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spinerex

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spinerex

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About this mod

My attempt at removing pipe weapons from the game, making all the other weapons, including those from the DLCs, be used by NPCs starting at level 1.

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This mod makes changes to the levelled lists to replace pipe weapons from containers, NPC allies, enemies and vendors, instead all the other weapons from the base game and the DLCs will start appearing at level 1.
This means you will see low level raiders and settlers using .44 pistols, 10mm pistols, Handmade Rifles, Lever-Action Rifles and Submachine Guns. Children of Atom from the commonwealth will sometimes have a Radium Rifle.

As a side effect of these changes low level super mutants will sometimes only have melee weapons or use their fists (they can't use some weapons), I tried to get around this issue by making them more likely to have laser rifles but it can still happen, consider it an immersive change to reflect the typical super mutant intelligence and strength. You can change this issue by using Super Mutant Leveled List Fix by RigidRaptor.

I didn't make any changes to companions for maximum compatibility with follower mods , so those who use pipe weapons (like Nick Valentine) will still have them.

This mod doesn't delete pipe weapons from the game so if you install mid play-through pipe weapons that were already in your game will still be there. This mod works best on a new save. Combine this with some weapon mods for increased weapon variety in your game. (choosing some from Weapons Level List Patches is a good start), just make sure to load this mod after any mods that change the weapon levelled lists like the ones mentioned above.






My other Fallout 4 mods:
Less DLC Crafting Perk Requirements

Nuka World Armour Weight Rebalance

More Ammo Conversions