Not necessarily required, but the preset was designed around it, and is recommended.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
I made this preset to make the newly released Project Mojave mod look a bit more like New Vegas, and less like vanilla FO4. Making use of Tonemap.fx, MXAO.fx, and AMD CAS, it adds back a bit of New Vegas' yellow tone, while making use of more advanced Ambient Occlusion and sharpening. This mod includes a normal version (all effects), performance mode (only tonemap), and a Raytraced GI mode for patrons of Pascal Gilcher. (RTGI.FX NOT INCLUDED)
Peformance hit Normal mode: ~15-25fps loss Performance mode ~10-15fps loss RTGI mode ~ 20-35FPS loss