File information

Last updated

Original upload

Created by

Scail

Uploaded by

Scail

Virus scan

Some files not scanned

93 comments

  1. Scail
    Scail
    • premium
    • 434 kudos
    Locked
    Sticky
    The mod has been updated to version 1.1. If you used one of the animation fixes, then you need to remove the fix before installing the new version.
  2. Scail
    Scail
    • premium
    • 434 kudos
    Locked
    Sticky
    Brief description of versions:
    Main version. The main version of the mod, the Mothman logo on weapon, caliber for Rangemaster and Worn Rangemaster is .223.
    Simple version. The simplified version of the mod, the Mothman logo on weapon, caliber for Rangemaster and Worn Rangemaster is 5,56.
    Alternative version. The alternative version of the mod, Colt and Winchester logos on weapon, caliber for Rangemaster and Worn Rangemaster is .223.
    Alternative simple version. The simplified alternative version of the mod, Colt and Winchester logos on weapon, caliber for Rangemaster and Worn Rangemaster is 5,56.
  3. Scail
    Scail
    • premium
    • 434 kudos
    Locked
    Sticky
    The work on the fixes is going well. Fixed almost all animations. I also managed to remove the limitation on one rifle in the inventory, due to which flashlights and shotgun stopped working. While the new script is still at the testing stage, but the results are very good.
  4. Scail
    Scail
    • premium
    • 434 kudos
    Locked
    Sticky
    I noticed that some users face a problem when the game crashes when trying to fire a weapon. In most cases, this is due to a conflict between the master files. If you install Shanxi Type-97 and my Rangemaster (or/and Light Support Weapon), then you need to replace the master file that comes with the mods with an extended version. This version is located in the Optional Files section.
  5. I have latest version installed, but there isn't items from mode even in console
  6. Kaiserin1248
    Kaiserin1248
    • premium
    • 0 kudos
    I currently have 2k main installed but I don't see it showing up anywhere in the wasteland, whats going on?
  7. MigterMods12
    MigterMods12
    • member
    • 0 kudos
    wish there was a version of this mod that uses vanilla animations (i like them more for some reason idk), but besides this the gun looks amazing!
  8. Hotel6Lima9
    Hotel6Lima9
    • member
    • 0 kudos
    Great mod, has been a stable in my load order for a while
  9. faallout3dlcmaster
    faallout3dlcmaster
    • premium
    • 1 kudos
    on the  latest version english alt i have  3d person animation issuses (no sprinting cant walk backwards) ive also installed the anim fix and it did nothing
  10. misio24
    misio24
    • member
    • 1 kudos
    not sure if anyone will see my question, but... so I use weaponsmith extended and I can modify all your weapons just fine, with one exception - your guns do not accept any legendary mods. I mean option is there, but when i try to add double shot for example, these mods aren't on the list. Any solution to that? :(
    edit: found ONE mod that works - penetrative. Is this intentional for Rangemaster?
  11. Njord003
    Njord003
    • supporter
    • 1 kudos
    Needs a Combat Rifle replacer addon.
  12. Kdoggg1971
    Kdoggg1971
    • member
    • 3 kudos
    This weapon is glitched on my end, hoping someone knows the issue. When I pick the weapon up from an enemy, there is no ammo type for the gun. Have animation fix and extra ammo types and while every gun made by this author works great for me, this one is broken. 

    Any ideas?
  13. Daiganzan
    Daiganzan
    • supporter
    • 4 kudos
    Hi, weird questions here: 

    I noticed that the receivers for the Sentinel and normal Rangemaster have completely different offsets for the parts, and the Sentinel one only works properly if the forends are present. I assume this is due to the special animations for the M3 underbarrel right? Just in case anyone thinks this is a bug, the mod works fine- I am trying to merge both weapons in one entry so they can be interconverted and found that if I use the Sentinel receiver mesh the weapon must have a Sentinel forend attached. 
    I thought of moving the Remap Node keywords from the grips to the receivers but I do not know if they have to be there - they seem identical across receivers however. 

    Also, this thing is just beautiful. Replaced both the Rangemaster and Service Rifle mods in my list since the Sentinel already plays the part, and I like having both in the same weapon. Feels very good to use
    1. Daiganzan
      Daiganzan
      • supporter
      • 4 kudos
      EDIT: Nevermind, I can have both attached - since the forend for the Sentinel only displays with the Sentinel receiver having it attached to the normal Rangemaster makes it work once receivers are swapped. Kudos for setting them up so modularly!
  14. wordsworthy
    wordsworthy
    • premium
    • 1 kudos
    i can't walk backwards in third person when this weapon is equipped. the "Rangemaster Anims Fix" file fixes this? why isn't this bug listed in the description? its a pretty big bug.
    1. Ionutro
      Ionutro
      • supporter
      • 9 kudos
      Yes.