file. Went chasing for quite a while. Dang. Thank you for figuring this out. The SSR you get with ENB just looks awful when spread across a flat, smooth surface like that. Just nasty vomit chunks phasing in and out of the universe as you move around. Not sure if a couple of these other commenters are seeing that, maybe not running ENB reflections at all... because what it does truly just looks bad. It doesn't look shiny, even. The reflected objects you see are too chopped up and blocky to register as a reflection sometimes. It just looks like some kind of eldritch spill. It's like half of it is just getting sucked through a kaleidoscope. It breaks any visual consistency you have on the screen, increasingly so the more the camera is moving.

    And then there is the limited range. You only see PART of a reflected object, and then it is gone because it is a screenspace effect that only sees what you see on the screen.

    With very careful screenshot-fu, you may convince someone that ENB reflections actually work well in the institute, but when you actually play and SEE it... there's just no way that's looking 'right' to most people. It defies the laws of the universe in its appearance. It looks bugged.

    Never mind that it is all locked-in. What you get with ENB reflections is what you get. There's no intensity/transparency adjustment to it. Game ini settings can yield some changes with the engine's cut-down attempt, but when ENB is enabled those settings mean little to nothing.

    It kind of blows my mind that more people don't talk about it. It looks bad, immediately. And it's not some small detail. You see it the entire time you are there, taking up as much as half of the screen.

    Thank you again for finding a really simple fix for it. That's real modding ingenuity lol. Such a little thing, but a big deal!
    1. SpringHeelJon
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      Thats all it was yep! Just had to find which spec map went where and then adjusted until the reflection was in an acceptable range for ENB. Took 5 mins but like you said it makes a big difference if its something that bugs you.
    2. sthephannovf
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      The fact that with 6 paragraphs you expressed how i felt when i had ENB reflections on,better than I could ever do puts a smile on my face, wish the enb dev would see a fix for this :/
  5. sthephannovf
    sthephannovf
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    Just found this after i saw you PA visors mod and i think you should do this with every floor in the game that looks like this, the red rocket or drumlin diner i dont remember which was the one that looked worse
  6. cydonianknight21
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    The PRC ENB page has a file that does the same thing

    https://www.nexusmods.com/fallout4/mods/6796/?tab=files
    1. SpringHeelJon
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      Not the same thing at all. That changes lighting through an esp so will require patching in load order. This is 2 texture files for the floor spec map only.
  7. fgambler
    fgambler
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    Gonna check this, no esp no harm. If it fix terrible Institute reflections, pure win.
  8. Morghean
    Morghean
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    the floor looks much better, even compared to vanilla
  9. kit7777
    kit7777
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    I actually liked the shiny floors, but everybody is made differently. Different strokes for different folks and all that lol.
    1. SpringHeelJon
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      Its not too bad without an ENB but I cant stand it with one enabled. So distracting for me when I'm walking about in there.
    2. Gorgulla
      Gorgulla
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      sounds more like you have to change the settings in enb
    3. SpringHeelJon
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      Unfortunately there isnt anything that will make them look any better without messing something else up.