I created more stores but the game crashed when placing them -Person selling their wares from the back of his car -Person selling the wares from their shopping cart
Great mod, looks amazing. But where is clothing? What level of stores are these? it was necessary to make them level 4 stores. There are level 4 shops in all my settlements. And how am I supposed to create these now? The settlers will go to a kiosk instead of a restaurant? Or instead of a medical center to a small clinic? I'm sorry for the mistakes, translate Google for me.
These are great! It feels more immersive for me to start with stalls like this rather than neat little counters and all. A great addition to my game. Thank you!
Having completed a playthru with this mod I still highly recommend it. I find the vanilla game's stores to be a mega cheat, even if they require the local leader perk. And though this mod removes the perk requirement, the stores themselves are a basic level, so feel a lot less cheaty.
However, I'd suggest going further if possible, removing the small incomes they generate and just have the settlement happiness bonuses for the food, drink and health. There's no need for bonuses for junk, armour or weapons as their availability is already benefitting the player directly, and instead imagine the settler-vendors themselves collectively using these particular items (and/or caps from them) to keep their settlement repaired and its own arms & armours restocked & maintained...
This also means it'd still be worthwhile for a player to get the local leader perk if they then do want to build better stores to generate income.
I tried working around this, leaving the caps in their workbench, only removing it for direct investments in that settlement's own well-being. However, even this has some issues because you can't remove just enough - it's a take-all process and you can't even put some back.
32 comments
But where is clothing?
What level of stores are these? it was necessary to make them level 4 stores.
There are level 4 shops in all my settlements. And how am I supposed to create these now? The settlers will go to a kiosk instead of a restaurant? Or instead of a medical center to a small clinic?
I'm sorry for the mistakes, translate Google for me.
Settlers will behave normally.
I end up unpacking ba2s and then 7zipping it all up again, but then you have trouble keeping track of updates.
However, I'd suggest going further if possible, removing the small incomes they generate and just have the settlement happiness bonuses for the food, drink and health. There's no need for bonuses for junk, armour or weapons as their availability is already benefitting the player directly, and instead imagine the settler-vendors themselves collectively using these particular items (and/or caps from them) to keep their settlement repaired and its own arms & armours restocked & maintained...
This also means it'd still be worthwhile for a player to get the local leader perk if they then do want to build better stores to generate income.
I tried working around this, leaving the caps in their workbench, only removing it for direct investments in that settlement's own well-being. However, even this has some issues because you can't remove just enough - it's a take-all process and you can't even put some back.