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SomberX

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somberX

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44 comments

  1. PurpleSmonk
    PurpleSmonk
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    Rip Fallout or Not swat clearing dreams
  2. TheBearPaw
    TheBearPaw
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    WORKS INCORRECTLY! The whole pacification system gets broken, you pacify enemies even when you get "pacification attempt failed" displayed. I did not want that, I only wanted for those enemies that I was lucky to pacify to not attack! Not to pacify everyone with a 100% chance!
    1. yasha277
      yasha277
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      Experienced the same. Unfortunately am going to have to uninstall the mod for that reason, ruins too much by always making enemies friendly.
    2. Kriedama
      Kriedama
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      All works correctly in my game.
    3. DaveReckoning
      DaveReckoning
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      Resurrecting to report that this is still happening. Seems like every lower level creature you attempt to pacify DOES get pacified despite the message saying the attempt failed. Maybe a species dependent bug? None of the deathclaws or yao guai that pacify failed on have been friendly.

      Too bad, this mod would be a game changer. For instance, I had a boar from Mutant Menagerie spawn right next to a bunker hatch added by Commonwealth First Responders. Thanks to Permanent Pacification, the Responders now have a watchpig outside their hatch :D
  3. zevox90
    zevox90
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    THANK YOU!!!!!
  4. ImmortalAbsol
    ImmortalAbsol
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    Can it apply to Ghoulish Rank 3, Animal Friend, Wasteland Whisperer and Robotics Experts please, and prevent auto-disable?
    Would allow for petting farms, zoos and research labs.

    I have an idea where having the highest obtainable AHS level from the Hubologists, in combination with Intimidation, Animal Friend and Wasteland Whisperer allows you to (telepathically) pacify the Zetan and optionally send him to a settlement.
    But that's beyond the scope of this particular mod and I'll make a post on the request forum when I have another moment.
  5. MasonNotJason
    MasonNotJason
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    I'm glad I finally looked for something like this. The way NPCs always FORGET about your death threats is really annoying, lol.




    Also, will we ever see the changes you mentioned in the description? It would be pretty nice to have a legitimate pacification feature instead of the one bethesda gave us.
  6. MrEggHuevo
    MrEggHuevo
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    Unfortunately, this mod also makes it impossible to pacify a target once you failed.
    1. I'm pretty sure you can't attempt to pacify a hostile NPC again if you fail in the vanilla game.
  7. thunderlord2200
    thunderlord2200
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    is there anyway after you force them to follow you is there anyway to add a collar to them, so to speak, to force them to do "anything" and they wont run, or if they try to run with out you knowing/ watching the collar will blow them up depending how far they have gotten. (or hll i guess placing a bomb on them would do the same effect. xD (or even bribe them in chems or caps? )
    1. Kasseopea
      Kasseopea
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      its fallout, not your sex dungeon...
    2. ThinkingCap
      ThinkingCap
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      Kass, you should play Fallout 3 then.
    3. meyer189
      meyer189
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      @Kasseopea

      Play F3 until you meet Dukov in Dukov's Place with Fantasia and Cherry.

      Then take the trip over to Paradise Falls and say hello to Eulogy Jones and see how he lives.

      Im a regular good-guy in Fallout series, but who dosnt want to live like them in a 2nd/3rd savegame? =P

      Regards
    4. YayDude123
      YayDude123
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      Actually Kass, Nuka World, a DLC in the SAME Fallout game, has slave collars. Not the fucked up sexual ones.. More of the force people to work for you slave collars.
  8. Motulischa
    Motulischa
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    How about adding some XP gain and companion affinity changes to the pacification event? I believe that [Piper would like it]. :-)
  9. clairenheit1367
    clairenheit1367
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    You, good sir, are a saint! I've been looking for one of these for so long!
  10. ehsan62
    ehsan62
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    Great !!!! but i hope u make this perfect ... but for now ... is so fun !
    tnks !!!

    sorry 4 my bad eng...