Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

4estGimp

Uploaded by

4estGimp

Virus scan

Safe to use

5 comments

  1. 4estGimp
    4estGimp
    • premium
    • 596 kudos
    Locked
    Sticky
    A good general load order for weapons is:

    1) Standard Weapon Mods

    2) Vanilla Weapon Modifiers
         Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.

    3) Vanilla Weapon Replacers

    Replacers often have their own settings and have new models for the parts of the weapon.  Many also replace some of the workbench modifications which go onto them.  That's why they need to go after mods which affect weapons or weapon components.     ** Check/learn xEdit to verify WEAP record conflicts.
  2. LewWillow
    LewWillow
    • member
    • 0 kudos
    This should be replacing the pipe weapons not the 10mm. The Mac 11 was a 9mm (.38 cal to U.S.) pistol. Could you please add replacing pipe pistols as an option? I hate the pipe weapon look and I already found a 10mm replacer I like.
  3. deleted42430300
    deleted42430300
    • account closed
    • 37 kudos
    I liked the idea, maybe someone could add a shoulder strap for those who use the Classic Holstered Weapons System (CHW)...
  4. villings
    villings
    • BANNED
    • 47 kudos
    (you mean cojones, maybe? cajones is boxes, crates or drawers)
    1. 4estGimp
      4estGimp
      • premium
      • 596 kudos
      typos are owning me today.  TY for the correction ;)