FYI you can click on the individual stacks and in the console type "disable" to remove as many as you like. I experimented with this and reduced the stacks so that the one that had the restaurant at the top was the only one that remained to see if that negatively affected things. But it worked fine. I just did this for the esthetic effect of having fewer stacks, not because I was having FPS problems.
I have since reinstalled the mod to bring back the originals so that I can reduce the number of them by a bit instead of disabling almost all of them. I like having about half the original number of stacks.
I should highlight that the basic models for these stacks are added to your workshop. These make fantastic starter objects for building high settlements. My companions seem to have no problem climbing them so I tried building a few stacks and then added more stuff to them and it worked great.
Anyways, even if the stacks are not all that functional in the game, they look so cool it's hard to ignore them.
Loaded mod into mod order. Did some sidequests up North. Fought through waves of ferals in South Boston thanks to "Feral Outbreak". Made a bed and slept in the RV parked directly adjacent to these stacks. Started the climb.
I reached the top and realized I was on a lower stack so I hopped over to another stack and climbed even higher. I reached the top of the second stack, caught my breath, and then ran to jump to the next stack. I immediately plummeted miles down to my death and crashed the game back to desktop. 10/10 would climb again. lol
To be clear, this had next to ZERO noticeable impact on my FPS or Vram. It installed quickly, easily, painlessly, and is absolutely not the reason my game crashed. Further, this mod fits in nicely and is running without conflicting with the other 300+ mods I'm using simultaneously.
I love this addition to my load order and it will be staying here. Whatever direction this ends up going (and I do hope this ends up going further) my one request is to please throw a couple of beds on these stacks for the survival players. lol
steady 60-80fps running a heavily modded playthrough (300+) while using: GTX 1070 Ram 16GB Intel i7-7700
These 2 mods are very useful for ascending or jumping to any places (especially tall buildings) and though they are cheat mods, they can be toggled in-game and are essential for an agile gameplay in Fallout4, I feel: FO4 Ring of Jetpack Ability Grappling Hook
One of the most underrated mods on this site, IMO. Truly fantastic. I'd love to see modern skyscraper/office building variants of this to add to downtown Boston to modernize the downotown and provide more exploration and a TLOU vibe. Or, heck, transform Boston into a weird, post-apocalyptic cyberpunk dystopia with dangerous raiders at street level and high-class commercial society up at top in their big towers.
This summarizes my feelings as well. I want there to feel like there's way more unique settlements in the Commonwealth than just diamond city and goodneighbor. Honestly of there was like a settlement based out of a few interconnected highrises with that sort of "higher you go the better it gets" feeling, I'd probably visit that place a lot more than the other vanilla locations. It would feel like a great use of some of the vertically that the game needs with some cities filled with tall buildings.
Totally nonfunctional. Installed the mod, went to the area between Jamaica Plain and South Boston and absolutely nothing on the map has changed. No stacks. Nothing. Completely broken mod for me.
Oh no! can you describe the particulars of your install? other mods, whether ur in VR (which does not work, ironically, in spite of the Ready P1 vibe) your mod manager, so on?
There's no reason the textures should be looking any different at all just because a ba2 is in use. Ensure you're using ba2 with "DDS" format. You _want_ textures in ba2s because the game optimizes the streaming of them.
Bro, this is simply amazing. What a great job, congratulations! If you assure me that it doesn't interfere or mess up any missions in the game, I'll install it right now!!
I will answer myself about other mods compatibility so other people concerned can read it:
It is compatible with Atomic World but it clips badly with Minutemen Watchtowers, just for a few ingame meters. If only the tower and the building that clips with it where like 20 meters away from each other, both mods could coexist perfectly.
2016 GTX 1060, 45-55fps when staring towards the center of the cluster. Otherwise unaffected. In my description I mention how this is possible through super mashups of incredible size.
You have a bit of a packaging issue with the mod. If you have .ba2 files, the loose files don't need to be included. As for the lack of precombines issue, looking into it.
Welp, the CK freezes when it gets to a certain cell, so I'm giving up. Thankfully, due to the nature of your changes, the main mod can be moved before PRP.
I do not know what kind of compression (DXT1? DXT5?) to use in order for textures to not turn blocky once they're in .ba2 archives. if you want the textures to be as beautiful as screenshots, simply remove the .ba2 files so the loose files take over. Then go to a save point before you loaded The Stacks.
