Fallout 4

This is not a bug.

Reshade come with pre-defined settings. For some games nothing to do.

In Fallout 4 you have to change the values in Edit global preprocessor definitions to have the correct depth map (depth buffer).

Depth buffers are an aid to rendering a scene to ensure that the correct polygons properly occlude other polygons.

Many shaders (like any ambient occlusion effect, depth-of-field, distance fog, Ray tracing) need a correct depth map to work properly.

Believe me, 2 minutes in-game to repear the Misaligned Depth Buffer.

So, go in game, open Reshade Menu and select the shader called DisplayDepth



If your image look's like that





Thats mean your shaders works properly.

Left Normal map (the surfaces look smooth and the background is colored). RESHADE_DEPTH_INPUT_IS_LOGARITHMIC
Right Depth map (close objects are black, distant objects are white). RESHADE_DEPTH_INPUT_IS_REVERSED

If not, probably a black screen in right, follow the next instructions

Select only the shader called DisplayDepth



Go to Add-ons and select Copy depth buffer before clear operations

New since Version 5.2.0 : select Copy depth buffer before fullscreen draw calls

There is an additional option if you have enabled DLSS (RTX graphic card)



Return to Home and at the bottom select Edit global preprocessor definitions
Change the value in RESHADE_DEPTH_INPUT_IS_REVERSED to 0



At the bottom Reload. It's done. The Misaligned Depth Buffer is repear.

Unselect DisplayDepth and select your shaders.



Reload and you are finish.

Article information

Added on

Edited on

Written by

NeoCronos

6 comments

  1. pouya0090
    pouya0090
    • member
    • 0 kudos
    You are a genius, thank you very much for your guidance
    1. NeoCronos
      NeoCronos
      • supporter
      • 10 kudos
      Thanks mate, have a good game ;o)
  2. mrjanarli
    mrjanarli
    • supporter
    • 0 kudos
    10/10, Was having issues with my Skyrim Depth maps and this fixed it, Much Thanks!
  3. Zavad69
    Zavad69
    • premium
    • 0 kudos
    What exactly is this?  "ReShade come in fallout4 with a BugFree. Not my fault, it"s like that." Are you saying reshade has a bug in fallout and this process fixes it? What is the "Misaligned Depth Buffer" bug and do we all have it if reshade is in our game? I can't even tell what it is to know if I got it. 
    1. NeoCronos
      NeoCronos
      • supporter
      • 10 kudos
      I will rewrite the explanations correctly with the right relevant informations in mod page and article. Sorry for my bad english.

      This is not a bug.

      Reshade come with pre-defined settings. For some games nothing to do.
      In Fallout 4 you have to change the values in Edit global preprocessor definitions to have the correct depth map (depth buffer).

      Depth buffers are an aid to rendering a scene to ensure that the correct polygons properly occlude other polygons.

      Many shaders (like any ambient occlusion effect, depth-of-field, distance fog, Ray tracing) need a correct depth map to work properly.

      Thank you for your message.
    2. Zavad69
      Zavad69
      • premium
      • 0 kudos
      Thanks for explaining and putting a detailed walkthrough on how to do this. The pictures and your instructions made it very easy. Really enjoy this enb/reshade combination.