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Activity logs
This page was last updated on 07 March 2024, 3:27PM
- Changelogs
-
-
Version 11.70
- New functions:
- -NotifyReferenceScriptsEx
- -IsIPInTheSameSubnet
- -FolderGetContentsAlt
- Changes:
- - Now plugin accounts for UTF8-BOM file format for all file functions.
-
Version 11.60
- New function:
- -GetDirectGridConnectionsRefs
- Changes:
- - Removed MP3 functions from the plugin.
- - Added bTermLinkFix to IsSUPPatchActive
-
Version 11.50
- New functions:
- -UnregisterForAllSUPEvents;
- -GetInstanceNamingRulesType;
- -GetLastLoadedSaveName;
- Fixes:
- -Fixed CTD when invalid references were provided in filters to RegisterForSUPEvent function.
-
Version 11.40
- New function:
- -StringRemoveWhiteSpace
-
Version 11.35
- New function:
- -IsLastGameLoadedFromMainMenu()
- Fixes:
- - Fixed RegisterForGameMainLoopCallback function instantly firing first time when you register it.
- - Fixed "Config" folder being created by default.
-
Version 11.30
- Fixes:
- -Fixed all Building Bridges-related CTDs(for sure this time).
- -Fixed bTermLinkFix making switches inoperable - thanks SSESW for reporting.
-
Version 11.20
- HOTFIX:
- -Fix rare CTD for Building Bridges and cell scan functions.
- ------------------------------------------------------
- New engine fix:
- - bTermLinkFix - Prevents power grid from losing all of old terminal connections when you connect a new terminal to it. Also enables terminal connections for wireless objects(thanks Niston!).
- New functions:
- -GetTerminalLinkKeyword
- -GetKeywordByName
- -GetActorValueByName
- -ReestablishTerminalLinks
- Changes:
- -Fixed NotifyReferenceScripts not working.
-
Version 11.00
- Added option to set permanent events for modders.
- New functions:
- -RegisterForGameMainLoopCallback
- -RegisterForSUPEvent
- -IsSUPEventRegistered
- -IsScriptLoadedForForm
- -GetInventoryItemsByType
- -GetInventoryItemsByTypes
- -GetReferencesInCellByType
- -FilterRefArrayByActorValues
- -WorkshopGenerateFakeReferenceEvent
- -GetReferencesInCellWithKeyword
- -GetReferencesInCellWithKeywordAlt
- -WorkshopCleanUpEmptyPowerGrids
- -IsAnyOfTypes
- -RadiatorEstablishConnections
- -NotifyReferenceScripts
- -GetInventoryItemsByKeyword
- -GetInventoryItemsByKeywordAlt
- -IsSUPPexMismatched
- -AttachPapyrusScript
- Changes:
- -SetEventHandler is removed and replaced by RegisterForSUPEvent.
- -SetGameMainLoopCallback is removed and replaced by RegisterForGameMainLoopCallback.
- -SUP Script runner now requires object to which script is attached (examples are updated).
- -Event handlers now work simmilar to vanilla and F4SE event handlers(in terms of event being tied to an object, not the function).
- -Added new smart filterting system for the events(see .psc file in "RegisterForSUPEvent" sections for more info);
- -Wireless fix - updated so snapped connections are not removed from radiators and radiators lose connections on when you place them to a new unpowered location.(thanks Niston!)
- -Fixed undeclared WorkshopCalculateCapacityAndLoad function;
- -IsScriptLoaded now detects new scripts if they were added after game load;
- -Memory optimization by removing script caching.
- -Added "IsSnapped" parameter for "OnPowerConnection" callback.
- -Fixed AttachWireEx not working.
-
Version 10.25
- Changes:
- -Fixe missing "r" in "OnCrosshairRefChange" event declaration so you can actually use it now.
- -Fixed CTD which happened for a few people(thanks to Gun13 for the help with debugging!)
- -Removed some console spam on game load.
-
Version 10.20
- New engine patches:
- -ScrapCrashFix
- Fixes bug widely known as "scrap crash". Will take care of removing object reference from it's powergrid in case reference was not scrapped via Workshop(using "Delete" console or papyrus function).
- -WirelessPowerFix
- Fixes and reworks wireless power connections:
- When radiators are powered off they will drop all wireless connections to it. When powered on they will restore them. This fixes bug when powergrid elements "connected" via powered off radiator will be in the same powergrid.
- Properly restores wireless connections of a radiator which is also a generator if connections were severed while it was moved.