I shipped with both, because I wanted it to load for non-loose-file people but allow people to make it pretty if they want
Oh great and illustrious Luxor8071, I have seen your mighty work and have long sought your wise counsel.
Specular, Normal, and Detail maps all need to be different formats, is that correct? It has now been so long I don't remember which is best for which. but I use NVIDIA Texture Tools Exporter (OpenGL) to export files, https://developer.nvidia.com/nvidia-texture-tools-exporter https://developer.nvidia.com/designworks/texture-tools-for-photoshop/secure/2021.2.0/NVIDIA_Texture_Tools_for_Adobe_Photoshop_2021.2.0.exe for Adobe Photoshop, is that a problem? It gives me many many options for file formats. (example image from random website that happens to show dropdown menu)
Wow, this looks incredible! Something like this definitely deserves a significantly sized quest. Not a request mind you, I'm thinking about trying to make one myself - and just saying that something so grandiose deserves a reason (aside from the awesome visual) to explore and keep coming back.
I welcome anyone who wishes to submit contributions, improvements, or expansions to this work, especially as I'm not likely to return to it for a while.
ok so hear me out I have a crazy idea for a quest that let you find like a FO 4 2077 version of VR internet head set that let you travel back in time to pre war Boston
Nice build very impressive. But I have only on problem with it and that is when I entered in the area my game was really laggy. think you can fix? Also can you add a story to it?
I wanted to so bad, but I could either get it out the door or I could do everything I wanted. For now its just pretty, and can be whatever people make it.
49 comments
I have since reinstalled the mod to bring back the originals so that I can reduce the number of them by a bit instead of disabling almost all of them. I like having about half the original number of stacks.
I should highlight that the basic models for these stacks are added to your workshop. These make fantastic starter objects for building high settlements. My companions seem to have no problem climbing them so I tried building a few stacks and then added more stuff to them and it worked great.
Anyways, even if the stacks are not all that functional in the game, they look so cool it's hard to ignore them.
I reached the top and realized I was on a lower stack so I hopped over to another stack and climbed even higher. I reached the top of the second stack, caught my breath, and then ran to jump to the next stack. I immediately plummeted miles down to my death and crashed the game back to desktop. 10/10 would climb again. lol
To be clear, this had next to ZERO noticeable impact on my FPS or Vram. It installed quickly, easily, painlessly, and is absolutely not the reason my game crashed. Further, this mod fits in nicely and is running without conflicting with the other 300+ mods I'm using simultaneously.
I love this addition to my load order and it will be staying here. Whatever direction this ends up going (and I do hope this ends up going further) my one request is to please throw a couple of beds on these stacks for the survival players. lol
steady 60-80fps running a heavily modded playthrough (300+) while using:
GTX 1070
Ram 16GB
Intel i7-7700
FO4 Ring of Jetpack Ability
Grappling Hook
Installed the mod, went to the area between Jamaica Plain and South Boston and absolutely nothing on the map has changed.
No stacks. Nothing. Completely broken mod for me.
I will answer myself about other mods compatibility so other people concerned can read it:
It is compatible with Atomic World but it clips badly with Minutemen Watchtowers, just for a few ingame meters. If only the tower and the building that clips with it where like 20 meters away from each other, both mods could coexist perfectly.
Do you think will it be compatible with Atomic World?
As for the lack of precombines issue, looking into it.
Welp, the CK freezes when it gets to a certain cell, so I'm giving up. Thankfully, due to the nature of your changes, the main mod can be moved before PRP.
if you want the textures to be as beautiful as screenshots, simply remove the .ba2 files so the loose files take over.
Then go to a save point before you loaded The Stacks.
I shipped with both, because I wanted it to load for non-loose-file people but allow people to make it pretty if they want
Specular, Normal, and Detail maps all need to be different formats, is that correct? It has now been so long I don't remember which is best for which. but I use NVIDIA Texture Tools Exporter (OpenGL) to export files,
https://developer.nvidia.com/nvidia-texture-tools-exporter
https://developer.nvidia.com/designworks/texture-tools-for-photoshop/secure/2021.2.0/NVIDIA_Texture_Tools_for_Adobe_Photoshop_2021.2.0.exe
for Adobe Photoshop, is that a problem? It gives me many many options for file formats.
(example image from random website that happens to show dropdown menu)
Hats off to ya!