Fallout 4

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  1. alelatos
    alelatos
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    Loaded mod into mod order. Did some sidequests up North. Fought through waves of ferals in South Boston thanks to "Feral Outbreak". Made a bed and slept in the RV parked directly adjacent to these stacks. Started the climb.

    I reached the top and realized I was on a lower stack so I hopped over to another stack and climbed even higher. I reached the top of the second stack, caught my breath, and then ran to jump to the next stack. I immediately plummeted miles down to my death and crashed the game back to desktop. 10/10 would climb again. lol

    To be clear, this had next to ZERO noticeable impact on my FPS or Vram. It installed quickly, easily, painlessly, and is absolutely not the reason my game crashed. Further, this mod fits in nicely and is running without conflicting with the other 300+ mods I'm using simultaneously. 

    I love this addition to my load order and it will be staying here. Whatever direction this ends up going (and I do hope this ends up going further) my one request is to please throw a couple of beds on these stacks for the survival players. lol

    steady 60-80fps running a heavily modded playthrough (300+) while using:
    GTX 1070
    Ram 16GB
    Intel i7-7700
    1. vvk78
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      These 2 mods are very useful for ascending or jumping to any places (especially tall buildings) and though they are cheat mods, they can be toggled in-game and are essential for an agile gameplay in Fallout4, I feel:
      FO4 Ring of Jetpack Ability
      Grappling Hook
  2. chrispy1717
    chrispy1717
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    One of the most underrated mods on this site, IMO. Truly fantastic. I'd love to see modern skyscraper/office building variants of this to add to downtown Boston to modernize the downotown and provide more exploration and a TLOU vibe. Or, heck, transform Boston into a weird, post-apocalyptic cyberpunk dystopia with dangerous raiders at street level and high-class commercial society up at top in their big towers.
    1. homicidaldoktor
      homicidaldoktor
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      This summarizes my feelings as well. I want there to feel like there's way more unique settlements in the Commonwealth than just diamond city and goodneighbor. Honestly of there was like a settlement based out of a few interconnected highrises with that sort of "higher you go the better it gets" feeling, I'd probably visit that place a lot more than the other vanilla locations. It would feel like a great use of some of the vertically that the game needs with some cities filled with tall buildings.
  3. spot10
    spot10
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    Totally nonfunctional.
    Installed the mod, went to the area between Jamaica Plain and South Boston and absolutely nothing on the map has changed.
    No stacks. Nothing. Completely broken mod for me.

    1. DocForge
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      Oh no! can you describe the particulars of your install? other mods, whether ur in VR (which does not work, ironically, in spite of the Ready P1 vibe) your mod manager, so on?
  4. i860
    i860
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    There's no reason the textures should be looking any different at all just because a ba2 is in use. Ensure you're using ba2 with "DDS" format. You _want_ textures in ba2s because the game optimizes the streaming of them.
  5. Aranakis
    Aranakis
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    Bro, this is simply amazing. What a great job, congratulations! If you assure me that it doesn't interfere or mess up any missions in the game, I'll install it right now!!

    I will answer myself about other mods compatibility so other people concerned can read it:

    It is compatible with Atomic World but it clips badly with Minutemen Watchtowers, just for a few ingame meters. If only the tower and the building that clips with it where like 20 meters away from each other, both mods could coexist perfectly.
    1. DocForge
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      Thank you so much! :D It doesnt touch any vanilla files, and the only thing that was in the area is a bear cave, which, is still there and untouched
    2. Aranakis
      Aranakis
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      Great!! Thank you!!

      Do you think will it be compatible with Atomic World?
    3. JohnnyGunn
      JohnnyGunn
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      what's the FPS drop?
    4. DocForge
      DocForge
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      2016 GTX 1060, 45-55fps when staring towards the center of the cluster. Otherwise unaffected. In my description I mention how this is possible through super mashups of incredible size.
    5. JohnnyGunn
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      thanks for responding. I'm running a 1070 GTX so I should be fine. :)
    6. DocForge
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      As long as theres nothing south of S Military Checkpoint North of Jamaica Plains
    7. Aranakis
      Aranakis
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      [Edited]
  6. BenRierimanu
    BenRierimanu
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    You have a bit of a packaging issue with the mod. If you have .ba2 files, the loose files don't need to be included.

    As for the lack of precombines issue, looking into it.


    Welp, the CK freezes when it gets to a certain cell, so I'm giving up. Thankfully, due to the nature of your changes, the main mod can be moved before PRP.
    1. DocForge
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       I do not know what kind of compression (DXT1? DXT5?)  to use in order for textures to not turn blocky once they're in .ba2 archives.
      if you want the textures to be as beautiful as screenshots, simply remove the .ba2 files so the loose files take over.
      Then go to a save point before you loaded The Stacks.

      I shipped with both, because I wanted it to load for non-loose-file people but allow people to make it pretty if they want
    2. luxor8071
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      if you want the best quality for textures, choose BC7 compression.
    3. DocForge
      DocForge
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      Oh great and illustrious Luxor8071, I have seen your mighty work and have long sought your wise counsel.

      Specular, Normal, and Detail maps all need to be different formats, is that correct? It has now been so long I don't remember which is best for which. but I use NVIDIA Texture Tools Exporter (OpenGL) to export files, 
      https://developer.nvidia.com/nvidia-texture-tools-exporter
      https://developer.nvidia.com/designworks/texture-tools-for-photoshop/secure/2021.2.0/NVIDIA_Texture_Tools_for_Adobe_Photoshop_2021.2.0.exe
      for Adobe Photoshop, is that a problem? It gives me many many options for file formats.
      (example image from random website that happens to show dropdown menu) 
  7. crimsondragon
    crimsondragon
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    Wow, this looks incredible! Something like this definitely deserves a significantly sized quest. Not a request mind you, I'm thinking about trying to make one myself - and just saying that something so grandiose deserves a reason (aside from the awesome visual) to explore and keep coming back.

    Hats off to ya!
    1. DocForge
      DocForge
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      I welcome anyone who wishes to submit contributions, improvements, or expansions to this work, especially as I'm not likely to return to it for a while.
  8. WasteLandCaravaner
    WasteLandCaravaner
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    ok so hear me out I have a crazy idea for a quest that let you find like a FO 4 2077 version of VR internet head set that let you travel back in time to pre war Boston 
    1. whiskeyjack9105
      whiskeyjack9105
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      So... basically the Memory Den?
    2. WasteLandCaravaner
      WasteLandCaravaner
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      the memory den only let you look at Kellogg mine and another else 
    3. DocForge
      DocForge
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      Had plans for VR adventures but I actually can't get this to load in FO4VR
  9. Blumhtr69
    Blumhtr69
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    Nice build very impressive. But I have only on problem with it and that is when I entered in the area my game was really laggy. think you can fix? Also can you add a story to it?
    1. DocForge
      DocForge
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      I wanted to so bad, but I could either get it out the door or I could do everything I wanted. For now its just pretty, and can be whatever people make it.
  10. SixesWild
    SixesWild
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    Does this have npc residents at all, or settlers?  Such a large cool structure would feel a lil odd if empty, hehe.
    1. Skadedyr
      Skadedyr
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      No NPC's, but some of the trailers are closed and have light shining from the inside, so it does look like people are living there when you walk by.