- All engine patches are enabled by default and can be switched off in SUP F4SE INI file.
A SPECIAL SHOUT-OUT TO NISTON FOR REPORTING AND EXPLAINING THEM AND ALSO TESTING. - New events:
- -OnActorRagdollFinish
- -OnCrosshairRefChange
- -OnWorkshopPowerStateChange
- -OnDismemberLimb
- New functions:
- -IsSUPPatchActive
- -GetRadioStationName
- -GetOverridingMod
- -GetOverridingMods
- -IsOverridingMod
- Changes:
- -Fixed "ScanPowerGridForFaults" so it doesn't treat connections without spline as invalid.
- -"OnActorRagdollStart" will no longer pass Actors who cannot be knocked down.
- -Improved SUP events stability.
- -SetGlobalTimeMultiplier no longer uses a Scaleform function.
-Added export function for DLL plugin makers bool fn_ext_IsSUPPatchActive(int iRequest) which is equivalent to IsSUPPatchActive from papyrus.
-
Version 10.00
- New events:
- -"OnPowerConnection"
- -"OnQuestFinished"
- -"OnQuestActive"
- -"OnConsoleCommand"
- -"OnPlayerMapMarkerStateChange"
- -"OnActorRagdollStart"
- -"OnPlayerRadioState"
- For modders:SetEventHandler section is updated in the .psc file.
- New functions:
- -"ScanPowerGridForFaults"
- -"IsDirectGridConnection"
- -"IsSnappedGridConnection"
- -"GetDirectGridConnections"
- -"WorkshopCalculatePowerRating"
- -"WorkshopRecalculateResources"
- -"RemoveGridConnection"
- -"AddGridConnection"
- -"ActorJump"
- -"ActorIsInAir"
- -"ActorIsSwimming"
- -"FailQuest"
- -"IsLocationEverCleared"
- -"GetPlayerHasMapMarker"
- -"GetPlayerMapMarkerInfo"
- -"SetPlayerMapMarker"
- -"RemovePlayerMapMarker"
- Changes:
- -GetPowerGridForObject and GetPowerGridElements will look in unpowered objects as well.
- -Fixed CTD for Event functions in case user passed a "NONE" value in an VMArray.
- -GetPowerGridForObject is greatly optimized.
-
Version 9.60
- New functions:
- -ReadINIFloatFromGameSettingINI
- -ReadINIStringFromGameSettingINI
- -GetGameINISettingValue
- -GetAllActorFactions
-
Version 9.50
- New functions:
- -GetLoadedFormsByType
-
Version 9.45
- Fixes:
- -Fixed Building Bridges CTD which happened at cell entering.
- New functions:
- -GetAllConstructibleObjectsFromForm
-
Version 9.35
- Fixes:
- -Some improvements I cannot longer remember.
- -Fixed Building Bridges CTD with particular load order(thanks Pileggi and dcr981 for testing).
-
Version 9.25
- Fixes:
- -Fixed some of functions CTD if NULL reference is provided to them in Papyrus.
- -SUP F4SE version is now visible in the log.
-
Version 9.20
- Changes:
- -Code refactoring;
- -For JSON functions now it makes no difference how you specify folder delimeters ("\\" or "/).
- -Fixed a possible memory leak when trying to add the same event again with filters.
- -Fixed a crash when setting "OnCellChange" event and exiting to main menu.
- New events:
- -OnGameSave
- New functions:
- -XMLToJSONString
- -XMLToJSONCachedFile
-
Version 9.10
- Changes:
- -Fixed "TransmitConnectedPowerLatentEx" function which was removed by an oversight for the last updates(thanks msalaba and niston)
- New functions:
- -GetAllRadioFrequencies
-
Version 9.05
- Changes:
- -Completely removed debug messages processing if debug mode is not enabled.
- -Fixed BuildingBridges crash with particular load order for sure this time.
- -Great optimization for Building Bridges - faster incoming messages processing;
- -Fixed an oversight in event code which caused CTD when setting previously set event again;
- -Fixed a bad hook;
-
Version 9.00b
- Please consider it beta.
- Changes:
- -Added "OnCellChange" event.
- -Added "OnCellFirstTimeVisit" event.
- -Added "OnMainGameLoop" event.
- -More memory optimizations.
- -Overall optimization.
- -SUPDater now builds global variables and forms in ESL plugins as well.
- -Fixed Pastebin reader not calling callback functions on a new game.
- -Fixed BuildingBridges crash with particular load order.
