Mod articles
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Scriptname SUP_F4SE native Hidden
int Function GetSUPF4SEVersion() global native
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int Function GetSUPF4SEVersion()
Returns current SUP F4SE plugin version.
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float Function GetSystemTrait(int supv100) global native
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float Function GetSystemTrait(int iTrait)
Returns current value of chosen system trait.
Traits:
0 - Major Windows version;
1 - Minor Windows version;
2 - Max system physical memory;
3 - Available system physical memory;
4 - Current memory load(%);
5 - How much time passed since PC started(ms);
6 - OS bui... -
SUP F4SE JSON Functions Tutorial
Disclaimer:
Hello!
New JSON functions will be avaiable in SUP F4SE since V8.00. JSON is a special text format for storing and exchanging data. You can read more about it here.
This is not a JSON tutorial but rather a tutorial on how to use SUP F4SE functions to work with JSONs. However if you're new to JSON this will give you basic understanding of JSON structure.
If you want to participate in testing - feel free to contact me
Overview:
SUP F4SE allows reading and writing from\to JSON files withing game folder. It also allows you to create files in memory(without writing to disk) and work with them, exchanging data between mods during runtime(in case this is your main use for JSON functions, you may want to look for ModLocalDa... -
SUP F4SE Pastebin Reader Framework (instruction)
SUP F4SE Pastebin Reader Framework allows for quick and efficient reading of Pastebin pastes from gamebryo scrips. It's avaiable since SUP F4SE V6.00.
This opens up new possibilities for modders such as:
- Updating any mod form lists without having to update the file itself;
- Passing messages\news to users;
- Creating online events;
- and more...
The code runs parallel to the game code same as SUPDate Checker and brings no perfomance hit. User doesn't have to enter any API codes so it works "out of the box".
Pastebin Reader starts working when the game is launched and in the most cases data received before user loads a savegame.
Usage is somewhat simmilar to SUPDate Checker - you need to include a JSON file to "Data...