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Barb

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deleted83920238

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17 comments

  1. SwearMY
    SwearMY
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    • 1 kudos
    I am enjoying this player home. Rearranged things a little bit inside using the Mobile Workshop by SKK. It's a nice private caravan down on the water front.
  2. deleted42202115
    deleted42202115
    • account closed
    • 69 kudos
    I like it

    PLACED OBJECT = not part of precombine
    [PLACED OBJECT] = part of precombine

    This mod deletes some overgrowth that is [PLACED OBJECT]
    Remove all [PLACED OBJECT] records from this mod
    You get no broken precombines and some overgrowth

    Even with broken precombine I got no FPS loss

    I will merge this into my world mod, endorsed
  3. speedynl
    speedynl
    • supporter
    • 40 kudos
    aww come on @greek don't be so hard on him/her

    next time you try to make someting go further away from anything, there are plenty good spots close to the game border
    there you can try out everyting you want to try without fíng up other stuff

    as for @greek being hard on you, he know wat he is talking about, just go take a look at his mods, there are awsome
    1. deleted83920238
      deleted83920238
      • account closed
      • 13 kudos
      All critic make us grow ...

      As for the location: I always did expansions but vanilla borders seemed sufficient on the end.
      Just wanted a quiet spot for the camper but still close to the village.
  4. greekrage
    greekrage
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    • 841 kudos
    Im curious why you didnt just make the camper as part of the commonwealth ?
    Also why the collision markers ?...that camper is 2 parts you put one inside the other...add  a door...complete.
    Also note youre at the edge of sanctuary  so if any sanctuary mod touches that cell.......reset.
    Edit :
    Make proper files for downloading with proper file structures... Example this mod you have a loose esp file...Wrong.
    Make a "Data" folder /put the esp inside and make a rar/zip  etc...of that data folder... Now all mod managers can install it...properly
    1. deleted83920238
      deleted83920238
      • account closed
      • 13 kudos
      Didn't realise that it is nota part of the commonwealth. How do i fix that?

      Collision markers are for npc's not getting stuck at stairs an so on. Do I not need them? (they were important in skyrim)
      I hate touching original outdoors navmesh

      As for sanctuary standart border is pretty far i tried a conquer settlement and it worked fine. 

      Open for ideas and constructive critics..

    2. greekrage
      greekrage
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      • 841 kudos

      When one does a "internal cell" its not part of the commonwealth ...its  simply a virtual location that you cant walk into  since you travel via load screen to it...
      The build border has nothing to do with the actual cells that a location occupies.....If you hit the "b" key inside the creation kit you will see the CELL borders.These are what is important as far as mod go...  If you touch a twig in the cell next to yours you contaminate that whole cell...causing resets  to that cell if a mod is using it (most sanctuary mods like mine use every inch of  the location. (mine even edits your cell ).
      Build border limit extenders also effect the cells... ( in your case some may even overlap into your cell..)
      Here is a pic of the borders  and how close you really are to sanctuary.   pic 01
      Also...the navmesh is crucial. you have to learn to edit it. Simply adding a collision marker isnt the solution  since npcs still bump into that...
      You have to edit and remove the navmesh  your camper is sitting on  since its an obstacle or at least mark the surrounding navmesh as "preferred pathing"..
      Sorry if i sound like im roasting you... Im not..
      Its called tough love...
      Learn to do things the right way or people will not use your stuff(its a matter of reputation ).
      There are many GREAT tutorials for almost anything you want to to... (stop being lazy...once you learn that stuff you basically open yourself to much bigger and more complex mods)...
    3. deleted83920238
      deleted83920238
      • account closed
      • 13 kudos
      Thanks for the critics. Very appreciated.
      I really am new to modding and had a little time this year spare to try CK.

      This caravan was actually for my playthrough that is avoiding Sanctuary :)

      Will have look into the nav-mesh thing another time in more detail definitely.
      Did way too many mistakes with landscape and took me ages to recover.

      For now maybe this mod is better avoided by people who use extended borders.

      By the way:
      I have set the Location and enc zones to NONE.
      They were on sanctuary because I wanted the actual sun position.
      Is this right?

      PS: Tutorials are great but today a few words of wisdom fixed my serious workshop problem.
    4. greekrage
      greekrage
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      • 841 kudos
      SINCE YOU ARENT PROVIDING ANY SETTLEMENT OPTIONS (WORKBENCH)... LOCATION AND ZONE ARENT NEEDED AT ALL..
      BASICALLY YOUR MOD IS A DOOR TO AN INTERNAL CELL. ITS NOT CONNECTED TO THE OUTSIDE.(UNLESS YOU CHANGED IT NOW )...
      LEMME HAVE A LOOK...
    5. greekrage
      greekrage
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      • 841 kudos
      Note :...
      Forgot to mention this..

      When you set a cell to another location  youre basically telling that cell that it belongs to the location you set..
      So no its not right that you use sanctuary location as yours...
      Locations and encounter zone are set up for a specific map location  . You cant simply select a irrelevant location and use it...because you may cause issues to that location.
    6. deleted83920238
      deleted83920238
      • account closed
      • 13 kudos
      Tried to set the enc-zone to "none" .
      Hope that is correct now.

      So it's just a door technically, right?
      Anything else I could do to make it less conflicting with other mods?
    7. greekrage
      greekrage
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      • 841 kudos
      Well youre already sitting in a cell that im sure is shared with that hot springs mod (not 100% sure though...It depends on how far out he edited).
      if you crossed into the sanctuary cell that i showed you even to adjust terrain or move a tree etc... Youve already contaminated that cell and there is no going  back  especially where terrain is concerned .
      Here is your mod with my latest Sanctuary mod...Yours load after mine... LOL yeah i would call this a conflict :P

      mod conflict

      Tried  reversing the load order and it wont fix.... its obvious you crossed into the sanctuary cell.
      Its crucial that you dont touch anything in a cell youre not using...Even if by accident you click on an object to drag your window you risk effecting that cell.


      Whats done is done ...Good luck on your next one but this time do your homework  :P
    8. deleted83920238
      deleted83920238
      • account closed
      • 13 kudos
      Is the camper in vanilla cell? Did not have any problems.
      Actually I liked the the jetty across the water more but there were waaay too many markers to deal with.
  5. senet666
    senet666
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    • 13 kudos
    would this conflict with the hot springs settlement? 
    1. greekrage
      greekrage
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      • 841 kudos
      I  THINK THEY ARE IN THE SAME CELL...IF YOU MEAN THAT OLD MOD THAT WAS RELEASED A FEW YEARS  AGO...SO YES
  6. SKYY2K
    SKYY2K
    • BANNED
    • 37 kudos
    hi i just download this mod with a fresh game level 1,but dont see any camper?
    1. deleted83920238
      deleted83920238
      • account closed
      • 13 kudos
      is the .esp active?
      should be just down from the scrap houses in sanctuary.