- ---------------------------
- SUPScriptRunner:
- -JSON files for SUP Script runner should have a new structure(see the "SUP Script Runner" section on Nexus mod page). Old JSONs are NOT backwards compatible(no public mods were using them at the moment of this update).
- -SUP Script runner now detects if specified script in JSON is not loaded and doesn't process it.
- -Greatly improved performance of SUP Script Runner for local functions.
- -Fixed possible CTD for SUP Script Runner when reading incorrectly made JSONs.
- ---------------------------
- New functions:
- -SetGameMainLoopCallback
- -RemoveFromGameMainLoopCallback
- -SetEventHandler
- -IsScriptLoaded
- -MergeArrays
-
Version 8.80b
- Changes:
- -Minor memory optimization;
- -ReadFormArrayFromFile builds references from ESL plugins as well.
- -Minor code refactoring(thanks Niston)
- New functions:
- -GetGlobalTimeMultiplier
- -SetGlobalTimeMultiplier
- -GetStartingLocation
- -GetStartingAngle
- -TransmitConnectedPowerLatentEx
-
Version 8.75
- Changes:
- -SUP Script Runner now supports local functions as well. More info on mod main page under spoiler.
- -GetReferencesInCellByBaseForm will process items from a form list if you pass it as a parameter.
- -Fixed ReadStringFromFile not reading string from files in some cases.
- -Nexus article "SUP F4SE functions" will no longer be updated. All new functions will be visible in changelogs or .psc file which is included in the package.
- New functions:
- -GetFormFromFileEX
- -StringToDec
- -GetDistanceBetweenNodesEx
-
Version 8.68
- Changes:
- -Recompiled with VisualStudio 2022.
- -Fixed crashes from previous version.
- New Functions:
- -SplitStringEx
- -IsRadioReceiver
-
Version 8.60
- New Functions:
- -GetReferencesInCellByBaseForm
- Changes:
- - JSONCacheFileFromString now properly adds JSON to the list.
- - JSON filename(cached and not) in JSON functions will be case-insensitive.
- - Fixed CTD for IsMenuModeActive() and IsGamePaused() in rare cases.
- - Fixed IsNewGame() returning wrong value on game load if BB is not loaded.
-
Version 8.50
- Changes:
- -JSON Functions will search for keys case-insensitively
- New Functions:
- -GetAllRadios
-
Version 8.45
- Changes:
- -Fixed Nif functions CTD in some cases.
- -Overall improvements.
- New Functions:
- -IsRadio
- -GetRadioData
- -AttachWireEX
- -UpdateSplineEx
- -GetConnectedObjectsEx
- -RemovePowerGrid
- -GetFurnitureMarkersFromFurniture
-
Version 8.20
- ---------Changes:
- -Fixed GetActorsInCell.
- -StringFind is changed to SUPStringFind because it conflicted with StringFind from LL Four Play.
- ---------New Functions:
- -WorldToScreen
- -GetNearCells
- -GetReferencesInCell
-
Version 8.11
- -----------New functions:
- -SUPGetConnectPoints
- -GetDistanceBetweenNodes
- -GetDistanceBetweenNodesTwoRefs
-
Version 8.00
- -----------New functions:
- -StringFind
- -StringFindSubString
- -JSONGetValue
- -JSONGetValueArray
- -JSONCloseFile
- -JSONCacheFile
- -JSONCacheFileFromString
- -JSONIsFileCached
- -JSONGetValueType
- -JSONSetValueFloat
- -JSONSetValueString
- -JSONAppendValueFloat
- -JSONAppendValueString
- -JSONClearKey
- -JSONEraseKey
- -JSONToString
- -JSONEraseArrayElement
- -JSONIsFileValid
- JSON tutorial can be found here - https://www.nexusmods.com/fallout4/articles/3946
-
Version 7.45
- -Added UpdateMovingWirelessItem, EstablishTerminalLinks, UpdateSpline(made avaiable for papyrus from F4SE).
-
Version 7.30
- ---------Changes:
- -Improvements for Building Bridges;
-
Version 7.15
- ---------Changes:
- -Fixes for Building Bridges;
-
Version 7.10
- -----------Changes;
- -Added support for Building Bridges for Fallout 4;
- -----------New functions:
- -IsNewGame;
- -IsMenuModeActive;
- -IsGamePaused;
- -GetActorsInCell.
-
Version 7.00
- -----------Changes:
- -Added support for Building Bridges for Fallout 4.
