Fallout 4
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Flan02

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Flan02

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16 comments

  1. jupiter878
    jupiter878
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    Great mod. It would be nice if this only sped things along and didn't skip material requirements, so an option to make the automatic repairs use resources like normal repairs would be appreciated! It's fine if there's no such option though.
  2. elpeejay
    elpeejay
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    • 0 kudos
    I can't seem to get this to work, it shows up in MCM and everything but when I sleep for an hour nothing happens. I'm running 1.10.163. Here is my mod list.
  3. Proappo
    Proappo
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    • 1 kudos
    goated mod
    1. Flan02
      Flan02
      • member
      • 56 kudos
      Thank you!
  4. tantananan
    tantananan
    • member
    • 2 kudos
    Thank you for this! Is there a way to disable the auto repair?
    1. Flan02
      Flan02
      • member
      • 56 kudos
      Hello! after hearing that, I'm starting to think that the "disable the auto repair" variation is a good idea. I'll try it out and if it works I'll upload it as an option. Thank you for your comment :)
    2. tantananan
      tantananan
      • member
      • 2 kudos
      Cheers!
    3. Flan02
      Flan02
      • member
      • 56 kudos
      I was going to make it a small option, but I changed my mind and decided to make a new version with an MCM menu. 
      It is now possible to enable or disable each function within MCM!
    4. tantananan
      tantananan
      • member
      • 2 kudos
      Thank you so much! Cheers!
  5. MonsterHunter120
    MonsterHunter120
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    Seems to be incompatible with the Settlement Repair Bot as they both use WorkshopCageScript.pex
    1. Flan02
      Flan02
      • member
      • 56 kudos
      Hello, thank you for letting us know. 
      By the way, I didn't know Settlement Repair Bot before, it's lore-friendly and seems like a great mod! 
  6. mangocultist3
    mangocultist3
    • member
    • 1 kudos
    thank you very much ,you made my human bone factory produce much faster.
    1. Flan02
      Flan02
      • member
      • 56 kudos
      human bone factory! That's interesting! Thank you for your comment. 
    2. savagan888
      savagan888
      • member
      • 4 kudos
      wrong turn vibes
  7. darktribal
    darktribal
    • supporter
    • 1 kudos
    this is not working for me :(
    1. Flan02
      Flan02
      • member
      • 56 kudos
      Hello. I don't know the cause, it may be an incompatibility with other workshop overhaul mods. 

      Here is my idea:
      1: Check the cage meshes "workshopcage_XXX.nif" and "WorkshopCageScript.pex" for any conflicts with other mods.
      2: After storing the cages in the workshop once, try placing it again. 
      (But this may not work if the game has other workshop mods. Sorry)