I opened this file in the Creation Kit, selected "Compact Active File Form IDs", let the CK do its work, and then saved the mod. I was then able to open the mod again in FO4Edit in PseudoESL mode, verify that it was capable of safely being flagged as an ESL file, and then flagged it as such. I'm going to test this out and make sure that it works properly in game, and if it does, I will upload the ESL version of this file as per m150's file permissions (this would fall under their Modification Permission).
19 comments
Btw I'm unable to flag the esp as esl... No thank you XD
LOOT
RETURN
PITYFULL HOOMAN NOT PLAYED THE GAME?!
"Kill Loot Return"
and repeat.
Maybe if they were super mutants from Fallout 1 or 2 :P then it would be somewhat accurate.
K1JJ
J()()T
K1JJ M()@R