WORKS INCORRECTLY! The whole pacification system gets broken, you pacify enemies even when you get "pacification attempt failed" displayed. I did not want that, I only wanted for those enemies that I was lucky to pacify to not attack! Not to pacify everyone with a 100% chance!
Resurrecting to report that this is still happening. Seems like every lower level creature you attempt to pacify DOES get pacified despite the message saying the attempt failed. Maybe a species dependent bug? None of the deathclaws or yao guai that pacify failed on have been friendly.
Too bad, this mod would be a game changer. For instance, I had a boar from Mutant Menagerie spawn right next to a bunker hatch added by Commonwealth First Responders. Thanks to Permanent Pacification, the Responders now have a watchpig outside their hatch :D
Can it apply to Ghoulish Rank 3, Animal Friend, Wasteland Whisperer and Robotics Experts please, and prevent auto-disable? Would allow for petting farms, zoos and research labs.
I have an idea where having the highest obtainable AHS level from the Hubologists, in combination with Intimidation, Animal Friend and Wasteland Whisperer allows you to (telepathically) pacify the Zetan and optionally send him to a settlement. But that's beyond the scope of this particular mod and I'll make a post on the request forum when I have another moment.
I'm glad I finally looked for something like this. The way NPCs always FORGET about your death threats is really annoying, lol.
Also, will we ever see the changes you mentioned in the description? It would be pretty nice to have a legitimate pacification feature instead of the one bethesda gave us.
is there anyway after you force them to follow you is there anyway to add a collar to them, so to speak, to force them to do "anything" and they wont run, or if they try to run with out you knowing/ watching the collar will blow them up depending how far they have gotten. (or hll i guess placing a bomb on them would do the same effect. xD (or even bribe them in chems or caps? )
Actually Kass, Nuka World, a DLC in the SAME Fallout game, has slave collars. Not the fucked up sexual ones.. More of the force people to work for you slave collars.
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Too bad, this mod would be a game changer. For instance, I had a boar from Mutant Menagerie spawn right next to a bunker hatch added by Commonwealth First Responders. Thanks to Permanent Pacification, the Responders now have a watchpig outside their hatch :D
Would allow for petting farms, zoos and research labs.
I have an idea where having the highest obtainable AHS level from the Hubologists, in combination with Intimidation, Animal Friend and Wasteland Whisperer allows you to (telepathically) pacify the Zetan and optionally send him to a settlement.
But that's beyond the scope of this particular mod and I'll make a post on the request forum when I have another moment.
Also, will we ever see the changes you mentioned in the description? It would be pretty nice to have a legitimate pacification feature instead of the one bethesda gave us.
Play F3 until you meet Dukov in Dukov's Place with Fantasia and Cherry.
Then take the trip over to Paradise Falls and say hello to Eulogy Jones and see how he lives.
Im a regular good-guy in Fallout series, but who dosnt want to live like them in a 2nd/3rd savegame? =P
Regards
tnks !!!
sorry 4 my bad eng...