Mod articles
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How to fix a misaligned depth buffer on ReShade
This is not a bug.
Reshade come with pre-defined settings. For some games nothing to do.
In Fallout 4 you have to change the values in Edit global preprocessor definitions to have the correct depth map (depth buffer).
Depth buffers are an aid to rendering a scene to ensure that the correct polygons properly occlude other polygons.
Many shaders (like any ambient occlusion effect, depth-of-field, distance fog, Ray tracing) need a correct depth map to work properly.
Believe me, 2 minutes in-game to repear the Misaligned Depth Buffer.
So, go in game, open Reshade Menu and select the shader called DisplayDepth
If your image look's like that
Thats mean your shade... -
NVHBAO INI - settings from Parrallax
Go to Documents\my games\Fallout4
Open FO4Prefs.ini and set under
bSAOEnable=0
Now use this settings for NVHBAO :
bEnable=1
fBackgroundAOViewDepth=7500.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=7500.0000
bDepthThresholdEnable=1
iDepthClampModeEnum=0
fCoarseAO=0.9000
fDetailAO=0.5000
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=1.0000
bBlurSharpnessProfileEnable=1
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=0
fPowerExponent=3.1000
fBias=0.1250
fRadius=... -
My Setup is i5 6600k and 16 Go RAM
i5 6600k is a 4 physical cores
iNumHWThreads = 4
You can change the values easily according to your hardware setup
This should resolve any instability issues some might have
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Interior lighting
ELFX - Pip-Boy Flashlight
bullseye 200% shadows
End Load Order
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The settings on screenshots should be the same in your game.
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