- -----------New functions:
- -IsNewGame()
- -IsMenuModeActive()
- -IsGamePaused()
- -GetActorsInCell
-
Version 6.10
- -Removed gamepad functions as the same imported library was used by some controller emulator softare which didn't work correctly.
-
Version 6.00
- ------Changes:
- -Added SUP NVSE Pastebin Reader Framework(see the article https://www.nexusmods.com/fallout4/articles/3566).
- ------New functions:
- -GetPastebinRawTextArray
- -GetPastebinRawTextString
- -GetPastebinReaderDoneStage
- -GetPastebinReaderCurrentStage
-
Version 5.20
- ------Changes:
- -Fixed "wrong PEX file" error(thanks RedKingca);
- -Source code is now commented(thanks to msalaba).
- ------New functions:
- -GetPowerGridForObject;
- -ListPowerGrids;
- -GetPowerGridElements;
- -IsWorkshopPowerGridOverloaded.
-
Version 5.10
- ------Changes:
- -Papyrus source code is now commented(thanks to msalaba).
- ------New functions:
- -GetPowerGridForObject;
- -ListPowerGrids;
- -GetPowerGridElements;
- -IsWorkshopPowerGridOverloaded.
-
Version 5.00
- ------Changes:
- -Fixed Nif functions not working on anything besides actors;
- ------New functions:
- -DrawSpline
- -GetSplineForm
- -GetWorldLocationMarkerRef
- -IsMapMarker
- -MapMarkerSetName
- -MapMarkerGetName
- -MapMarkerGetUseLocationName
- -MapMarkerSetUseLocationName
-
Version 4.60
- ------Changes:
- -Renamed "GetUserLanguage" to "GetWindowsLanguage"
- -Renamed "GetEXEVersion" to "GetFileVersion"
- ------New functions:
- -SteamIsLoaded
- -SteamGetGameLanguage
- -SteamGetSteamLanguage
- -SteamIsOverlayEnabled
- -SteamTriggerScreenshot
-
Version 4.30
- ------Changes:
- -ExcelWorkSheetRename will shorten new sheet name if it exceeds 31 characters(Excel limitation).
- ------New functions:
- -GetUserLanguage
- -GetEXEVersion
- -GetLeftStickX
- -GetRightStickX
- -GetLeftStickY
- -GetRightStickY
- -GetLeftTrigger
- -GetRightTrigger
- -IsGamePadButtonPressed
-
Version 4.10
- ------Changes:
- -Numerous Excel function fixes.
- ------New functions:
- -GetAshPileSource
- -GetItemDropper
- -ExcelReadFloatArray
- -ExcelReadStringArray
-
Version 4.00
- ------Changes:
- -Fixed ReadFormArrayFromFile - it detects forms in only loaded mods;
- ------New functions:
- -GetGitHubLatestReleaseTag
- -GetNexusModVersionAPI
- -IsNexusAPIKeyValid
- -GetSUPDateCheckerDoneStage
- -GetSUPDateCheckerCurrentStage
- -OpenNexusModPage
- -IsSUPDateCheckerLoaded
-
Version 3.30
- ------Changes:
- -WriteStringToFile,ReadStringArrayFromFile,ReadFormArrayFromFile will read\write files in other folders if specified i.e. "Data/MyMod/MyFile.txt";
- ------New functions:
- -ExcelWriteFloat
- -ExcelWriteString
- -ExcelReadFloat
- -ExcelReadString
- -ExcelGetWorkSheetCount
- -ExcelWorkSheetExists
- -ExcelGetRowCount
- -ExcelGetColumnCount
- -ExcelWorkSheetRename
- -ExcelGetAllWorkSheets
- -ExcelEraseCell
- -ExcelEraseSheet
- -ExcelGetCellValueType
-
Version 3.10
- ------Changes:
- -Fixed GetNodeChildren not returning last node.
-
Version 3.00
- ------New functions:
- -SetNodeScale;
- -GetNodeScale;
- -GetNodeChildren;
- -GetNodeChildrenCount;
- -GetNodeFlags;
- -SetNodeFlags;
- -GetNodeTranslation;
- -SetNodeTranslation;
- -SetNodeTranslationAxis;
- -GetNodeRotation;
- -SetNodeRotation;
- -SetNodeRotationAxis.
-
Version 2.50
- ------Changes:
- - Included source file (thanks OsmosisWrench!!).
- - Fixed CaptureScreenshot ignoring string parameter.
-
Version 2.30
- ------Changes:
- -StringContains now performs case-insensitive check;
- -FileExists now searches inside loaded BA2 files.Return values are updated.(see the article).
