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LarannKiar

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LarannKiar

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25 comments

  1. KhallistoPRBR
    KhallistoPRBR
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    Let me ask something. If your armor disappears from its stand (that infamous random glitch), will this mod keep track of it or the marker is gone too?

    I had 6 sets on stands and 1 on craft station. One set disappeared from its stand and I'm sure that was not a settler or companion because I keep fusion cores with me and Sanctuary still has no settlers (I'm still avoiding Concord).
  2. Harvena
    Harvena
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    EPS? ESL? What does that mean?
  3. deleted166187778
    deleted166187778
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    Sorry for asking an unrelated question, but all I want is to remove the power armor marker on my map. I rather lose it than have it show up constantly when I am in nukaworld or far harbor. Would you be able to make a mod that just disable or remove the power armor marker from the map?
    1. LarannKiar
      LarannKiar
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      I don't think I'll make such mod but that's possible by editing the HUD.
    2. deleted166187778
      deleted166187778
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      Do you mean the swf files or is it a pex script I need to edit? Or could there be a way to disable it somewhere inside the fallout4.esm?
    3. LarannKiar
      LarannKiar
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      The SWF file. I think you need to replace the DefineSprite of the Power Armor icon in HUDMenu.swf. (A flash decompiler like JPEXS is enough, Adobe Flash/Animate CC is not required unless you'd like to edit the ActionScripts but that's not necessary).
  4. jspee1965
    jspee1965
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    Where is the holotape guys??
    1. LarannKiar
      LarannKiar
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      One gets automatically added to your inventory once you exit Vault 111 but additional holotapes can be crafted at Chemistry Workbench >> Utility section. (The recipe to craft it is not visible in the workbench menu if you already have one in your inventory).
  5. S0ldier0fG0d96
    S0ldier0fG0d96
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    Is this mod able be installed mid playthrough with no issue?
    1. LarannKiar
      LarannKiar
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      Yes, it can be installed anytime.
    2. S0ldier0fG0d96
      S0ldier0fG0d96
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      Good
  6. Drivinghard
    Drivinghard
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    Hi  i uninstalled  PA Hoarder and made a couple of clean saves before installing yours here..
    I wasn't getting any of the dialogue options approaching settlers however for the first 4 months..
    but i just installed ALSO you Assigned while Unassigned mod which somehow ACTIVATED the missing menues of FMPA as well :)

    Is there a way to disable the menue options to retrieve PA when approaching a settler now?
    :)
  7. Drivinghard
    Drivinghard
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    small 'n quik ;)

    1) I am also using the mod 'Power Armor Hoarder' which basically gives you up to 25 "mat sized" deployable pads that you can SEND power armor you are standing in front of to ..
    I have zero ideas how to tell if that will conflict with this :(

    2) you said that 'mod added' power armors was supported .. if such a mod was uninstalled of course that power armor would vanish... I have no idea what the ramifications of such an uninstallation would be
    1. LarannKiar
      LarannKiar
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      1) This is standalone mod so they shouldn't conflict.

      2) If you uninstalled a Power Armor mod which had a Power Armor that you registered into this mod (by pressing the "ADD" activate button on the Power Armor), you should reset this mod: Pip-Boy >> Settings >> [Reset - erase all data]. You'd have to register your Power Armors into the mod again.
  8. DivineFox1996
    DivineFox1996
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    • 4 kudos
    could you make a quest mod to find all the loose power armor on the map it would par perfectly with this
    1. LarannKiar
      LarannKiar
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      That's not a bad idea but I'm afraid I don't have the time for adding new functionalities to this mod. Adding a quest marker for every single Power Armor would require a lot of time, not to mention incorporating it into the handler quest.
  9. DivineFox1996
    DivineFox1996
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    • 4 kudos
    this is a godsend
  10. sarap2
    sarap2
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    Anyway to increase the max number of Power Armor tracked? I'm working on a Power Armor chase with mods. I know I have at least 350 right now working towards 1000. Thank you
    1. LarannKiar
      LarannKiar
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      Unfortunately no.. maximum of 50 Power Armors are supported.
    2. sarap2
      sarap2
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      Did find a way to utilize this mod Thanks