Fallout 4

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Blackieees

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Blackieees

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About this mod

This is a settlement that easily obtained, here is what I managed to do with it.

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This is a settlement that's easily obtained but has a know pathing issue in which I addressed by building so that the settlers have no need to go into that known area, the issue I speak about is the  ally that's outside of the raider area closest to the bridge, settlers won't path into that area, their might be patch mods that address this issue. Here is what I came up with,  I hope you like it and please enjoy, fully decorated, my goal here was to create a  settlement that can be made to your own liking. No unwanted or needed mods to download and since it's purely vanilla you can use your own mods and make the changes as you please or just leave it and enjoy it as it is. 

Comes with two scavenging stations 
Added glass windows to the "Shackwalls and Roofs".
4 Level 1 vendor stalls, Bar, Trade, Clinic and Armor
Added  screened in porches. 

Scrap And Store
Scrap everything in the settlement that vanilla scrapping allows,  settlement should be completely empty except the shack on piers. 

This settlement comes with a siren gate closing system but unfortunately Transfer Settlement Blueprint doesn't know how to wire snap on the logic gates thus once the transfer is complete the gates will be closed and non functional so to fix this, the logic gates will have to be unsnapped and stored in the workshop and then replaced back to their original position and then rewired, so once after you've ported away and returned then make the changes. Please take note on how to wire them back by viewing the pictures and or viewing the video below, if you try to re-snap without first storing in the workshop it will cause a  CTD. If it becomes a problem you can just omit the logic gates by leaving them in the workshop and replacing the electric gates with manual closing gates. If any questions please ask. 

I have made a change from my previous builds in which logic gates are used, thanks to a user/member  credit to  bbsnipo who brought this to my attention, the single and only logic gate that is used is the NAND gate. 

This settlement comes equipped with
  • 12 beds
  • 78 Defense
  • 10 Power
  • 16 Water
  • 15 Food
  • 1460 item download

Logic gates used 
  • NAND Gate

Logic gate wiring instructions
  • Connect Power to Siren
  • Connect Siren to “Nand Logic Gate” positive side 
  • Connect Power to “Nand Logic Gate” positive side
  • Connect negative side of “Nand Logic Gate” to Master Switch

Importing the blueprint
  • Enable ‘Import original items (not built by the Player)
  • Enable 'Import DLC items 
  • Enable Nuke marker based items'. (I choose this option as I feel it gives the best successful Import and Export).
  • Enable 'Import wired power connections
  • Enable 'Restore snapped power connections
  • Please be sure to read thoroughly the import  Success instructions on the Transfer Settlement Blueprint  site located in descriptions and the post section as a sticky.



My other Settlement Blueprints

Finch Farm
County Crossing
Abernathy Farm
The Castle
Starlight Drive-in
Oberland Station
Taffington Boathouse
Outpost Zimonja