- ------Added new functions:
- -FileExistsAlt
-
Version 2.20
- ------Changes:
- -Added SUP Script Runner(see the article)
- ------Added new functions:
- -IsCellVisited
- -GetCellWorldSpace
-
Version 2.10
- ------Changes:
- -Text To file in DebugPrintSUP will be written from the new line.
- ------Added new functions:
- -StringRegexMatch
- -StringRegexSearch
- -StringRegexReplace
- -GetLastLoadedSaveSize
- -MP3LoadFile
- -MP3Play
- -MP3Pause
- -MP3Stop
- -MP3IsPlaying
- -MP3GetDuration
- -MP3GetCurrentPosition
- -MP3IsFileLoaded
- -MP3GetVolume
- -MP3SetVolume
- -MP3HasFinishedPlaying
- -MP3GetCurrentFile
-
Version 2.00
- ------Changes:
- -SUP F4SE will print out it's version in console on game start.
- -Added set of "ModLocalData" functions.
- ------Added new functions:
- -FileDialogueBoxOpenFile
- -FileDialogueBoxOpenFolder
- -DebugPrintSUP
- -ModLocalDataExists
- -ModLocalDataGetType
- -ModLocalDataSetFloat
- -ModLocalDataSetInt
- -ModLocalDataSetRef
- -ModLocalDataSetString
- -ModLocalDataGetFloat
- -ModLocalDataGetInt
- -ModLocalDataGetRef
- -ModLocalDataGetString
- -ModLocalDataRemoveKey
- -ModLocalDataRemoveAllKeys
- -ModLocalDataDumpToConsole
- -ModLocalDataDumpToArray
- ------Removed function that were already in F4SE:
- -IsMenuOpened;
- -All Weapons and Armor functions.
- If I'm adding dublicate functions please let me know - it's not intentional.
-
Version 1.60
- ------Added new functions:
- -GetUserTimeStruct
- -GetCalculatedPos
- -GetCalculatedPosAlt
- -GetDistanceBetweenPoints
- -GetHeadingAngleAlt
- -GetHeadingAngleBetweenPoints
-
Version 1.50
- ------Added new functions:
- -WriteStringToFile
- -ReadStringArrayFromFile
- -ReadFormArrayFromFile
- -FormListToArray
- -NumberToString
-
Version 1.25
- ------Added new functions:
- -IsFormValid
- -GetWeaponBaseDamage
- -SetWeaponBaseDamage
- -GetWeaponAmmoCapacity
- -SetWeaponAmmoCapacity
- -GetWeaponFlags
- -SetWeaponFlags
- -GetWeaponReach
- -SetWeaponReach
- -GetWeaponReloadSpeed
- -SetWeaponReloadSpeed
- -GetWeaponSpeed
- -SetWeaponSpeed
- -GetWeaponCritDamageMult
- -SetWeaponCritDamageMult
- -GetWeaponCritChargeBonus
- -SetWeaponCritChargeBonus
- -GetWeaponStagger
- -SetWeaponStagger
- -GetWeaponSkill
- -SetWeaponSkill
- -GetWeaponResist
- -SetWeaponResist
- -GetArmorRating
- -SetArmorRating
-
Version 1.15
- -Renamed StringGetLenght to StringGetLength(thanks pra)
- -All INI functions renamed as they had the same name as functions from "Utility":
- -SetINIFloat to SetModINIFloat
- -SetINILong to SetModINILong
- -SetINIString to SetModINIString
- -GetINIFloat to GetModINIFloat
- -GetINILong to GetModINILong
- -GetINIString to GetModINIString
- New function:
- -IsMenuOpened
-
Version 1.10
- -----------New functions:
- -StringReplace
- -StringErase
- -StringCompareCaseInsensitive
- -StringGetLenght
- -StringContains
- -StringInsert
- -SetINIFloat
- -SetINILong
- -SetINIString
- -GetINIFloat
- -GetINILong
- -GetINIString
- -FileGetLinesCount
- -ReadStringFromFile
- -FileGetFileTime
- -GetSHA1FromFile
- -GetSHA1FromString
- -GetUserTimeStamp
- -GetUserTime
- -----------Added SHA1 check for PEX file in case user updates only the .DLL file. Please always update the whole package.
-
Version 1
- -Initial release
-
- Author's activity
-
March 2024
-
07 Mar 2024, 3:27PM | Action by: TommInfinite
Changelog added
'Change log added for version 11.70'
-
07 Mar 2024, 3:27PM | Action by: TommInfinite
File added
'SUP F4SE Plugin [version 11.70]'
January 2024
-
29 Jan 2024, 12:53PM | Action by: TommInfinite
Attribute change
'Description changed.'
