Fallout 4

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Parrallax

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NeoCronos

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  • How to fix a misaligned depth buffer on ReShade

    This is not a bug.

    Reshade come with pre-defined settings. For some games nothing to do.

    In Fallout 4 you have to change the values in Edit global preprocessor definitions to have the correct depth map (depth buffer).

    Depth buffers are an aid to rendering a scene to ensure that the correct polygons properly occlude other polygons.

    Many shaders (like any ambient occlusion effect, depth-of-field, distance fog, Ray tracing) need a correct depth map to work properly.

    Believe me, 2 minutes in-game to repear the Misaligned Depth Buffer.

    So, go in game, open Reshade Menu and select the shader called DisplayDepth



    If your image look's like that





    Thats mean your shade...

  • NVHBAO INI - settings from Parrallax

    Go to Documents\my games\Fallout4

    Open FO4Prefs.ini and set under



    bSAOEnable=0

    Now use this settings for NVHBAO :



    bEnable=1
    fBackgroundAOViewDepth=7500.0000
    bBackgroundAOEnable=1
    fDepthThresholdSharpness=100.0000
    fDepthThresholdMaxViewDepth=7500.0000
    bDepthThresholdEnable=1
    iDepthClampModeEnum=0
    fCoarseAO=0.9000
    fDetailAO=0.5000
    fBlurSharpnessProfileBackgroundViewDepth=1.0000
    fBlurSharpnessProfileForegroundViewDepth=0.0000
    fBlurSharpnessProfileForegroundSharpnessScale=1.0000
    bBlurSharpnessProfileEnable=1
    fBlurSharpness=16.0000
    iBlurRadiusEnum=1
    bBlurEnable=0
    fPowerExponent=3.1000
    fBias=0.1250
    fRadius=...

  • CPU - RAM settings

    My Setup is i5 6600k and 16 Go RAM

    i5 6600k is a 4 physical cores

    iNumHWThreads = 4

    You can change the values easily according to your hardware setup

    This should resolve any instability issues some might have



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  • Interior Lighting Pictures

    Interior lighting

    ELFX - Pip-Boy Flashlight

    bullseye 200% shadows






    End Load Order

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  • NAC settings

    The settings on screenshots should be the same in your game.







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