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29 Jan 2024, 12:51PM | Action by: TommInfinite
Attribute change
'Description changed.'
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29 Jan 2024, 12:50PM | Action by: TommInfinite
Attribute change
'Description changed.'
-
29 Jan 2024, 12:48PM | Action by: TommInfinite
Attribute change
'Description changed.'
December 2023
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30 Dec 2023, 5:22PM | Action by: TommInfinite
Mod edited
'SUP F4SE Functions'
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30 Dec 2023, 5:13PM | Action by: TommInfinite
File added
'SUP F4SE Plugin [version 11.60]'
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30 Dec 2023, 5:11PM | Action by: TommInfinite
Changelog added
'Change log added for version 11.60'
-
26 Dec 2023, 1:47PM | Action by: TommInfinite
Attribute change
'Description changed.'
-
26 Dec 2023, 1:47PM | Action by: TommInfinite
Attribute change
'Description changed.'
-
05 Dec 2023, 8:25PM | Action by: TommInfinite
File added
'SUP F4SE Plugin [version 11.50]'
-
05 Dec 2023, 8:25PM | Action by: TommInfinite
Changelog added
'Change log added for version 11.50'
November 2023
-
25 Nov 2023, 8:06PM | Action by: TommInfinite
File added
'SUP F4SE Plugin [version 11.40]'
-
25 Nov 2023, 8:05PM | Action by: TommInfinite
Changelog added
'Change log added for version 11.40'
-
02 Nov 2023, 2:43AM | Action by: TommInfinite
Mod edited
'SUP F4SE Functions'
-
02 Nov 2023, 12:53AM | Action by: TommInfinite
File added
'SUP F4SE Plugin [version 11.35]'
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02 Nov 2023, 12:52AM | Action by: TommInfinite
Changelog added
'Change log added for version 11.35'
October 2023
-
12 Oct 2023, 1:53PM | Action by: TommInfinite
File added
'SUP F4SE Plugin [version 11.30]'
-
12 Oct 2023, 1:51PM | Action by: TommInfinite
Changelog added
'Change log added for version 11.30'
-
- Mod page activity
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April 2024
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26 Apr 2024, 10:41AM | Action by: Vylmort
Endorsed
'SUP F4SE'
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26 Apr 2024, 9:59AM | Action by: DkiouMu
Tracked
'SUP F4SE'
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26 Apr 2024, 7:45AM | Action by: RiliththeRogue
Tracked
'SUP F4SE'
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26 Apr 2024, 6:10AM | Action by: BrazenConch4888
Tracked
'SUP F4SE'
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26 Apr 2024, 4:57AM | Action by: SubjectX47
Endorsed
'SUP F4SE'
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26 Apr 2024, 4:07AM | Action by: 2031510805
Endorsed
'SUP F4SE'
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26 Apr 2024, 2:39AM | Action by: CxsmicalMxnace
Tracked
'SUP F4SE'
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26 Apr 2024, 1:57AM | Action by: Kojind
Tracked
'SUP F4SE'
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26 Apr 2024, 1:48AM | Action by: HellCatBeauty
Endorsed
'SUP F4SE'
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26 Apr 2024, 12:43AM | Action by: Whiteshade5
Tracked
'SUP F4SE'
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25 Apr 2024, 10:20PM | Action by: Aelthas
Endorsed
'SUP F4SE'
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25 Apr 2024, 9:47PM | Action by: MossOstDrauka
Tracked
'SUP F4SE'
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25 Apr 2024, 8:38PM | Action by: Aymdef
Tracked
'SUP F4SE'
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25 Apr 2024, 7:23PM | Action by: strain320
Tracked
'SUP F4SE'
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25 Apr 2024, 6:37PM | Action by: Khrazak
Tracked
'SUP F4SE'
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25 Apr 2024, 6:28PM | Action by: kjsjr1020
Tracked
'SUP F4SE'
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25 Apr 2024, 1:53PM | Action by: ProCamperTV
Untracked
'SUP F4SE'
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25 Apr 2024, 2:15AM | Action by: Maebalzurakin
Tracked
'SUP F4SE'
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25 Apr 2024, 12:39AM | Action by: cynicalwaltz
Tracked
'SUP F4SE'
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24 Apr 2024, 6:33PM | Action by: furyfish
Endorsed
'SUP F4SE'
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